User:Newmaker

Newmaker's Toolbox Table of Episode Data

I made this wiki.

It's new.

You could say that I was the new maker of the wiki, then.

...

Sorry.

Notes for later
A little box for me to keep links and stuff while I'm busy screwing everything up writing articles.


 * Gamepad langauge; newer post, many more out there
 * "Not in table" in Petscop 15


 * Icemaster's Petscop Forensics ...
 * "I'm aware that Petscop has an active YouTube and Reddit following, however, I tried to stay away from 3rd-party sources of information/speculation on this series in order to stay as "pure" as possible in my thoughts."
 * me: same hat! same hat!! same hat!
 * The descriptions from this person are pretty good, though some things are off. Probably worth cross-referencing.


 * new version of the petscop font that is, maybe.
 * guess who gets to find out how to make woff files again!
 * its me


 * Youtube about page changes.
 * The document has some of these (with the avatars, too), good for xref

Theories
I don't really intend on integrating theories here, like the Main Page states.

However, some of them are interesting, and seem like they could fit. While I won't attach these directly into articles, I think keeping them around is good.


 * About Pen: Pen isn't actually deaf. This may help explain the passive-aggressive tone her description is written with.
 * The replacement filename being titled sounds like slightly more than a coincidence

1

 * GP
 * EC
 * (All EC rooms except EC Back Door)

2

 * NP
 * Cellar Door
 * Back door
 * UtNP
 * Cellar Door Stairs
 * Empty Hallway
 * Office
 * Zig-zag picture path
 * The road
 * Mike's grave
 * Daisy Shack (top and bottom)
 * Tool room
 * Tool hallway
 * Behind the grave T junction
 * Quitter hallway
 * Quitter's room (R)

4

 * UtNP
 * Quitter hallway
 * Back staircase
 * NP
 * Camera
 * Windmill

5

 * UtNP
 * Tool room

6

 * UtNP
 * Tool room
 * Tool hallway
 * Behind the grave T junction
 * Quitter hallway
 * Back staircase
 * Mike's grave
 * NP
 * Back door
 * Camera
 * Windmill

7

 * UtNP
 * Quitter's Room (R)
 * Tool hallway
 * Tool room
 * Good Grief and Alas room
 * Child Library
 * Child Library rooms (do we even bother)

8

 * UtNP
 * The road
 * Zig-zag picture path
 * Office
 * Empty hallway
 * Cellar Door Stairs
 * NP
 * Cellar Door

Etc
unsorted location notes made while transcribing petscop 2 for when i make their location pages Furnace Room 8 pieces Group of 4 pieces on left, in a 2&times;2 square Group of 4 pieces in right alcove, in a 2&times;2 square Square with an alcove in the lower-right corner Exit to Office Hallway in lower-left Stairway up to the Cellar Door in the center Black box with pipe going up shaking to the right of stairs Dirt-textured Right alcove has two photos of one type, then three of another type Echoes < Office hallway

Office Hallway 27 pieces Group of 5 pieces at left, in a 1-2-2 layout due to the narrowing path Group of 6 pieces in middle-left, in a 3&times;2 rectangle Group of 4 pieces in middle, in a 2&times;2 square Group of 8 pieces in middle-right, in a 4&times;2 rectangle Group of 4 pieces at right, in a 2&times;2 square Tiled floor and common red-ish walls Long, wide hallway Wider at the right, narrowing before left exit to the Office Echoes < Office > Furnace Room

Office 3 pieces Group of 3 pieces, in a horizontal line Black phone, on the desk White rolling chair, in front of the desk Two filing cabinets, left of the desk Hexagonal-tile floors, white walls Corkboard on the right wall, with two papers; examining shows the Care A/B/NLM note Unlike the Office Hallway, the tiles do not extend downwards Doesn't echo < Building Photo Path > Office

Building Photo Path Pieces Three groups of 4 after going left and up from the Office, each in a 2&times;2 square, spaced along the path After the right turn at the Frozen House, another group of 4, in a 2&times;2 square Turning up again, another 3 groups of 4 2&times;2 squares After the right turn at the School, another group of 4, in a 2&times;2 square Turning up again, another 3 groups of 4 2&times;2 squares

Large, open area, with a wall along the left and top edges, and open pits on the right and bottom Pathway directly left and south from the Office exit does not move the camera but continues on for a while First picture is of the Frozen House Echoes

W (Windmill picture) +->Road |     S |  (School picture) +-+	 |	F |  (Frozen House picture) +-+	|	|	+--->Office ?

Road 36 pieces (?) Two groups of 5 pieces, in horizontal lines, at the top and bottom of the corridor once it widens Group of 5 pieces, in a vertical line, centered under the opening on the road At least 11 behind the opening Group of 6 pieces, in a 3&times;2 rectangle, in front of the opening to Mike's Grave Group of 4 pieces, in a vertical line, at the right of the room Echoes Narrow corridor that widens greatly, with the gray tiles transitioning to the same red-wall texture Roadway that extends upwards under an overhang and downwards (towards the screen) Transition back to red-wall texture, then gray tiles, ending with another opening to the north and a wall at the right, with a small opening Cars occasionally travel on it when the Player is not on it

< Building Photo Path (left path) > Child Library Hallway (opening in right wall) ^ Mike's Grave (upwards opening at right) ? (road path upwards) ? (road path downwards)

Mike's Grave Pieces Group of 4, in a vertical line, at the left edge by the white fence Group of 6, in a 3&times;2 rectangle, in front of the tombstone Group of 5, in an arc along the upper-left of the large rock in the bottom right Gray tiles transition to grass Opening at the left, with a white picket fence blocking it	A few gray rocks Mike's tombstone, the top in the style of a Gift Plane gift pillar, the bottom with Mike's Child Library face The Daisy Shack building, with Care's Child Library face over the main door

^ (right side) Back T Junction * Daisy Shack, main and basement floors v Road

Daisy Shack 1F Wooden floor atop the typical 'red ground' Extremely large daisy, coming up from a hole in the ground Rake and shovel leaning against left wall, by the door Shelf with a pack of crayons on the right wall Bottom entrance visible Lighting is fixed in the center of the room Screen tints red depending on petals remaining on the daisy Room seems to be much "deeper" than it appears (Paul can walk quite far back in it and his footsteps fade)

Daisy Shack B1F Gray tile floor "red ground" pedestal with grass on top; Care NLM centered on top of it, and the stem of the daisy rising up too Fixed lighting in the center of the room Shares its red tint status with the upper floor Pillar lowers to the ground when all petals on the daisy are gone, but retains the daisy stem

Back T Junction Narrow passageway with red-ground walls and floor. Eventually reaches a grassy left-right junction with a yellowish wall to the north.

v Mike's Grave, behind the Flower Shack < TOOL Hallway > Quitter's Hallway

TOOL Hallway 6 Pieces 2 groups of 3 pieces, in horizontal lines, along the pathway Thin, grassy path with 'red ground', and the building that TOOL resides in to the north A dark image to the right of the door, with three frames of animation White door, open, leading inside the TOOL Room

^ TOOL Room > Back T Junction

TOOL Room Pieces Group of 4, in a 2&times;2 square, directly in front of the doorway (verify) Group of 2, in a horizontal line, in the upper middle of the hallway Group of 4, in a 2&times;2 square, at the opening to the TOOL room proper Several crayon-like drawings of a blue TOOL in many places the walls; their position varies each time the room is entered A handful of other papers on the wall with similar crayon-like images or words Several potted tall plants in clay pots, evenly spaced along the far wall Alcove in the back right where TOOL is, with a screen showing the view from the camera, normally of the Windmill Alcove floor and walls are different and appear metallic

v TOOL Hallway

Quitter Hallway Pieces Group of 3, in a horizontal line, at the left edge Group of 2, in a vertical line, in the left passageway Group of 3, in a horizontal line, between the openings

Grassy path with the same yellow walls Quitter's Room, Left Side opening; gray tile floor, blocked by the 'red ground' wall Quitter's Room, Right Side opening; gray tile floor, unblocked, transitions into a small, thinner? hallway Transition point seems to be "closer" than the wall is	^ (left): Quitter's Room, left side (blocked) ^ (right): Quitter's Room, right side > Back Stairway

Quitter's Room Passages Much thinner than their outside openings No pieces inside (right), despite them existing in the left (blocked) passage

Quitter's Room No pieces Two entries; right (open) is reversed "Do you remember being born" note, on the right wall by the clock A clock on the back wall of the room, by the note Featured in a loading screen Contains Tiara, on the other side Has "QUITTER'S ROOM" along the floor of the bottom of the room Contains Amber's Room link block v Quitter's Hallway (through passages)

Back Stairway Long, grass-floored passage, with gray walls Long passage heads north/south North: staircase upwards to the Newmaker Plane Back Door