Care A

Care A is a "pet" found in her room. She is one of the three variants of Care, along with Care B and Care NLM. She's a human girl with brown hair; unlike Care B or Care NLM, she is standing fully upright and her hair is well-kept and not disheveled.

Appearance


At first, Care A is in her room on her bed. The air conditioner in her room is on, and the room appears to have blue "fog" over it. Every few moments, she will shiver, turn slightly blue, and emit a sound.

When approached normally, a white, semi-transparent box with wireframes will appear over her, which appears to prevent catching her. This box is not present after breaking in through the window and the A/C unit is broken on the floor.

Catching
Care A is caught in Petscop 11, though not before Marvin gets her first. As the exact steps aren't entirely known, this is just how she was caught.


 * 1) Enter the closet in Care's Bedroom. The closet door will close.
 * 2) Marvin will break into the bedroom through the window, displacing the A/C unit and landing on the bed. He will catch Care A himself, and then leave.
 * 3) The room will reset to before Marvin broke in. A ladder has now appeared on the right wall of the Frozen House &mdash; use it to repeat Marvin's actions.
 * 4) After you reappear in the bedroom, you will be on the bed. Walk forwards to "catch" Care A.
 * 5) Walk off the bed to jump off and return to the floor.

Catching Care A and leaving her room will trigger a noise and message, regardless of if it is Paul or Marvin who has left.

The device outside of Care's bedroom will play a sound and display a message:

In Petscop 2, the Office phone was ringing. When answered, it displayed the same message, though it is currently unknown why:

Description
Care A's description on the Pets menu is read immediately after being caught: