<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://petscop.rustedlogic.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Newmaker</id>
	<title>Petscop - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://petscop.rustedlogic.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Newmaker"/>
	<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/Special:Contributions/Newmaker"/>
	<updated>2026-04-10T15:19:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Main_Page/Updates&amp;diff=1222</id>
		<title>Main Page/Updates</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Main_Page/Updates&amp;diff=1222"/>
		<updated>2019-04-22T16:25:26Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: /* Recent updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&amp;#039;s news! It&amp;#039;s news that&amp;#039;s old! It&amp;#039;s olds! It&amp;#039;s all of this and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
== Recent updates ==&lt;br /&gt;
&lt;br /&gt;
=== April 21, 2019 ===&lt;br /&gt;
Happy Easter.&lt;br /&gt;
* The Petscop channel uploaded 5 new videos.&lt;br /&gt;
* The channel icon changed to an Easter egg, and then back to the original shot of the main character standing on a road.&lt;br /&gt;
* There is much to do.&lt;br /&gt;
&lt;br /&gt;
=== November 24, 2018 ===&lt;br /&gt;
* More locations done&lt;br /&gt;
** Mostly [[Under the Newmaker Plane|UtNP]] stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== November 22, 2018 ===&lt;br /&gt;
* Transcriptions:&lt;br /&gt;
** [[Petscop 8]] finished&lt;br /&gt;
** [[Petscop 14]] started&lt;br /&gt;
* New pages:&lt;br /&gt;
** [[Care A]], [[Care B]], [[Care NLM]]&lt;br /&gt;
** [[Frozen House]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Older updates ==&lt;br /&gt;
Not included on the main page!&lt;br /&gt;
&lt;br /&gt;
=== November 17, 2018 ===&lt;br /&gt;
* Behind-the-scenes work in categorizing and tidying up things so they&amp;#039;re easier to find and keep track of.&lt;br /&gt;
** All of the images are [[:Category:Media|categorized]] now.&lt;br /&gt;
** The worst of the [[Special:WantedCategories]] have been created.&lt;br /&gt;
** Some of the [[Even Care]] graphics and notes have been updated.&lt;br /&gt;
** Did I mention all the images are [[:Category:Screenshots from Petscop 1|categorized]] now? That&amp;#039;ll make adding them a lot easier.&lt;br /&gt;
** Made the pieces counter look {{pieces|20}}% better.&lt;br /&gt;
&lt;br /&gt;
=== November 16, 2018 ===&lt;br /&gt;
* Transcribed [[Petscop 2]]. It&amp;#039;s &amp;#039;&amp;#039;long&amp;#039;&amp;#039;.&lt;br /&gt;
* Some [[User:Newmaker#Etc|unsorted notes]] on locations, for later.&lt;br /&gt;
&lt;br /&gt;
=== November 15, 2018 ===&lt;br /&gt;
* Transcribed and summarized [[Petscop 4]].&lt;br /&gt;
* Some more locations.&lt;br /&gt;
** The [[Windmill]], [[Newmaker Plane Front Cellar Door|Cellar Door]], [[Newmaker Plane Even Care Exit|Even Care exit]], etc.&lt;br /&gt;
* Made a [https://www.reddit.com/r/Petscop/comments/9xgbgq/the_game_froze_in_the_garage_because_the_car_was/ dumb shitpost].&lt;br /&gt;
&lt;br /&gt;
=== November 13, 2018 ===&lt;br /&gt;
* Ripped and added some [[Sounds]].&lt;br /&gt;
&lt;br /&gt;
=== November 11, 2018 ===&lt;br /&gt;
* Added [[:Category:Episodes|all current episodes]]. Missing transcriptions and summaries.&lt;br /&gt;
* Added some [[Pets]].&lt;br /&gt;
* Fully transcribed [[Petscop 1]]. This video is now almost completely done!&lt;br /&gt;
* Somewhat custom dark theme added.&lt;br /&gt;
&lt;br /&gt;
=== Long ago ===&lt;br /&gt;
* Everything else.&lt;br /&gt;
&lt;br /&gt;
=== Longer ago ===&lt;br /&gt;
* Started this.&lt;br /&gt;
[[Category:Wiki stuff]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Paul&amp;diff=1221</id>
		<title>Paul</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Paul&amp;diff=1221"/>
		<updated>2018-11-26T23:52:53Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: This article still sucks, though&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;[[Paul]]&amp;#039;&amp;#039; is (supposedly) the series&amp;#039; narrator and the primary controller of the [[player]] character. While never named directly, he names his save file &amp;quot;{{petscopfont|Paul}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Petscop 14]] reveals that he knows [[Jill]].&lt;br /&gt;
&lt;br /&gt;
{{todo|Birthday, other known details, etc.}}&lt;br /&gt;
&lt;br /&gt;
The [[YouTube channel]] description &amp;quot;about&amp;quot; section has hinted various things about his participation in the recordings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Main_Page/Updates&amp;diff=1220</id>
		<title>Main Page/Updates</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Main_Page/Updates&amp;diff=1220"/>
		<updated>2018-11-25T06:21:35Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: /* Recent updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&amp;#039;s news! It&amp;#039;s news that&amp;#039;s old! It&amp;#039;s olds! It&amp;#039;s all of this and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
== Recent updates ==&lt;br /&gt;
=== November 24, 2018 ===&lt;br /&gt;
* More locations done&lt;br /&gt;
** Mostly [[Under the Newmaker Plane|UtNP]] stuff&lt;br /&gt;
&lt;br /&gt;
=== November 22, 2018 ===&lt;br /&gt;
* Transcriptions:&lt;br /&gt;
** [[Petscop 8]] finished&lt;br /&gt;
** [[Petscop 14]] started&lt;br /&gt;
* New pages:&lt;br /&gt;
** [[Care A]], [[Care B]], [[Care NLM]]&lt;br /&gt;
** [[Frozen House]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Older updates ==&lt;br /&gt;
Not included on the main page!&lt;br /&gt;
&lt;br /&gt;
=== November 17, 2018 ===&lt;br /&gt;
* Behind-the-scenes work in categorizing and tidying up things so they&amp;#039;re easier to find and keep track of.&lt;br /&gt;
** All of the images are [[:Category:Media|categorized]] now.&lt;br /&gt;
** The worst of the [[Special:WantedCategories]] have been created.&lt;br /&gt;
** Some of the [[Even Care]] graphics and notes have been updated.&lt;br /&gt;
** Did I mention all the images are [[:Category:Screenshots from Petscop 1|categorized]] now? That&amp;#039;ll make adding them a lot easier.&lt;br /&gt;
** Made the pieces counter look {{pieces|20}}% better.&lt;br /&gt;
&lt;br /&gt;
=== November 16, 2018 ===&lt;br /&gt;
* Transcribed [[Petscop 2]]. It&amp;#039;s &amp;#039;&amp;#039;long&amp;#039;&amp;#039;.&lt;br /&gt;
* Some [[User:Newmaker#Etc|unsorted notes]] on locations, for later.&lt;br /&gt;
&lt;br /&gt;
=== November 15, 2018 ===&lt;br /&gt;
* Transcribed and summarized [[Petscop 4]].&lt;br /&gt;
* Some more locations.&lt;br /&gt;
** The [[Windmill]], [[Newmaker Plane Front Cellar Door|Cellar Door]], [[Newmaker Plane Even Care Exit|Even Care exit]], etc.&lt;br /&gt;
* Made a [https://www.reddit.com/r/Petscop/comments/9xgbgq/the_game_froze_in_the_garage_because_the_car_was/ dumb shitpost].&lt;br /&gt;
&lt;br /&gt;
=== November 13, 2018 ===&lt;br /&gt;
* Ripped and added some [[Sounds]].&lt;br /&gt;
&lt;br /&gt;
=== November 11, 2018 ===&lt;br /&gt;
* Added [[:Category:Episodes|all current episodes]]. Missing transcriptions and summaries.&lt;br /&gt;
* Added some [[Pets]].&lt;br /&gt;
* Fully transcribed [[Petscop 1]]. This video is now almost completely done!&lt;br /&gt;
* Somewhat custom dark theme added.&lt;br /&gt;
&lt;br /&gt;
=== Long ago ===&lt;br /&gt;
* Everything else.&lt;br /&gt;
&lt;br /&gt;
=== Longer ago ===&lt;br /&gt;
* Started this.&lt;br /&gt;
[[Category:Wiki stuff]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Building_Photo_Path&amp;diff=1219</id>
		<title>Building Photo Path</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Building_Photo_Path&amp;diff=1219"/>
		<updated>2018-11-25T04:21:32Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: /* Petscop 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=UNP-Zigzag1.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=From the Office&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Name&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Under the Newmaker Plane}}&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
{{revisited|8}}&lt;br /&gt;
{{contains pieces|44}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** The [[Road]] (upper right)&lt;br /&gt;
** The [[Office]] (lower right)&lt;br /&gt;
** &amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039; (lower left)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;[[Building Photo Path]]&amp;#039;&amp;#039; (sometimes also called the &amp;quot;&amp;#039;&amp;#039;art gallery&amp;#039;&amp;#039;&amp;quot;) is a winding, zig-zagging path. Along the path&amp;#039;s west and north borders are the usual red-ground walls; the south and east borders of the path appear to be open pits. The floor in the room is the typical gray square tile, though it only covers the floor and does not continue downwards, as seen in some other rooms. Sounds in this room also echo.&lt;br /&gt;
&lt;br /&gt;
The main feature of this room is its three &amp;#039;&amp;#039;&amp;#039;pictures&amp;#039;&amp;#039;&amp;#039; of various buildings seen elsewhere.&lt;br /&gt;
&lt;br /&gt;
At the southernmost part of the path, a path to the east leads to the [[Office]]; at the northern end, the path continues right to the [[Road]]. The path itself continues south past the Office pathway, but the camera stops following the [[player]]; as such, it is impossible to know how far it goes or where it may lead, if anywhere.&lt;br /&gt;
&lt;br /&gt;
The pathway contains {{pieces|44}} in total:&lt;br /&gt;
* {{pieces|12}}, in 3 groups of 2&amp;amp;times;2 squares, spaced along the first northern path, after turning north from the [[Office]] pathway&lt;br /&gt;
* {{pieces|4}}, in a 2&amp;amp;times;2 square, on the east-west part between the first and second pictures&lt;br /&gt;
* {{pieces|12}}, in 3 groups of 2&amp;amp;times;2 squares, spaced along the second northern path&lt;br /&gt;
* {{pieces|4}}, in a 2&amp;amp;times;2 square, on the east-west part between the second and third pictures&lt;br /&gt;
* {{pieces|12}}, in 3 groups of 2&amp;amp;times;2 squares, spaced along the northernmost path, before the right turn to the [[Road]]&lt;br /&gt;
&lt;br /&gt;
A rough text-based map:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;max-width: max-content;&amp;quot;&amp;gt;      W  (Windmill picture)&lt;br /&gt;
      +-&amp;gt;Road&lt;br /&gt;
      |&lt;br /&gt;
    S |  (School picture)&lt;br /&gt;
    +-+&lt;br /&gt;
    |&lt;br /&gt;
  F |  (Frozen House picture)&lt;br /&gt;
  +-+&lt;br /&gt;
  |&lt;br /&gt;
  |&lt;br /&gt;
  +---&amp;gt;Office&lt;br /&gt;
  |&lt;br /&gt;
  ?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Frozen House photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-FrozenHouse-Bright.png|480px|this is not my beautiful house]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-FrozenHouse.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-FrozenHouse-Bright.png|480px|i;m thinking about those doorknobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-FrozenHouse.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A photo that seems to show the [[Frozen House]], though the photo here features green walls, compared to the actual house&amp;#039;s black walls.&lt;br /&gt;
&lt;br /&gt;
=== School photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-School-Bright.png|480px|These pictures are really hard to see without the brightening.]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-School.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-School-Bright.png|480px|The school is the only one that really looks exactly alike, strangely]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-School.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A photo of the [[School]] building. It appears to be quite similar to the real thing.&lt;br /&gt;
&lt;br /&gt;
The first time [[Paul]] looked at this picture, a [[sounds|deep sound]]{{todoi|upload}} played.&lt;br /&gt;
&lt;br /&gt;
=== Windmill photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-Windmill-Bright.png|480px|The path to the right here goes to the road, so there&amp;#039;s no pieces.]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-Windmill.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-Windmill-Bright.png|480px|Not much to say here other than the original is still really fucking dark]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-Windmill.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A pretty plain photo of the [[Windmill]], though at a higher resolution than can be seen in-game normally.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
In [[Petscop 2]], [[Paul]] enters the path through the [[Office]]. He walks along the path south, but the camera does not follow. The light circle and footsteps vanish, and after a few seconds, he walks back up.&lt;br /&gt;
&lt;br /&gt;
He follows the path up, right, up, right, up, and right, entering the [[Road]], stopping at each picture on the way and collecting all {{pieces|44}}.&lt;br /&gt;
&lt;br /&gt;
When he examines the photo of the [[School]], an ominous sound plays.&lt;br /&gt;
&lt;br /&gt;
=== Petscop 8 ===&lt;br /&gt;
[[File:Petscop8-MarvinWall-Bright.png|480px|left|Marvin squishing his face into a wall for a while]]&lt;br /&gt;
In [[Petscop 8]], [[Marvin]] appears from the [[Road]] while [[Paul]] is investigating it; he comes to the path that way, passes by the [[Windmill]] photo, and then stops at the [[School]] picture. As Paul examines it, Marvin begins moving in a counter-clockwise circle in front of it. After some time, Marvin moves on to the [[Frozen House]] photo; once again, Paul checks it and Marvin begins moving in a CCW circle. Marvin then proceeds down to where the pathway to the [[Office]] is, but walks into the solid wall. After some time of not moving, he spins in a CCW circle for a few seconds.&lt;br /&gt;
&lt;br /&gt;
After this, Marvin begins heading north along the western wall, soon rising up into the air as if walking up [[Furnace Room|stairs]] and vanishing. Paul heads through the [[Office]] and so on to try to find him above.&lt;br /&gt;
&lt;br /&gt;
After a [[jump cut]] occurs, Paul is back where Marvin first started running against the wall, talking to an unheard third party about the possibility of there being an opening there at a different point in time.&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Building_Photo_Path&amp;diff=1218</id>
		<title>Building Photo Path</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Building_Photo_Path&amp;diff=1218"/>
		<updated>2018-11-25T04:18:57Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=UNP-Zigzag1.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=From the Office&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Name&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Under the Newmaker Plane}}&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
{{revisited|8}}&lt;br /&gt;
{{contains pieces|44}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** The [[Road]] (upper right)&lt;br /&gt;
** The [[Office]] (lower right)&lt;br /&gt;
** &amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039; (lower left)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;[[Building Photo Path]]&amp;#039;&amp;#039; (sometimes also called the &amp;quot;&amp;#039;&amp;#039;art gallery&amp;#039;&amp;#039;&amp;quot;) is a winding, zig-zagging path. Along the path&amp;#039;s west and north borders are the usual red-ground walls; the south and east borders of the path appear to be open pits. The floor in the room is the typical gray square tile, though it only covers the floor and does not continue downwards, as seen in some other rooms. Sounds in this room also echo.&lt;br /&gt;
&lt;br /&gt;
The main feature of this room is its three &amp;#039;&amp;#039;&amp;#039;pictures&amp;#039;&amp;#039;&amp;#039; of various buildings seen elsewhere.&lt;br /&gt;
&lt;br /&gt;
At the southernmost part of the path, a path to the east leads to the [[Office]]; at the northern end, the path continues right to the [[Road]]. The path itself continues south past the Office pathway, but the camera stops following the [[player]]; as such, it is impossible to know how far it goes or where it may lead, if anywhere.&lt;br /&gt;
&lt;br /&gt;
The pathway contains {{pieces|44}} in total:&lt;br /&gt;
* {{pieces|12}}, in 3 groups of 2&amp;amp;times;2 squares, spaced along the first northern path, after turning north from the [[Office]] pathway&lt;br /&gt;
* {{pieces|4}}, in a 2&amp;amp;times;2 square, on the east-west part between the first and second pictures&lt;br /&gt;
* {{pieces|12}}, in 3 groups of 2&amp;amp;times;2 squares, spaced along the second northern path&lt;br /&gt;
* {{pieces|4}}, in a 2&amp;amp;times;2 square, on the east-west part between the second and third pictures&lt;br /&gt;
* {{pieces|12}}, in 3 groups of 2&amp;amp;times;2 squares, spaced along the northernmost path, before the right turn to the [[Road]]&lt;br /&gt;
&lt;br /&gt;
A rough text-based map:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;max-width: max-content;&amp;quot;&amp;gt;      W  (Windmill picture)&lt;br /&gt;
      +-&amp;gt;Road&lt;br /&gt;
      |&lt;br /&gt;
    S |  (School picture)&lt;br /&gt;
    +-+&lt;br /&gt;
    |&lt;br /&gt;
  F |  (Frozen House picture)&lt;br /&gt;
  +-+&lt;br /&gt;
  |&lt;br /&gt;
  |&lt;br /&gt;
  +---&amp;gt;Office&lt;br /&gt;
  |&lt;br /&gt;
  ?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Frozen House photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-FrozenHouse-Bright.png|480px|this is not my beautiful house]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-FrozenHouse.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-FrozenHouse-Bright.png|480px|i;m thinking about those doorknobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-FrozenHouse.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A photo that seems to show the [[Frozen House]], though the photo here features green walls, compared to the actual house&amp;#039;s black walls.&lt;br /&gt;
&lt;br /&gt;
=== School photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-School-Bright.png|480px|These pictures are really hard to see without the brightening.]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-School.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-School-Bright.png|480px|The school is the only one that really looks exactly alike, strangely]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-School.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A photo of the [[School]] building. It appears to be quite similar to the real thing.&lt;br /&gt;
&lt;br /&gt;
The first time [[Paul]] looked at this picture, a [[sounds|deep sound]]{{todoi|upload}} played.&lt;br /&gt;
&lt;br /&gt;
=== Windmill photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-Windmill-Bright.png|480px|The path to the right here goes to the road, so there&amp;#039;s no pieces.]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-Windmill.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-Windmill-Bright.png|480px|Not much to say here other than the original is still really fucking dark]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-Windmill.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A pretty plain photo of the [[Windmill]], though at a higher resolution than can be seen in-game normally.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
In [[Petscop 2]], [[Paul]] enters the path through the [[Office]]. He walks along the path south, but the camera does not follow. The light circle and footsteps vanish, and after a few seconds, he walks back up.&lt;br /&gt;
&lt;br /&gt;
He follows the path up, right, up, right, up, and right, entering the [[Road]], stopping at each picture on the way and collecting all {{pieces|44}}.&lt;br /&gt;
&lt;br /&gt;
When he examines the photo of the [[School]], an ominous sound plays.&lt;br /&gt;
&lt;br /&gt;
=== Petscop 8 ===&lt;br /&gt;
In [[Petscop 8]], [[Marvin]] appears from the [[Road]] while [[Paul]] is investigating it; he comes to the path that way, passes by the [[Windmill]] photo, and then stops at the [[School]] picture. As Paul examines it, Marvin begins moving in a counter-clockwise circle in front of it. After some time, Marvin moves on to the [[Frozen House]] photo; once again, Paul checks it and Marvin begins moving in a CCW circle. Marvin then proceeds down to where the pathway to the [[Office]] is, but walks into the solid wall. After some time of not moving, he spins in a CCW circle for a few seconds.&lt;br /&gt;
&lt;br /&gt;
After this, Marvin begins heading north along the western wall, soon rising up into the air as if walking up [[Furnace Room|stairs]] and vanishing. Paul heads through the [[Office]] and so on to try to find him above.&lt;br /&gt;
&lt;br /&gt;
After a [[jump cut]] occurs, Paul is back where Marvin first started running against the wall, talking to an unheard third party about the possibility of there being an opening there at a different point in time.&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Building_Photo_Path&amp;diff=1217</id>
		<title>Building Photo Path</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Building_Photo_Path&amp;diff=1217"/>
		<updated>2018-11-25T04:16:40Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=UNP-Zigzag1.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=From the Office&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Name&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Under the Newmaker Plane}}&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
{{revisited|8}}&lt;br /&gt;
{{contains pieces|44}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** The [[Road]] (upper right)&lt;br /&gt;
** The [[Office]] (lower right)&lt;br /&gt;
** &amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039; (lower left)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;[[Building Photo Path]]&amp;#039;&amp;#039; (sometimes also called the &amp;quot;&amp;#039;&amp;#039;art gallery&amp;#039;&amp;#039;&amp;quot;) is a winding, zig-zagging path. Along the path&amp;#039;s west and north borders are the usual red-ground walls; the south and east borders of the path appear to be open pits. The floor in the room is the typical gray square tile, though it only covers the floor and does not continue downwards, as seen in some other rooms. Sounds in this room also echo.&lt;br /&gt;
&lt;br /&gt;
The main feature of this room is its three &amp;#039;&amp;#039;&amp;#039;pictures&amp;#039;&amp;#039;&amp;#039; of various buildings seen elsewhere.&lt;br /&gt;
&lt;br /&gt;
At the southernmost part of the path, a path to the east leads to the [[Office]]; at the northern end, the path continues right to the [[Road]]. The path itself continues south past the Office pathway, but the camera stops following the [[player]]; as such, it is impossible to know how far it goes or where it may lead, if anywhere.&lt;br /&gt;
&lt;br /&gt;
The pathway contains {{pieces|44}} in total:&lt;br /&gt;
* 3 &amp;amp;times; {{pieces|4}} in 2&amp;amp;times;2 squares, spaced along the first northern path, after turning north from the [[Office]] pathway&lt;br /&gt;
* {{pieces|4}} in a 2&amp;amp;times;2 square, on the east-west part between the first and second pictures&lt;br /&gt;
* 3 &amp;amp;times; {{pieces|4}} in 2&amp;amp;times;2 squares, spaced along the second northern path&lt;br /&gt;
* {{pieces|4}} in a 2&amp;amp;times;2 square, on the east-west part between the second and third pictures&lt;br /&gt;
* 3 &amp;amp;times; {{pieces|4}} in 2&amp;amp;times;2 squares, spaced along the northernmost path, before the right turn to the [[Road]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Frozen House photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-FrozenHouse-Bright.png|480px|this is not my beautiful house]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-FrozenHouse.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-FrozenHouse-Bright.png|480px|i;m thinking about those doorknobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-FrozenHouse.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A photo that seems to show the [[Frozen House]], though the photo here features green walls, compared to the actual house&amp;#039;s black walls.&lt;br /&gt;
&lt;br /&gt;
=== School photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-School-Bright.png|480px|These pictures are really hard to see without the brightening.]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-School.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-School-Bright.png|480px|The school is the only one that really looks exactly alike, strangely]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-School.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A photo of the [[School]] building. It appears to be quite similar to the real thing.&lt;br /&gt;
&lt;br /&gt;
The first time [[Paul]] looked at this picture, a [[sounds|deep sound]]{{todoi|upload}} played.&lt;br /&gt;
&lt;br /&gt;
=== Windmill photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-Windmill-Bright.png|480px|The path to the right here goes to the road, so there&amp;#039;s no pieces.]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-Windmill.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-Windmill-Bright.png|480px|Not much to say here other than the original is still really fucking dark]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-Windmill.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A pretty plain photo of the [[Windmill]], though at a higher resolution than can be seen in-game normally.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
In [[Petscop 2]], [[Paul]] enters the path through the [[Office]]. He walks along the path south, but the camera does not follow. The light circle and footsteps vanish, and after a few seconds, he walks back up.&lt;br /&gt;
&lt;br /&gt;
He follows the path up, right, up, right, up, and right, entering the [[Road]], stopping at each picture on the way and collecting all {{pieces|44}}.&lt;br /&gt;
&lt;br /&gt;
When he examines the photo of the [[School]], an ominous sound plays.&lt;br /&gt;
&lt;br /&gt;
=== Petscop 8 ===&lt;br /&gt;
In [[Petscop 8]], [[Marvin]] appears from the [[Road]] while [[Paul]] is investigating it; he comes to the path that way, passes by the [[Windmill]] photo, and then stops at the [[School]] picture. As Paul examines it, Marvin begins moving in a counter-clockwise circle in front of it. After some time, Marvin moves on to the [[Frozen House]] photo; once again, Paul checks it and Marvin begins moving in a CCW circle. Marvin then proceeds down to where the pathway to the [[Office]] is, but walks into the solid wall. After some time of not moving, he spins in a CCW circle for a few seconds.&lt;br /&gt;
&lt;br /&gt;
After this, Marvin begins heading north along the western wall, soon rising up into the air as if walking up [[Furnace Room|stairs]] and vanishing. Paul heads through the [[Office]] and so on to try to find him above.&lt;br /&gt;
&lt;br /&gt;
After a [[jump cut]] occurs, Paul is back where Marvin first started running against the wall, talking to an unheard third party about the possibility of there being an opening there at a different point in time.&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Building_Photo_Path&amp;diff=1216</id>
		<title>Building Photo Path</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Building_Photo_Path&amp;diff=1216"/>
		<updated>2018-11-25T03:59:21Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=UNP-Zigzag1.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=From the Office&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Name&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Under the Newmaker Plane}}&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
{{revisited|8}}&lt;br /&gt;
{{contains pieces|44}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** The [[Road]] (upper right)&lt;br /&gt;
** The [[Office]] (lower right)&lt;br /&gt;
** &amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039; (lower left)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;[[Building Photo Path]]&amp;#039;&amp;#039; (sometimes also called the &amp;quot;&amp;#039;&amp;#039;art gallery&amp;#039;&amp;#039;&amp;quot;) is a winding, zig-zagging path. Along the path&amp;#039;s west and north borders are the usual red-ground walls; the south and east borders of the path appear to be open pits. The floor in the room is the typical gray square tile, though it only covers the floor and does not continue downwards, as seen in some other rooms. Sounds in this room also echo.&lt;br /&gt;
&lt;br /&gt;
The main feature of this room is its three &amp;#039;&amp;#039;&amp;#039;pictures&amp;#039;&amp;#039;&amp;#039; of various buildings seen elsewhere.&lt;br /&gt;
&lt;br /&gt;
At the southernmost part of the path, a path to the east leads to the [[Office]]; at the northern end, the path continues right to the [[Road]]. The path itself continues south past the Office pathway, but the camera stops following the [[player]]; as such, it is impossible to know how far it goes or where it may lead, if anywhere.&lt;br /&gt;
&lt;br /&gt;
The pathway contains {{pieces|44}} in total:&lt;br /&gt;
* 3 &amp;amp;times; {{pieces|4}} in 2&amp;amp;times;2 squares, spaced along the first northern path, after turning north from the [[Office]] pathway&lt;br /&gt;
* {{pieces|4}} in a 2&amp;amp;times;2 square, on the east-west part between the first and second pictures&lt;br /&gt;
* 3 &amp;amp;times; {{pieces|4}} in 2&amp;amp;times;2 squares, spaced along the second northern path&lt;br /&gt;
* {{pieces|4}} in a 2&amp;amp;times;2 square, on the east-west part between the second and third pictures&lt;br /&gt;
* 3 &amp;amp;times; {{pieces|4}} in 2&amp;amp;times;2 squares, spaced along the northernmost path, before the right turn to the [[Road]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Frozen House photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-FrozenHouse-Bright.png|480px|this is not my beautiful house]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-FrozenHouse.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-FrozenHouse-Bright.png|480px|i;m thinking about those doorknobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-FrozenHouse.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A photo that seems to show the [[Frozen House]], though the photo here features green walls, compared to the actual house&amp;#039;s black walls.&lt;br /&gt;
&lt;br /&gt;
=== School photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-School-Bright.png|480px|These pictures are really hard to see without the brightening.]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-School.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-School-Bright.png|480px|The school is the only one that really looks exactly alike, strangely]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-School.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A photo of the [[School]] building. It appears to be quite similar to the real thing.&lt;br /&gt;
&lt;br /&gt;
The first time [[Paul]] looked at this picture, a [[sounds|deep sound]]{{todoi|upload}} played.&lt;br /&gt;
&lt;br /&gt;
=== Windmill photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-Windmill-Bright.png|480px|The path to the right here goes to the road, so there&amp;#039;s no pieces.]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-Windmill.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-Windmill-Bright.png|480px|Not much to say here other than the original is still really fucking dark]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-Windmill.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
A pretty plain photo of the [[Windmill]], though at a higher resolution than can be seen in-game normally.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
spooky school&lt;br /&gt;
=== Petscop 8 ===&lt;br /&gt;
Marvin&lt;br /&gt;
&lt;br /&gt;
        W  (Windmill picture)&lt;br /&gt;
        +-&amp;gt;Road&lt;br /&gt;
        |&lt;br /&gt;
      S |  (School picture)&lt;br /&gt;
      +-+&lt;br /&gt;
      |&lt;br /&gt;
    F |  (Frozen House picture)&lt;br /&gt;
    +-+&lt;br /&gt;
    |&lt;br /&gt;
    |&lt;br /&gt;
    +---&amp;gt;Office&lt;br /&gt;
    ?&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Building_Photo_Path&amp;diff=1215</id>
		<title>Building Photo Path</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Building_Photo_Path&amp;diff=1215"/>
		<updated>2018-11-25T02:37:13Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;{{infobox |image=UNP-Zigzag1.png |imagewidth= |imagecaption=From the Office |image2= |image2width= |image2caption= |title=Name |content= {{location|Under the Newmaker Plane}}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=UNP-Zigzag1.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=From the Office&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Name&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Under the Newmaker Plane}}&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
{{revisited|8}}&lt;br /&gt;
{{contains pieces|44}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** The [[Road]] (upper right)&lt;br /&gt;
** The [[Office]] (lower right)&lt;br /&gt;
** &amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039; (lower left)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;[[Building Photo Path]]&amp;#039;&amp;#039; (sometimes also called the &amp;quot;&amp;#039;&amp;#039;art gallery&amp;#039;&amp;#039;&amp;quot;) is a winding, zig-zagging path. Along the path&amp;#039;s west and north borders are the usual red-ground walls; the south and east borders of the path appear to be open pits. The floor in the room is the typical gray square tile, though it only covers the floor and does not continue downwards, as seen in some other rooms. Sounds in this room also echo.&lt;br /&gt;
&lt;br /&gt;
The main feature of this room is its three &amp;#039;&amp;#039;&amp;#039;pictures&amp;#039;&amp;#039;&amp;#039; of various buildings seen elsewhere.&lt;br /&gt;
&lt;br /&gt;
At the southernmost part of the path, a path to the east leads to the [[Office]]; at the northern end, the path continues right to the [[Road]]. The path itself continues south past the Office pathway, but the camera stops following the [[player]]; as such, it is impossible to know how far it goes or where it may lead, if anywhere.&lt;br /&gt;
&lt;br /&gt;
The pathway contains {{pieces|44}} in total:&lt;br /&gt;
* 3 &amp;amp;times; {{pieces|4}} in 2&amp;amp;times;2 squares, spaced along the first northern path, after turning north from the [[Office]] pathway&lt;br /&gt;
* {{pieces|4}} in a 2&amp;amp;times;2 square, on the east-west part between the first and second pictures&lt;br /&gt;
* 3 &amp;amp;times; {{pieces|4}} in 2&amp;amp;times;2 squares, spaced along the second northern path&lt;br /&gt;
* {{pieces|4}} in a 2&amp;amp;times;2 square, on the east-west part between the second and third pictures&lt;br /&gt;
* 3 &amp;amp;times; {{pieces|4}} in 2&amp;amp;times;2 squares, spaced along the northernmost path, before the right turn to the [[Road]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Frozen House photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-FrozenHouse-Bright.png|480px|this is not my beautiful house]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-FrozenHouse.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-FrozenHouse-Bright.png|480px|i;m thinking about those doorknobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-FrozenHouse.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== School photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-School-Bright.png|480px|These pictures are really hard to see without the brightening.]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-School.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-School-Bright.png|480px|The school is the only one that really looks exactly alike, strangely]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-School.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Windmill photo ===&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|leftt=In-world&lt;br /&gt;
|left=[[File:NP-PhotoPath-Windmill-Bright.png|480px|The path to the right here goes to the road, so there&amp;#039;s no pieces.]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:NP-PhotoPath-Windmill.png|Original]])&lt;br /&gt;
|rightt=Full view&lt;br /&gt;
|right=[[File:Picture-Windmill-Bright.png|480px|Not much to say here other than the original is still really fucking dark]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-Windmill.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
spooky school&lt;br /&gt;
=== Petscop 8 ===&lt;br /&gt;
Marvin&lt;br /&gt;
&lt;br /&gt;
        W  (Windmill picture)&lt;br /&gt;
        +-&amp;gt;Road&lt;br /&gt;
        |&lt;br /&gt;
      S |  (School picture)&lt;br /&gt;
      +-+&lt;br /&gt;
      |&lt;br /&gt;
    F |  (Frozen House picture)&lt;br /&gt;
    +-+&lt;br /&gt;
    |&lt;br /&gt;
    |&lt;br /&gt;
    +---&amp;gt;Office&lt;br /&gt;
    ?&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=File:NP-PhotoPath-Windmill-Bright.png&amp;diff=1214</id>
		<title>File:NP-PhotoPath-Windmill-Bright.png</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=File:NP-PhotoPath-Windmill-Bright.png&amp;diff=1214"/>
		<updated>2018-11-25T02:28:06Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
From the [[Building Photo Path]].&lt;br /&gt;
{{screenshot|2}}&lt;br /&gt;
{{brightened}}&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=File:NP-PhotoPath-FrozenHouse-Bright.png&amp;diff=1212</id>
		<title>File:NP-PhotoPath-FrozenHouse-Bright.png</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=File:NP-PhotoPath-FrozenHouse-Bright.png&amp;diff=1212"/>
		<updated>2018-11-25T02:28:06Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
From the [[Building Photo Path]].&lt;br /&gt;
{{screenshot|2}}&lt;br /&gt;
{{brightened}}&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=File:NP-PhotoPath-School-Bright.png&amp;diff=1213</id>
		<title>File:NP-PhotoPath-School-Bright.png</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=File:NP-PhotoPath-School-Bright.png&amp;diff=1213"/>
		<updated>2018-11-25T02:28:06Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
From the [[Building Photo Path]].&lt;br /&gt;
{{screenshot|2}}&lt;br /&gt;
{{brightened}}&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Category:Stubs&amp;diff=1208</id>
		<title>Category:Stubs</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Category:Stubs&amp;diff=1208"/>
		<updated>2018-11-25T01:37:54Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;Like a to-do but worse. Category:To do&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like a to-do but worse.&lt;br /&gt;
[[Category:To do]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Under_the_Newmaker_Plane&amp;diff=1207</id>
		<title>Under the Newmaker Plane</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Under_the_Newmaker_Plane&amp;diff=1207"/>
		<updated>2018-11-25T01:37:00Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;{{infobox |image=TOOL-WhereAmI.png |imagewidth= |imagecaption=Thanks, TOOL. |image2= |image2width= |image2caption= |title=Under the Newmaker Plane |content= {{first visit|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=TOOL-WhereAmI.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=Thanks, [[TOOL]].&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Under the Newmaker Plane&lt;br /&gt;
|content=&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
* Revisited in most episodes&lt;br /&gt;
}}&lt;br /&gt;
{{stub|Mostly just putting something here to collect the locations within}}&lt;br /&gt;
&amp;#039;&amp;#039;[[Under the Newmaker Plane]]&amp;#039;&amp;#039; is... well, under the [[Newmaker Plane]]. The name of this place comes from a question asked to [[TOOL]] in [[Petscop 5]]: &amp;quot;{{petscopfont|Where am I?}}&amp;quot; was answered by the image on the right, which says, literally, &amp;quot;under the Newmaker Plane&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While the visibility on the Newmaker Plane proper is poor &amp;amp;mdash; everything&amp;#039;s still &amp;#039;&amp;#039;dark&amp;#039;&amp;#039;, but you have a large light circle &amp;amp;mdash; areas beneath it tend to be much darker, with a smaller light radius. Rather than an open, sprawling grassland, this place is full of smaller rooms and hallways, with no truly &amp;#039;open&amp;#039; area.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{categorytree float|{{#categorytree:Under the Newmaker Plane|mode=all}}|left}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Under the Newmaker Plane|*]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Category:Under_the_Newmaker_Plane&amp;diff=1206</id>
		<title>Category:Under the Newmaker Plane</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Category:Under_the_Newmaker_Plane&amp;diff=1206"/>
		<updated>2018-11-25T01:35:28Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&amp;#039;s [[Under the Newmaker Plane]] (that page is also where you&amp;#039;ll find more information).&lt;br /&gt;
&lt;br /&gt;
That place under the [[:Category:Newmaker Plane|Newmaker Plane]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Category:Even_Care&amp;diff=1205</id>
		<title>Category:Even Care</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Category:Even_Care&amp;diff=1205"/>
		<updated>2018-11-25T01:33:46Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stuff inside [[Even Care]]. Go to that page if you want more information!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gift Plane]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Even_Care&amp;diff=1204</id>
		<title>Even Care</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Even_Care&amp;diff=1204"/>
		<updated>2018-11-25T01:33:09Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=GiftPlaneEvenCareBuilding.png&lt;br /&gt;
|imagecaption=The Even Care building&lt;br /&gt;
|image2=EvenCareBanner.png&lt;br /&gt;
|image2width=272px&lt;br /&gt;
|image2caption=Pop-up when standing out in front&lt;br /&gt;
|title=Even Care&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Gift Plane}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Even Care&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is &amp;lt;del&amp;gt;&amp;amp;nbsp;a&amp;amp;nbsp;&amp;lt;/del&amp;gt; the &amp;#039;&amp;#039;only&amp;#039;&amp;#039; building on the [[Gift Plane]]. It is located to the right of the &amp;quot;Gift Plane&amp;quot; gate, but before the void at the end of the road. It&amp;#039;s a pink building with blue around the bottom of the walls, with a large yard in front; the yard is surrounded by a hedge, and many conical trees dot the grass on either side of the path. &amp;quot;&amp;#039;&amp;#039;&amp;#039;EVEN CARE&amp;#039;&amp;#039;&amp;#039;&amp;quot; is written out on top of the roof, just behind the entrance to the building.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Odd Care&amp;quot; ===&lt;br /&gt;
&amp;#039;&amp;#039;Odd Care&amp;#039;&amp;#039; is the fan nickname for a variant of Even Care that is visited several times over the course of the videos, in which the background music is different. Some other changes may be present; certain doors may be closed or opened, the state of the cages in [[Amber&amp;#039;s Room]] may be different, and [[Pen&amp;#039;s Room]] is significantly different; there are no piano keys, and the conveyor belt number goes from &amp;#039;&amp;#039;16&amp;#039;&amp;#039; to &amp;#039;&amp;#039;-1&amp;#039;&amp;#039; instead of &amp;#039;&amp;#039;2&amp;#039;&amp;#039; to &amp;#039;&amp;#039;7&amp;#039;&amp;#039;. It is first introduced during a [[Demo mode]] sequence in [[Petscop 9]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{categorytree float|{{#categorytree:Even Care|mode=pages}}|left}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
This is a work-in-progress map of Even Care. (The pink areas are solid walls.) It is roughly to scale, with one &amp;quot;tile&amp;quot; being the same as in-game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; text-align: center;&amp;quot;&lt;br /&gt;
|+ Rooms in Even Care&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 13em;&amp;quot; | [[File:EvenCareBackDoorIcon.png|center]] [[Even Care Back Door|Back Door]]&lt;br /&gt;
| style=&amp;quot;width: 13em;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 13em;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 13em;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:EvenCareLobbyIcon.png|center]] [[Even Care Lobby|Lobby]]&lt;br /&gt;
| [[File:EvenCareHallwayIcon.png|center]] [[Even Care Hallway|Hallway]]&lt;br /&gt;
| [[File:EvenCareAmberIcon.png|center]] [[Amber&amp;#039;s Room]]&lt;br /&gt;
| [[File:EvenCareRonethIcon.png|center]] [[Roneth&amp;#039;s Room]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:EvenCareEmptyRoomIcon.png|center]] [[Even Care Empty Room|Empty Room]]&lt;br /&gt;
| [[File:EvenCarePenIcon.png|center]] [[Pen&amp;#039;s Room]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:EvenCareWaveyRandiceIcon.png|center]] [[Wavey and Randice&amp;#039;s Room|Wavey &amp;amp; Randice&amp;#039;s Room]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:EvenCareMap.png|586px|center|a big ol map]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane&amp;diff=1203</id>
		<title>Newmaker Plane</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane&amp;diff=1203"/>
		<updated>2018-11-25T01:31:44Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=NewmakerPlane.png&lt;br /&gt;
|imagewidth=320px&lt;br /&gt;
|imagecaption=Wandering the endless expanse&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=The Newmaker Plane&lt;br /&gt;
|content={{first visit|1}}&lt;br /&gt;
* Revisited in most episodes&lt;br /&gt;
}}&lt;br /&gt;
{{todo|post-[[Petscop 9]] content}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Newmaker Plane&amp;#039;&amp;#039;&amp;#039; is a large, possibly endless, expanse of green grass, shrouded in constant darkness. Under it, possibly unsurprisingly, is the [[Under the Newmaker Plane]] area.&lt;br /&gt;
&lt;br /&gt;
Due to its nature of being a large, open area, with little to no waypoints, it is unknown if it is one singular Plane, or multiple, disconnected, Planes. That some locations tie into one another can at least group some of them into &amp;quot;sections&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{categorytree float|{{#categorytree:Newmaker Plane|mode=all}}}}&lt;br /&gt;
=== Known areas ===&lt;br /&gt;
Some of the locations on the Newmaker Plane can be tied together by their co-existence with other locations, and the ability to walk between them. For some locations, there is no clear evidence that you can reach another group from the location you are currently at.&lt;br /&gt;
&lt;br /&gt;
* First group&lt;br /&gt;
** The [[Newmaker Plane Even Care Exit|Even Care Exit]] and [[Newmaker Plane Front Cellar Door|Cellar Door]] can be found from one another&lt;br /&gt;
** Following the path through the cellar door through [[Under the Newmaker Plane]] exits at the [[Back Stairwell Exit]]&lt;br /&gt;
** As the [[TOOL Room]] and [[Camera]] are in the same spot above and below the Newmaker Plane, and you can walk from the [[Furnace Room]] (through the [[Newmaker Plane Front Cellar Door|cellar door]]) to the [[Back Stairwell Exit|back stairwell exit]] without issue, it&amp;#039;s reasonable to assume you can potentially walk between the above-ground entrances as well&lt;br /&gt;
** This group also includes the [[Windmill]], reachable by going west from the [[Back Stairwell Exit]] to the [[Camera]] and then north&lt;br /&gt;
&lt;br /&gt;
* Second group&lt;br /&gt;
** The [[Frozen House]], [[Newmaker Plane Road]], and [[Black Gate]] are in the same area; the house is along the road, and the gate is further west&lt;br /&gt;
** The [[Gray Wheel]] is some distance south and possibly south-east of the road&lt;br /&gt;
&lt;br /&gt;
* Unknown&lt;br /&gt;
** The building that leads to the [[Even Care Back Door]]. You are warped there from a gift within a small building in the [[Gray Party Room]], but never see any other areas&lt;br /&gt;
** The [[School]] is not seen from any other location&lt;br /&gt;
** The bench in front of the school, likewise, isn&amp;#039;t connected anywhere else&lt;br /&gt;
&lt;br /&gt;
Not an exhaustive list, but makes creating a definitive map of this area difficult.&lt;br /&gt;
&lt;br /&gt;
=== Entrances and exits ===&lt;br /&gt;
==== [[Even Care]] ====&lt;br /&gt;
* Apparently one-way path from the [[Even Care Lobby]] to the [[Newmaker Plane Even Care Exit]], after putting in the [[cheat codes|cheat code]]&lt;br /&gt;
* A building with a door to the [[Even Care Back Door]], which leads to the [[Even Care Lobby]]&lt;br /&gt;
&lt;br /&gt;
==== [[Under the Newmaker Plane]] ====&lt;br /&gt;
* The [[Newmaker Plane Front Cellar Door|Cellar Door]], which is unlocked at the start of [[Petscop 2]] via unknown means&lt;br /&gt;
* The [[Back Stairwell Exit]], which faces opposite the Cellar Door and does not appear to actually have a door&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* The [[Frozen House]]&lt;br /&gt;
* The [[School]]&lt;br /&gt;
&lt;br /&gt;
=== Points of interest ===&lt;br /&gt;
* A [[Gray Wheel]] on a pedestal&lt;br /&gt;
* The [[Newmaker Plane Road]], south of the [[Frozen House]]&lt;br /&gt;
* The [[Black Gate]], on the road, left of the [[Frozen House]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visits ==&lt;br /&gt;
=== [[Petscop 1]] ===&lt;br /&gt;
* [[Paul]] appears on the Newmaker Plane outside of the [[Even Care Newmaker Plane Exit|Even Care exit]], after putting in the [[Cheat code]]. He wanders around aimlessly until finding the locked [[Cellar Door]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 2]] ===&lt;br /&gt;
* Paul is only on the upper Newmaker Plane area for a brief moment before the [[Cellar Door]] opens and he descends through it [[Under the Newmaker Plane]] via the [[Cellar Door Stairway]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 4]] ===&lt;br /&gt;
* Paul ventures up through the [[Back Stairwell|back stairwell]] to another Newmaker Plane doorway, the [[Back Door]]. He examines the [[Camera]] and [[Windmill]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 6]] ===&lt;br /&gt;
* After watching the screen in the [[TOOL Room]] showing the [[Windmill]], and seeing [[Marvin]] do his thing, he returns topside to visit the [[Camera]] and [[Windmill]].&lt;br /&gt;
* As a result of Marvin&amp;#039;s manipulation, [[Toneth]] appears, and is later caught, south of the [[Camera]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 8]] ===&lt;br /&gt;
* Paul returns topside via the [[Cellar Door]] once again after [[Marvin]] apparently walks into a wall and upwards into thin air in the [[Building Photo Path]], but isn&amp;#039;t able to find him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Newmaker Plane|*]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Template:Categorytree_float&amp;diff=1202</id>
		<title>Template:Categorytree float</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Template:Categorytree_float&amp;diff=1202"/>
		<updated>2018-11-25T01:30:22Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;&amp;lt;div style=&amp;quot;float: {{{2|right}}}; clear: {{{2|right}}}; background: #435; padding: 0.25em 1em; margin: 0.5em 0.5em 1em 1em; width: 400px; border: 3px solid #647;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;div style=&amp;quot;float: {{{2|right}}}; clear: {{{2|right}}}; background: #435; padding: 0.25em 1em; margin: 0.5em 0.5em 1em 1em; width: 400px; border: 3px solid #647; border-radius: 2px; box-shadow: 4px 4px 0 0 #324;&amp;quot;&amp;gt;{{{1}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=File:TOOL-WhereAmI.png&amp;diff=1201</id>
		<title>File:TOOL-WhereAmI.png</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=File:TOOL-WhereAmI.png&amp;diff=1201"/>
		<updated>2018-11-25T01:19:28Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: {{screenshot|5}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{screenshot|5}}&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Category:Under_the_Newmaker_Plane&amp;diff=1200</id>
		<title>Category:Under the Newmaker Plane</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Category:Under_the_Newmaker_Plane&amp;diff=1200"/>
		<updated>2018-11-25T01:19:06Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;You know. That place under the Newmaker Plane.  Category:Locations&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You know. That place under the [[:Category:Newmaker Plane|Newmaker Plane]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane&amp;diff=1199</id>
		<title>Newmaker Plane</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane&amp;diff=1199"/>
		<updated>2018-11-25T01:17:00Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=NewmakerPlane.png&lt;br /&gt;
|imagewidth=320px&lt;br /&gt;
|imagecaption=Wandering the endless expanse&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=The Newmaker Plane&lt;br /&gt;
|content={{first visit|1}}&lt;br /&gt;
* Revisited in most episodes&lt;br /&gt;
}}&lt;br /&gt;
{{todo|post-[[Petscop 9]] content}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Newmaker Plane&amp;#039;&amp;#039;&amp;#039; is a large, possibly endless, expanse of green grass, shrouded in constant darkness. Under it, possibly unsurprisingly, is the [[Under the Newmaker Plane]] area.&lt;br /&gt;
&lt;br /&gt;
Due to its nature of being a large, open area, with little to no waypoints, it is unknown if it is one singular Plane, or multiple, disconnected, Planes. That some locations tie into one another can at least group some of them into &amp;quot;sections&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Known areas ===&lt;br /&gt;
Some of the locations on the Newmaker Plane can be tied together by their co-existence with other locations, and the ability to walk between them. For some locations, there is no clear evidence that you can reach another group from the location you are currently at.&lt;br /&gt;
&lt;br /&gt;
* First group&lt;br /&gt;
** The [[Newmaker Plane Even Care Exit|Even Care Exit]] and [[Newmaker Plane Front Cellar Door|Cellar Door]] can be found from one another&lt;br /&gt;
** Following the path through the cellar door through [[Under the Newmaker Plane]] exits at the [[Back Staircase Exit]]&lt;br /&gt;
** As the [[TOOL Room]] and [[Camera]] are in the same spot above and below the Newmaker Plane, and you can walk from the [[Furnace Room]] (through the [[Newmaker Plane Front Cellar Door|cellar door]]) to the [[Back Staircase Exit|back staircase exit]] without issue, it&amp;#039;s reasonable to assume you can potentially walk between the above-ground entrances as well&lt;br /&gt;
** This group also includes the [[Windmill]], reachable by going west from the [[Back Staircase Exit]] to the [[Camera]] and then north&lt;br /&gt;
&lt;br /&gt;
* Second group&lt;br /&gt;
** The [[Frozen House]], [[Newmaker Plane Road]], and [[Black Gate]] are in the same area; the house is along the road, and the gate is further west&lt;br /&gt;
** The [[Gray Wheel]] is some distance south and possibly south-east of the road&lt;br /&gt;
&lt;br /&gt;
* Unknown&lt;br /&gt;
** The building that leads to the [[Even Care Back Door]]. You are warped there from a gift within a small building in the [[Gray Party Room]], but never see any other areas&lt;br /&gt;
** The [[School]] is not seen from any other location&lt;br /&gt;
** The bench in front of the school, likewise, isn&amp;#039;t connected anywhere else&lt;br /&gt;
&lt;br /&gt;
Not an exhaustive list, but makes creating a definitive map of this area difficult.&lt;br /&gt;
&lt;br /&gt;
=== Entrances and exits ===&lt;br /&gt;
==== [[Even Care]] ====&lt;br /&gt;
* Apparently one-way path from the [[Even Care Lobby]] to the [[Newmaker Plane Even Care Exit]], after putting in the [[cheat codes|cheat code]]&lt;br /&gt;
* A building with a door to the [[Even Care Back Door]], which leads to the [[Even Care Lobby]]&lt;br /&gt;
&lt;br /&gt;
==== [[Under the Newmaker Plane]] ====&lt;br /&gt;
* The [[Newmaker Plane Front Cellar Door|Cellar Door]], which is unlocked at the start of [[Petscop 2]] via unknown means&lt;br /&gt;
* The [[Back Staircase Exit]], which faces opposite the Cellar Door and does not appear to actually have a door&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* The [[Frozen House]]&lt;br /&gt;
* The [[School]]&lt;br /&gt;
&lt;br /&gt;
=== Points of interest ===&lt;br /&gt;
* A [[Gray Wheel]] on a pedestal&lt;br /&gt;
* The [[Newmaker Plane Road]], south of the [[Frozen House]]&lt;br /&gt;
* The [[Black Gate]], on the road, left of the [[Frozen House]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visits ==&lt;br /&gt;
=== [[Petscop 1]] ===&lt;br /&gt;
* [[Paul]] appears on the Newmaker Plane outside of the [[Even Care Newmaker Plane Exit|Even Care exit]], after putting in the [[Cheat code]]. He wanders around aimlessly until finding the locked [[Cellar Door]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 2]] ===&lt;br /&gt;
* Paul is only on the upper Newmaker Plane area for a brief moment before the [[Cellar Door]] opens and he descends through it [[Under the Newmaker Plane]] via the [[Cellar Door Stairway]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 4]] ===&lt;br /&gt;
* Paul ventures up through the [[Back Staircase|back staircase]] to another Newmaker Plane doorway, the [[Back Door]]. He examines the [[Camera]] and [[Windmill]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 6]] ===&lt;br /&gt;
* After watching the screen in the [[TOOL Room]] showing the [[Windmill]], and seeing [[Marvin]] do his thing, he returns topside to visit the [[Camera]] and [[Windmill]].&lt;br /&gt;
* As a result of Marvin&amp;#039;s manipulation, [[Toneth]] appears, and is later caught, south of the [[Camera]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 8]] ===&lt;br /&gt;
* Paul returns topside via the [[Cellar Door]] once again after [[Marvin]] apparently walks into a wall and upwards into thin air in the [[Building Photo Path]], but isn&amp;#039;t able to find him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Newmaker Plane|*]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Template:Stub&amp;diff=1198</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Template:Stub&amp;diff=1198"/>
		<updated>2018-11-25T01:14:55Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;&amp;lt;div style=&amp;quot;width: 600px; margin: .5em auto; padding: .25em; text-align: center; border: 3px solid #755; border-radius: 2px; background: #433; box-shadow: 4px 4px 0 0 #322;&amp;quot;&amp;gt;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 600px; margin: .5em auto; padding: .25em; text-align: center; border: 3px solid #755; border-radius: 2px; background: #433; box-shadow: 4px 4px 0 0 #322;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;This section is a stub&amp;#039;&amp;#039;&amp;#039; and will be expanded later. {{#if:{{{1|}}}|&amp;lt;br&amp;gt;{{{1}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Stubs]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Cleanup templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Windmill&amp;diff=1196</id>
		<title>Windmill</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Windmill&amp;diff=1196"/>
		<updated>2018-11-25T00:26:56Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Text replacement - &amp;quot;Zig-zag Picture Path&amp;quot; to &amp;quot;Building Photo Path&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=TOOL-WindmillScreen.png&lt;br /&gt;
|imagewidth=320px&lt;br /&gt;
|imagecaption=The windmill, as seen from&amp;lt;br&amp;gt;the [[TOOL Room]] screen&lt;br /&gt;
|title=Windmill&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Newmaker Plane}}&lt;br /&gt;
{{first visit|4}}&lt;br /&gt;
{{revisited|6|9}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a curious structure, the appearance of which changes depending on conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-game references ==&lt;br /&gt;
&lt;br /&gt;
=== Picture ===&lt;br /&gt;
Along with the [[School]] and [[Frozen House]], the Windmill is featured in the [[Building Photo Path]], as the last picture before the [[Road]].&lt;br /&gt;
&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|left=[[File:Picture-Windmill.png|320px]]&lt;br /&gt;
|right=[[File:Picture-Windmill-Bright.png|320px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
{{todo}}&lt;br /&gt;
&amp;#039;&amp;#039;([[Unknown Girl]]&amp;#039;s room in the [[Child Library]]), etc.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Small models ===&lt;br /&gt;
* A small model of the windmill appears in some [[Child Library]] rooms.&lt;br /&gt;
* Another small model of the windmill appears in the of the [[Master Bedroom]], inside the [[Frozen House]].&lt;br /&gt;
&lt;br /&gt;
== Outside ==&lt;br /&gt;
=== Appearances ===&lt;br /&gt;
* [[Petscop 2]], when [[Paul]] visits the [[TOOL Room]] and interacts with the screen in the back. After checking it, [[TOOL]] floats a message reading &amp;quot;&amp;#039;&amp;#039;Keep watching the windmill&amp;#039;&amp;#039;&amp;quot;, but nothing further happens. In this view, the windmill was fully visible.&lt;br /&gt;
* [[Petscop 4]], when [[Paul]] realizes that the [[camera]] is directly above the [[TOOL room]], and the windmill north of it. When checked, it is invisible.&lt;br /&gt;
* [[Petscop 6]]; the first portion of the video is a several-hours-long segment of watching the windmill from the [[TOOL Room]]; the windmill goes from visible to invisible some time after [[Marvin]] rotates the camera.&lt;br /&gt;
* [[Petscop 9]], after [[Paul]] learns the [[Shadow Monster Man]] glitch, and enters the back of the windmill&lt;br /&gt;
&lt;br /&gt;
=== Visibility ===&lt;br /&gt;
The windmill may either be &amp;#039;&amp;#039;invisible&amp;#039;&amp;#039; and intangible, or &amp;#039;&amp;#039;visible&amp;#039;&amp;#039;, depending on certain circumstances.&lt;br /&gt;
==== Visible ====&lt;br /&gt;
[[File:Windmill-Visible.png|320px|right]]&lt;br /&gt;
When the [[Shadow Monster Man]] &amp;quot;glitch&amp;quot; is active, the windmill appears normally &amp;amp;mdash; that is, as an ordinary windmill. The windmill&amp;#039;s appearance is at least affected by [[Paul]] and [[Marvin]].&lt;br /&gt;
&lt;br /&gt;
In [[Petscop 2]], the windmill is visible from the [[TOOL Room]] screen. There are a few implications of this:&lt;br /&gt;
* [[Marvin]] was in the [[Shadow Monster Man]] state for the entire time&lt;br /&gt;
* Viewing the windmill through the screen in the [[TOOL Room]] may show the windmill even the [[Shadow Monster Man]] state is not active&lt;br /&gt;
** However, in [[Petscop 6]], the windmill, as viewed through the screen, transitions into its &amp;quot;invisible&amp;quot; state&lt;br /&gt;
** This may be related to the [[camera]] becoming red as well&lt;br /&gt;
&lt;br /&gt;
[[Paul]] is only able to go [[#Inside the Windmill|inside]] when the windmill is visible and he is in the [[Shadow Monster Man]] state.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==== Invisible ====&lt;br /&gt;
[[File:Windmill-Platform.png|320px|right]]&lt;br /&gt;
In other cases, the location of the windmill, north of the [[camera]], is normally occupied by a semi-transparent platform, floating slightly off the ground, shifting back and forth regularly. In this state, it cannot be interacted with.&lt;br /&gt;
&lt;br /&gt;
This is usually seen only when [[Paul]] is visiting it directly, or in [[Petscop 6]], some time after [[Marvin]] stops manipulating objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Inside the Windmill ==&lt;br /&gt;
{{infobox&lt;br /&gt;
|image=Windmill-Inside-Before.png&lt;br /&gt;
|imagewidth=320px&lt;br /&gt;
|imagecaption=On the inside&lt;br /&gt;
|title=Inside the Windmill&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Newmaker Plane}}&lt;br /&gt;
{{contains pieces|50}}&lt;br /&gt;
{{first visit|9}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Inside the Windmill are two gears, a white [[TOOL]], and a semi-transparent, flickering [[Unknown Girl|girl]]. Under and mixed in with the gears are various shapes of [[pieces]].&lt;br /&gt;
&lt;br /&gt;
{{compare&lt;br /&gt;
|leftt=Original&lt;br /&gt;
|rightt=Brightened&lt;br /&gt;
|align=center&lt;br /&gt;
|left=[[File:Windmill-Inside-Before.png|320px]]&lt;br /&gt;
|right=[[File:Windmill-Inside-Before-Bright.png|320px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Using the White TOOL ===&lt;br /&gt;
[[File:Windmill-Inside-After.png|320px|left]]&lt;br /&gt;
Interacting with the white [[TOOL]] will make it rise and approach the pile of [[pieces]], as the screen fades to black. After the screen has faded, [[Paul]] is awarded {{pieces|50}}. Once the pieces have finished counting up, the screen fades back in.&lt;br /&gt;
&lt;br /&gt;
At this point, the pieces and the [[Unknown Girl|girl]] are gone, and the gears are now rotating in the opposite direction. Upon exiting, the reverse of direction has affected the rotation of the windmill&amp;#039;s blades as well.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== The girl ===&lt;br /&gt;
On top of the pile of [[pieces]] and the larger gear is a pink, conical piece, topped with the head of [[Unknown Girl|a girl]]. The girl&amp;#039;s face is also on a sign on the left, in the same form as the faces on the [[Flower Shack]] and [[Mike&amp;#039;s Grave]]. Accordingly, this face can be entered into the [[Child Library]].&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Petscop_8&amp;diff=1197</id>
		<title>Petscop 8</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Petscop_8&amp;diff=1197"/>
		<updated>2018-11-25T00:26:56Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Text replacement - &amp;quot;Zig-zag Picture Path&amp;quot; to &amp;quot;Building Photo Path&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=Petscop8Thumbnail.jpg&lt;br /&gt;
|imagewidth=480px&lt;br /&gt;
|imagecaption=YouTube thumbnail&lt;br /&gt;
|title=Petscop 8&lt;br /&gt;
|content=&lt;br /&gt;
* Uploaded: May 9, 2017&lt;br /&gt;
* Length: 3m59s&lt;br /&gt;
{{episode categories|8}}&lt;br /&gt;
{{episode menu}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The {{videourl|8|title=eighth video}}. Just over a week since the last video, now.&lt;br /&gt;
&lt;br /&gt;
The video description was left blank.&lt;br /&gt;
&lt;br /&gt;
[[Category:Episodes]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Paul]] meets [[Marvin]] at the [[Road]]. Marvin proceeds to walk along the [[Building Photo Path]], stopping in front of the [[Frozen House]] and [[School]] pictures and circling in front of them. He then walks down towards the walkway to the [[Office]], before walking against the western wall, circling around, and then walking north, ascending an invisible ramp and disappearing. Paul ascends to the [[Newmaker Plane]] hoping to find him above ground, but his search comes up empty.&lt;br /&gt;
&lt;br /&gt;
After a cut, Paul talks to an unnamed and unheard second party about the possibility of a passage having existed there at one point, mentioning that his mother reportedly had the game as of 2004.&lt;br /&gt;
&lt;br /&gt;
== Transcription ==&lt;br /&gt;
=== Examining cars ===&lt;br /&gt;
{{compare&lt;br /&gt;
|left=[[File:Petscop8-Start.png|320px|Someone isn&amp;#039;t looking both ways.]]&lt;br /&gt;
|right=[[File:Petscop8-Start-Bright.png|320px|Where are the streetlights?]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|8|0|00}} &amp;#039;&amp;#039;The [[player]] is walking on the [[road]].&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|0|03}} &amp;#039;&amp;#039;They walk left; a blue car appears from the opening and drives downards.&amp;#039;&amp;#039; {{poi|All of the cars here appear from the opening and drive downwards towards the &amp;#039;screen&amp;#039;.}}&lt;br /&gt;
{{compare&lt;br /&gt;
|left=[[File:Petscop8-BlueCar.png|320px|One of many blue cars.]]&lt;br /&gt;
|right=[[File:Petscop8-BlueCar-Bright.png|320px|No headlights, either?]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|8|0|06}} &amp;#039;&amp;#039;They walk back to the right, pauses, and then walks a bit further. Another blue car appears drives past.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|0|09}} &amp;#039;&amp;#039;They walk upwards, towards the wall. A red car appears and drives past.&amp;#039;&amp;#039;&lt;br /&gt;
{{compare&lt;br /&gt;
|left=[[File:Petscop8-RedCar.png|320px|These cars have like, 4 frames of animation.]]&lt;br /&gt;
|right=[[File:Petscop8-RedCar-Bright.png|320px|Or rather, they only &amp;#039;move&amp;#039; four times, as opposed to moving smoothly.]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|8|0|11}} &amp;#039;&amp;#039;The player walks towards the center of the opening and stays still for several seconds.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|0|19}} &amp;#039;&amp;#039;They walk downwards to the center of the hallway, and then walk right.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|0|22}} &amp;#039;&amp;#039;After stopping, another blue car appears and drives downwards.&amp;#039;&amp;#039; {{poi|Cars never appear while the player is within a certain distance of the roadway.}}&lt;br /&gt;
* {{ts|8|0|24}} &amp;#039;&amp;#039;They walk past the left side of the roadway again.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|0|27}} &amp;#039;&amp;#039;Once more, a red car appears drives past.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|0|29}} &amp;#039;&amp;#039;They move downwards slightly; another red car drives past.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|0|30}} &amp;#039;&amp;#039;The player stands in the center of the roadway again.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|0|36}} &amp;#039;&amp;#039;They walk to the right again, off of the roadway. Almost immediately, a blue car drives past.&amp;#039;&amp;#039; {{poi|For reference, that&amp;#039;s blue, blue, red, blue, red, red, blue.}}&lt;br /&gt;
* {{ts|8|0|41}} &amp;#039;&amp;#039;They walk back into the center of the roadway again.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|0|43}} &amp;#039;&amp;#039;They walk back to the right of the roadway; instead of a car, [[Marvin]] appears, walking down from the opening.&amp;#039;&amp;#039;&lt;br /&gt;
{{compare&lt;br /&gt;
|left=[[File:Petscop8-Marvin.png|320px|This one&amp;#039;s a Chevroleg!]]&lt;br /&gt;
|right=[[File:Petscop8-Marvin-Bright.png|320px|That&amp;#039;s a joke, see, because, legs.]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|8|0|44}} [[Paul]]: &amp;quot;What?&amp;quot;&lt;br /&gt;
* {{ts|8|0|45}} &amp;#039;&amp;#039;Marvin beings walking to the left, and Paul follows behind. Marvin is slightly, but noticeably, faster than Paul.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|0|50}} Paul: &amp;quot;Uhh... what?&amp;quot;&lt;br /&gt;
* {{ts|8|0|50}} &amp;#039;&amp;#039;Paul exits to the [[Building Photo Path]], following Marvin. Marvin walks past the [[Windmill]] picture and continues following the path.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Marvin&amp;#039;s photo tour ===&lt;br /&gt;
* {{ts|8|0|58}} &amp;#039;&amp;#039;Marvin stops in front of the picture of the [[School]]. Paul catches up, stopping on top of Marvin, and examines the picture.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|1|03}} &amp;#039;&amp;#039;Paul exits the picture. Marvin is walking in counter-clockwise circles in front of it.&amp;#039;&amp;#039;&lt;br /&gt;
{{compare&lt;br /&gt;
|left=[[File:Petscop8-MarvinSchool.png|320px|You can&amp;#039;t tell but he&amp;#039;s very much walking in circles.]]&lt;br /&gt;
|right=[[File:Petscop8-MarvinSchool-Bright.png|320px|Counter-clockwise circles. Very important detail. Probably.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|10}} &amp;#039;&amp;#039;Marvin stops going in circles and begins heading south again. Paul follows him once more.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|18}} &amp;#039;&amp;#039;Paul catches up to Marvin, who is standing in front of the [[Frozen House]] picture. Paul examines the picture while Marvin stands still.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|21}} &amp;#039;&amp;#039;Paul exits the picture; Marvin is walking in small, counter-clockwise circles in front of it again.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|25}} Paul: &amp;quot;This is Marvin, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|29}} &amp;#039;&amp;#039;Marvin stops moving, and heads south again. Paul follows again.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|31}} Paul: &amp;quot;This is Marvin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|33}} &amp;#039;&amp;#039;Marvin reaches just north of where the hallway &amp;#039;&amp;#039;&amp;#039;east&amp;#039;&amp;#039;&amp;#039; to the [[Office]] is, and starts heading &amp;#039;&amp;#039;&amp;#039;west&amp;#039;&amp;#039;&amp;#039;; Marvin walks against the wall, but does not go anywhere. Paul catches up and stops next to him.&amp;#039;&amp;#039;&lt;br /&gt;
{{compare&lt;br /&gt;
|left=[[File:Petscop8-MarvinWall.png|320px|It&amp;#039;s interesting how he doesn&amp;#039;t move through the wall here]]&lt;br /&gt;
|right=[[File:Petscop8-MarvinWall-Bright.png|320px|As in, he just bumps into it, as it currently exists]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|37}} &amp;#039;&amp;#039;Marvin begins walking in counter-clockwise circles again.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|39}} Paul: &amp;quot;I think you&amp;#039;re confused, Marvin.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|45}} Paul: &amp;quot;I don&amp;#039;t think you know&amp;amp;mdash;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|47}} &amp;#039;&amp;#039;Marvin stops moving for a second, and then begins walking west, approximately even with the Office walkway.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|49}} Paul: &amp;quot;I don&amp;#039;t think you get what you&amp;#039;re, uh... what you&amp;#039;re doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|56}} &amp;#039;&amp;#039;Marvin stops moving west (against the wall), and starts moving north. After about 4 steps, he begins rising upwards into the air as he moves north, as if climbing an unseen ramp, and vanishes into the darkness. Paul begins heading north shortly after Marvin starts moving.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{compare&lt;br /&gt;
|left=[[File:Petscop8-MarvinBye.png|320px|And yet here, the collision for the stairs or ramp seem to be very much present.]]&lt;br /&gt;
|right=[[File:Petscop8-MarvinBye-Bright.png|320px|It doesn&amp;#039;t make sense; either the game is storing his position (so he would go through the wall) or it is storing the input (so he would not rise upwards). THESE THINGS BOTHER ME OK]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|1|57}} Paul: &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;What?&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Excuse me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|2|02}} &amp;#039;&amp;#039;Paul reaches the Frozen House picture again, stops for a moment, and then heads east around the turn, going a few steps north before stopping and heading south/west, back the way he came.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|2|14}} Paul: &amp;quot;He went &amp;#039;&amp;#039;up&amp;#039;&amp;#039;. ... Will I find him if I go up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|2|19}} &amp;#039;&amp;#039;Paul exits east to the [[Office]].&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|2|22}} &amp;#039;&amp;#039;Paul exits east to the [[Office Hallway]].&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|2|29}} &amp;#039;&amp;#039;Paul exits east to the [[Furnace Room]].&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|8|2|32}} &amp;#039;&amp;#039;Paul climbs the stairs, exiting to the [[Newmaker Plane]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|2|33}} &amp;#039;&amp;#039;The [[Loading screens|Quitter&amp;#039;s Room loading screen]] is shown.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|2|37}} &amp;#039;&amp;#039;Paul appears inside the [[Newmaker Plane Cellar Door|Cellar Door]] and walks south out of it, then starts walking to the west.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|2|54}} &amp;#039;&amp;#039;Paul finally stops walking west, and begins to walk north, then north-east.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|3|06}} &amp;#039;&amp;#039;Paul stops moving. Nothing has been seen other than the empty Newmaker Plane.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|3|07}} Paul: &amp;quot;&amp;#039;&amp;#039;(click sound)&amp;#039;&amp;#039; I don&amp;#039;t know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Do you remember seeing doors ===&lt;br /&gt;
* {{ts|8|3|11}} &amp;#039;&amp;#039;[[Jump cut]]. Paul reappears in the [[Building Photo Path]], facing the wall [[Marvin]] was walking into. He occasionally moves slightly left and right.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|3|20}} Paul: &amp;quot;Yeah well the thing is it&amp;#039;s not... here now. There&amp;#039;s not even a passageway or anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|3|21}} &amp;#039;&amp;#039;Paul walks left and bumps into the wall a few times.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|3|29}} Paul: &amp;quot;Can you remember &amp;#039;&amp;#039;when&amp;#039;&amp;#039; you saw this?&amp;quot; {{poi|There may be audio of another person in the gaps of this conversation, but it&amp;#039;s too quiet to make anything out.}}&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|3|42}} Paul: &amp;quot;Well, it could have changed between then and 2004. After 2004 my mom had it, reportedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|3|55}} &amp;#039;&amp;#039;Paul walks against the wall once more.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|8|3|57}} Paul: &amp;quot;Well, OK. Than&amp;amp;mdash;&amp;quot; &amp;#039;&amp;#039;Paul&amp;#039;s voice is cut off by the abrupt ending.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;(Video ends.)&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Petscop_2&amp;diff=1195</id>
		<title>Petscop 2</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Petscop_2&amp;diff=1195"/>
		<updated>2018-11-25T00:26:55Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Text replacement - &amp;quot;Zig-zag Picture Path&amp;quot; to &amp;quot;Building Photo Path&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=Petscop2Thumbnail.jpg&lt;br /&gt;
|imagewidth=480px&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|imagecaption=YouTube thumbnail&lt;br /&gt;
|title=Petscop 2&lt;br /&gt;
|content=&lt;br /&gt;
* Uploaded: April 1, 2017&lt;br /&gt;
* Length: 11m59s&lt;br /&gt;
* {{pieces|}} counts:&lt;br /&gt;
** Starts with {{pieces|55}}&lt;br /&gt;
** Ends with {{pieces|?}}&lt;br /&gt;
{{episode categories|2}}&lt;br /&gt;
{{episode menu}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The {{videourl|2|title=second video}}. Revealed at the same time as [[Petscop 1|the first video]], this one mostly explores the area under [[Newmaker Plane]]. The place called... [[Under the Newmaker Plane]].&lt;br /&gt;
&lt;br /&gt;
The video description was left blank.&lt;br /&gt;
&lt;br /&gt;
[[Category:Episodes]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Paul]] gets his first taste of the area [[Under the Newmaker Plane]], after the [[Newmaker Plane Cellar Door|Cellar Door]] mysteriously opens. Underneath it, he finds an [[Office]], hears about [[Care]], gets his first glimpse of the [[Frozen House]], the [[School]], and the [[Windmill]], has a chat with [[TOOL]], watches the [[Windmill]] for a few minutes, meets [[Tiara]], and eventually works his way back up onto the [[Newmaker Plane]] where he began.&lt;br /&gt;
&lt;br /&gt;
A little sparse for a summary, I suppose.&lt;br /&gt;
&lt;br /&gt;
=== Points of interest ===&lt;br /&gt;
{{clear}}&lt;br /&gt;
==== Quitter&amp;#039;s Room Clock ====&lt;br /&gt;
While Paul is in the [[Quitter&amp;#039;s Room]], the clock on the wall can be seen two times:&lt;br /&gt;
{{compare&lt;br /&gt;
|leftt=Before, 4:15&lt;br /&gt;
|rightt=After, 4:20&lt;br /&gt;
|left={{flipx|[[File:UNP-QuitterRoom-Clock.png|480px|Remember, these are reversed.]]}}&lt;br /&gt;
|right={{flipx|[[File:UNP-QuitterRoom-ClockNote.png|480px|Though not if you actually open the images themselves, eheh.]]}}&lt;br /&gt;
}}&lt;br /&gt;
The game appears to keep time while it is being played. This same design of clock has shown up in a few [[Care&amp;#039;s Room|other places]] as well... {{todoi|add link to the car ride when that&amp;#039;s done}}&lt;br /&gt;
&lt;br /&gt;
== Transcription ==&lt;br /&gt;
&amp;#039;&amp;#039;(This video starts with {{pieces|55}} on the counter.)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Newmaker Plane ===&lt;br /&gt;
[[File:NP-CellarDoor.png|right|320px]]&lt;br /&gt;
* {{ts|2|00|00}} &amp;#039;&amp;#039;The [[player]] is facing upwards and standing to the right of the [[Newmaker Plane Cellar Door]], which is closed.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|00|16}} &amp;#039;&amp;#039;A [[Sounds#Petscop 2|series of tones]] play and the door opens. The player has not moved.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|00|24}} &amp;#039;&amp;#039;[[Jump cut]]. The player is now south of the door, walking around.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|00|24}} [[Paul]]: &amp;quot;Hey, so, uh... The door opened on its own. Uh... I was just in the other room for... A couple of minutes, and I came back and the door was open. And I checked the recording, cause I was recording, and... the door just opens on its own, I didn&amp;#039;t do anything. So... I&amp;#039;ll take it, right? Uh... So, I&amp;#039;m gonna show you what&amp;#039;s in here, now. I haven&amp;#039;t seen it yet. So, uh... This could be interesting.&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|01|00}} &amp;#039;&amp;#039;Paul walks upwards, into the door.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|01|01}} &amp;#039;&amp;#039;The [[Loading screens#Quitter&amp;#039;s Room|Quitter&amp;#039;s Room loading screen]] is displayed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Under the Newmaker Plane ===&lt;br /&gt;
{{clear}}&lt;br /&gt;
==== Office area ====&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-Furnace1.png|320px|At the top of the stairs]]&lt;br /&gt;
[[File:UNP-Furnace3.png|320px|The furnace-like machine]]&lt;br /&gt;
[[File:UNP-Furnace2.png|320px|In the lower-right alcove]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|01|10}} &amp;#039;&amp;#039;Paul appears on the stairs in the [[Furnace Room]], facing downwards.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|01|13}} Paul: &amp;quot;Huh.&amp;quot;&lt;br /&gt;
* {{ts|2|01|14}} &amp;#039;&amp;#039;Paul collects the {{pieces|4}} left of the stairway.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|01|18}} &amp;#039;&amp;#039;Paul collects the {{pieces|4}} in the alcove at the bottom-right of the room.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|01|24}} &amp;#039;&amp;#039;Paul walks around and behind the vibrating, furnace-like object to the right of the stairs.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|01|33}} &amp;#039;&amp;#039;Paul exits through the opening at the left, into the [[Office Hallway]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|01|34}} &amp;#039;&amp;#039;Paul walks left, collecting pieces in groups of {{pieces|4}}, {{pieces|8}}, {{pieces|4}}, {{pieces|6}}, and {{pieces|5}}.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|01|38}} &amp;#039;&amp;#039;A [[Office#Phone|phone]] is barely audible coming from the left. As Paul approaches, it grows louder.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|01|45}} Paul: &amp;quot;That a phone?&amp;quot;&lt;br /&gt;
* {{ts|2|01|48}} &amp;#039;&amp;#039;Paul exits through the opening at the left, into the [[Office]] proper. The phone continues to ring.&amp;#039;&amp;#039;&lt;br /&gt;
{{center|[[File:UNP-Office1.png|320px|The inside of the office, phone ringing]] [[File:UNP-Office2.png|320px|In the middle]]}}&lt;br /&gt;
* {{ts|2|01|49}} &amp;#039;&amp;#039;The [[Office]] is visible, with the phone animating as it rings.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|01|52}} &amp;#039;&amp;#039;Paul interacts with the phone, which animates to have its receiver upright.&amp;#039;&amp;#039;&lt;br /&gt;
{{textbox/Care left the room}}&lt;br /&gt;
[[File:UNP-Office-CareNote.png|320px|right|The note on the right side of the room]]&lt;br /&gt;
* {{ts|2|01|57}} Paul &amp;#039;&amp;#039;(with the message box still open)&amp;#039;&amp;#039;: &amp;quot;What is this.&amp;quot;&lt;br /&gt;
* {{ts|2|02|06}} &amp;#039;&amp;#039;Paul checks the corkboard, showing the [[Care#A/B/NLM Note|Care A/B/NLM Note]].&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|02|08}} Paul: &amp;quot;&amp;#039;&amp;#039;A, B, N-L-M.&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
* {{ts|2|02|17}} &amp;#039;&amp;#039;Paul collects the {{pieces|3}} in the lower left of the office, walking around the lower part of the office for a moment.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|02|20}} Paul: &amp;quot;Uh...&amp;quot;&lt;br /&gt;
* {{ts|2|02|23}} &amp;#039;&amp;#039;Paul exits left to the [[Building Photo Path]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Winding roads ====&lt;br /&gt;
{{center|[[File:UNP-Zigzag1.png|320px|Just after leaving the office to the right]]}}&lt;br /&gt;
* {{ts|2|02|26}} &amp;#039;&amp;#039;Paul walks down the path towards the screen. The camera does not move, and Paul ends up walking far enough that the area becomes completely dark and his footsteps can no longer be heard.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|02|32}} Paul: &amp;quot;Nothin&amp;#039;!&amp;quot;&lt;br /&gt;
* {{ts|2|02|32}} &amp;#039;&amp;#039;Paul returns from the bottom of the screen, walking upwards, collecting 3 groups of 4 pieces, totalling {{pieces|12}}.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|02|41}} &amp;#039;&amp;#039;Paul reaches the first right turn of the path and looks at the picture of the [[Frozen House]].&amp;#039;&amp;#039;&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|title=The picture of the [[Frozen House]]&lt;br /&gt;
|left=[[File:Picture-FrozenHouse.png|320px|The picture of the Frozen House]]&lt;br /&gt;
|right=[[File:Picture-FrozenHouse-Bright.png|320px|Now slightly more visible]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|02|48}} &amp;#039;&amp;#039;Paul exits the picture and heads right, collecting {{pieces|4}}.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|02|51}} &amp;#039;&amp;#039;Paul turns left along the path, collecting another three 4-piece groups, for {{pieces|12}} more.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|02|58}} &amp;#039;&amp;#039;Paul reaches the second right turn, viewing the picture of the [[School]]. An ominous sound is heard.{{todoi|upload it to [[sounds]]}}&amp;#039;&amp;#039;&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|title=The picture of the [[School]]&lt;br /&gt;
|left=[[File:Picture-School.png|320px|And now, the school]]&lt;br /&gt;
|right=[[File:Picture-School-Bright.png|320px|Brighter pictures for brighter students]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|03|03}} &amp;#039;&amp;#039;Paul exits the picture and heads right, collecting {{pieces|4}}.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|03|05}} &amp;#039;&amp;#039;Paul turns left along the path, collecting another three 4-piece groups, for {{pieces|12}} more.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|03|12}} &amp;#039;&amp;#039;Paul reaches the third right turn, viewing the picture of the [[Windmill]].&amp;#039;&amp;#039;&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|title=The picture of the [[Windmill]]&lt;br /&gt;
|left=[[File:Picture-Windmill.png|320px|This is extremely dark]]&lt;br /&gt;
|right=[[File:Picture-Windmill-Bright.png|320px|These are really high-resolution renders, considering]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|03|16}} &amp;#039;&amp;#039;Paul exits the picture and heads right, to the [[Road]].&amp;#039;&amp;#039;&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-Road1.png|320px|From the zig-zag path to the left]]&lt;br /&gt;
[[File:UNP-Road2.png|320px|The opening to the back]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|03|19}} &amp;#039;&amp;#039;Paul begins walking right towards the roadway. A car is heard from the right, travelling on it.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|03|21}} &amp;#039;&amp;#039;Paul stops before the path changes, collecting the bottom group of {{pieces|5}}.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|03|24}} Paul: &amp;quot;This just keeps going.&amp;quot;&lt;br /&gt;
* {{ts|2|03|24}} &amp;#039;&amp;#039;Paul collects the top group of {{pieces|5}} and heads to the right. Another car, blue, drives down the roadway as it comes into view.&amp;#039;&amp;#039;&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|left=[[File:UNP-Road-Car.png|320px|Who is even driving these cars]]&lt;br /&gt;
|right=[[File:UNP-Road-Car-Bright.png|320px|Turn on your goddamn headlights!]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|03|27}} &amp;#039;&amp;#039;Paul walks across the road, collecting {{pieces|1}} out of the line of five.&amp;#039;&amp;#039;&lt;br /&gt;
[[File:UNP-Road-Back.png|320px|right|Yeah that&amp;#039;s cool I didn&amp;#039;t need to see back here anyway, thanks]]&lt;br /&gt;
* {{ts|2|03|29}} &amp;#039;&amp;#039;Paul turns back and walks up the road, collecting {{pieces|4}}. The camera does not move but stays even with the hallway.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|03|31}} &amp;#039;&amp;#039;Paul walks around this area, unable to see the [[player]], but occasionally collecting unseen [[pieces]], totalling {{pieces|11}}.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|03|34}} Paul: &amp;quot;Uhh... Yeah.&amp;quot;&lt;br /&gt;
* {{ts|2|03|50}} &amp;#039;&amp;#039;Paul returns from the area behind the opening and walks the other way on the road, like with the downward path at the [[Building Photo Path|previous room]]. The camera stays fixed in place as his footsteps and light circle fade.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|04|01}} &amp;#039;&amp;#039;Paul returns from the bottom area and heads right, collecting a group of {{pieces|6}} near the opening to [[Mike&amp;#039;s Grave]], and then collects {{pieces|4}} more as he moves towards the [[Child Library Hallway]].&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|04|14}} &amp;#039;&amp;#039;Paul returns to the opening and exits north to [[Mike&amp;#039;s Grave]].&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|04|16}} &amp;#039;&amp;#039;The [[Loading screens#Shadow Monster Man Path|Shadow Monster Man Path loading screen]] is displayed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Under the Newmaker Plane, back half ===&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-MikeGrave-Entry.png|320px|Nothing to see here, yet]]&lt;br /&gt;
[[File:UNP-MikeGrave-Rock.png|320px|EXTREMELY EXCITING]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|04|22}} &amp;#039;&amp;#039;Paul appears at the south enterance point in [[Mike&amp;#039;s Grave]].&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|04|23}} Paul: &amp;quot;Hm.&amp;quot;&lt;br /&gt;
* {{ts|2|04|24}} &amp;#039;&amp;#039;Paul collects the {{pieces|4}} along the white fence to the left.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|04|25}} Paul: &amp;quot;Sorry for not talking very much! I&amp;#039;m a little bewildered, if you wanna know the truth.&amp;quot;&lt;br /&gt;
* {{ts|2|04|30}} &amp;#039;&amp;#039;Paul collects the {{pieces|6}} in front of the tombstone.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|04|33}} &amp;#039;&amp;#039;Paul collects the {{pieces|5}} around the rock at the bottom right.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|04|35}} Paul: &amp;quot;This is a little more than I was expecting to see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|04|41}} &amp;#039;&amp;#039;Paul checks [[Mike&amp;#039;s Grave#The tombstone|the tombstone]].&amp;#039;&amp;#039;&lt;br /&gt;
{{textbox/Mike&amp;#039;s Grave}}&lt;br /&gt;
* {{ts|2|04|47}} Paul: &amp;quot;That&amp;#039;s a dead kid! ... Yep. ... &amp;#039;&amp;#039;(quietly)&amp;#039;&amp;#039; Hmm.&amp;quot;&lt;br /&gt;
* {{ts|2|04|57}} &amp;#039;&amp;#039;Paul exits the tombstone text.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|04|59}} Paul: &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Daisy and Care NLM ====&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-DaisyShack-Start.png|320px|All sixteen petals accounted for]]&lt;br /&gt;
[[File:UNP-DaisyShack-3Left.png|320px|Uh oh]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|05|00}} &amp;#039;&amp;#039;Paul enters the [[Daisy Shack#Main floor|Daisy Shack]]. The entire screen is tinted a slight red.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|05|02}} Paul: &amp;quot;&amp;#039;kay.&amp;quot;&lt;br /&gt;
* {{ts|2|05|04}} &amp;#039;&amp;#039;Paul interacts with the daisy, which jettisons one of its petals with a loud noise{{todoi|get dat [[sounds]]}}. The red tint fades and the daisy lowers slightly.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|05|06}} &amp;#039;&amp;#039;Paul interacts with it again, jettisoning another petal, 7 times in total. Each time, the daisy lowers slightly, and the screen alternates between tinted red and being clear.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|05|13}} &amp;#039;&amp;#039;Paul pauses for a brief moment before picking another 6 petals, leaving 3 left. He then stops.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|05|20}} Paul: &amp;quot;Wait.&amp;quot;&lt;br /&gt;
{{center|[[File:UNP-DaisyShack-Lower.png|320px|Can&amp;#039;t touch this, yet]]}}&lt;br /&gt;
* {{ts|2|05|21}} &amp;#039;&amp;#039;Paul exits the [[Daisy Shack]] and returns to [[Mike&amp;#039;s Grave]].&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|05|24}} &amp;#039;&amp;#039;Paul turns around and enters the right opening into the [[Daisy Shack#Basement|basement of the Daisy Shack]]. [[Care NLM]] is atop a pillar of red ground topped with grass, and the stem of the daisy is visible.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|05|24}} Paul: &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|05|28}} &amp;#039;&amp;#039;Paul walks around the daisy shack basement, going around the right side of the pillar. The camera and lighting are fixed and do not move; the [[player]] fades into darkness.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|05|32}} &amp;#039;&amp;#039;Paul walks around the other side of the pillar, with the same result.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|05|38}} &amp;#039;&amp;#039;Paul leaves the daisy shack basement again and returns to the upper floor. The daisy has three petals and is about even with the hole in the floor.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|05|47}} &amp;#039;&amp;#039;Paul interacts with the daisy 3 more times, removing the remaining petals. The circular bulb falls away and the screen stays tinted red.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|05|52}} &amp;#039;&amp;#039;Paul walks to the right of the hole and back; the camera and lighting in this room do not move, either, and the [[player]] fades into the dark again.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|05|56}} &amp;#039;&amp;#039;Paul returns, exits, and re-enters the basement again.&amp;#039;&amp;#039;&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-DaisyShack-NoDaisy.png|320px|Now you&amp;#039;ve done it]]&lt;br /&gt;
[[File:UNP-DaisyShack-LowerDead.png|320px|It&amp;#039;s okay, you&amp;#039;ll fix it later with some lies]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|06|02}} &amp;#039;&amp;#039;The screen is tinted red. The pillar has lowered and the grass is even with the gray tile; the gray stem of the daisy is still visible. [[Care NLM]] has taken on a stuttering, glitch-esque appearance.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|06|04}} &amp;#039;&amp;#039;Paul walks forwards, revealing that [[Care NLM]] is intangible and cannot be caught.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|06|06}} Paul: &amp;quot;OK.&amp;quot;&lt;br /&gt;
* {{ts|2|06|10}} &amp;#039;&amp;#039;Paul exits the basement, returning to [[Mike&amp;#039;s Grave]] once more, occasionally walking left aimlessly while talking.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|06|10}} Paul: &amp;quot;Huh. Wait. I dunno. So when I first came down here, I thought I was just gonna see, like, one room. Uh. Like something, but not... &amp;#039;&amp;#039;this&amp;#039;&amp;#039;. Can I go in here? I can!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|06|30}} &amp;#039;&amp;#039;Paul walks along the right side of the [[Daisy Shack]], finding that there is an opening leading to the [[Back T Junction]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== TOOL Time ====&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-ToolBuilding.png|320px|That thing in front animates, and is also nigh invisible, like everything else]]&lt;br /&gt;
[[File:UNP-BackTJunction.png|320px|Technically you see this first, not second, but it&amp;#039;s to the right of the other image...]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|06|39}} &amp;#039;&amp;#039;Paul walks up through the [[Back T Junction]], turning left and entering the [[TOOL Hallway]].&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|06|42}} &amp;#039;&amp;#039;Paul picks up {{pieces|6}} in front of the building, stopping to look at the animating image on the wall briefly.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|06|52}} &amp;#039;&amp;#039;Paul enters the doorway to the [[TOOL Room]].&amp;#039;&amp;#039;&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-ToolRoom1.png|320px|I like potted plants]]&lt;br /&gt;
[[File:UNP-ToolRoom2.png|320px|And also all these crayon drawings. Some people think you can read the words on this one!]]&lt;br /&gt;
[[File:UNP-ToolRoom3.png|320px|Entering the TOOL alcove]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:UNP-Tool-DontKnow.png|right|320px|I don&amp;#039;t know, either.]]&lt;br /&gt;
[[File:TOOL-WindmillScreen.png|right|320px|absolutely riveting]]&lt;br /&gt;
[[File:UNP-Tool-KeepWatching.png|right|320px|WATCH IT FOR HOUUUUUUURRRRRRRRRRSSSSSSSSSSS, PAUL.]]&lt;br /&gt;
* {{ts|2|06|54}} &amp;#039;&amp;#039;Paul collects the first {{pieces|4}} in front of the doorway, and checks the drawings on the walls.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|07|05}} &amp;#039;&amp;#039;Paul collects another group of {{pieces|2}} as he moves to the right.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|07|13}} &amp;#039;&amp;#039;Paul checks the right wall of the room, before heading up to the alcove [[TOOL]] resides in and collecting {{pieces|4}}.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|07|20}} Paul, seeing he can interact with [[TOOL]]: &amp;quot;Oh&amp;amp;mdash;&amp;quot;&lt;br /&gt;
* {{ts|2|07|21}} &amp;#039;&amp;#039;Paul interacts with [[TOOL]], bringing up the full-screen text-input with &amp;#039;Ask: ?&amp;#039;.{{todoi|maybe a page for text inputs?}}&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|07|25}} Paul: &amp;quot;What?&amp;quot;&lt;br /&gt;
* {{ts|2|07|37}} &amp;#039;&amp;#039;Paul enters &amp;quot;What&amp;quot; as the question and submits it; the prompt exits the screen.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|07|39}} [[TOOL]]: &amp;quot;&amp;lt;tt&amp;gt;I don&amp;#039;t know&amp;lt;/tt&amp;gt;&amp;quot;, &amp;#039;&amp;#039;as drawn-out words written in pale red, lowers from above and circles around itself.&amp;#039;&amp;#039; {{poi|All of TOOL&amp;#039;s responses are like this.}}&lt;br /&gt;
* {{ts|2|07|42}} Paul: &amp;quot;&amp;#039;&amp;#039;(snorts)&amp;#039;&amp;#039; ... know.&amp;quot;&lt;br /&gt;
* {{ts|2|07|43}} &amp;#039;&amp;#039;Paul walks around the left of TOOL, coming to the back wall with the screen showing [[camera]]&amp;#039;s view of the [[Windmill]]. Unlike most things, the [[interaction symbol]] follows him as he moves along the back wall.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|07|47}} &amp;#039;&amp;#039;Paul opens the view of the [[Windmill]], which is visible and turning clockwise.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|07|54}} Paul: &amp;quot;OK.&amp;quot;&lt;br /&gt;
* {{ts|2|07|54}} &amp;#039;&amp;#039;Paul exits the view and slowly walks around the right side of TOOL as its message changes.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|07|55}} [[TOOL]]: &amp;#039;&amp;#039;The previous message rises up and disappars. Two seconds later, another message comes down.&amp;#039;&amp;#039; &amp;quot;&amp;lt;tt&amp;gt;Keep watching the Windmill&amp;quot;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|08|01}} Paul: &amp;#039;&amp;#039;(surprised)&amp;#039;&amp;#039; &amp;quot;&amp;#039;&amp;#039;&amp;#039;Uhhhh.&amp;#039;&amp;#039;&amp;#039; ... Uhhhhh. &amp;#039;&amp;#039;(nervous laughter)&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|08|08}} &amp;#039;&amp;#039;Paul walks back up to the screen and resumes watching the [[Windmill]], which is still visible and spinning clockwise.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|08|11}} &amp;#039;&amp;#039;A [[Sounds#Windmill noise|loud, reverberating noise]]{{todoi|rip and upload it}} plays.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|08|14}} Paul: &amp;quot;...Oh.&amp;quot;&lt;br /&gt;
* {{ts|2|08|22}} &amp;#039;&amp;#039;The sound plays again.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|08|34}} &amp;#039;&amp;#039;A [[jump cut]]. The [[Windmill]] is in the same state as it was before.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|08|36}} Paul: &amp;quot;Alright, so, it&amp;#039;s been like two minutes. And, uh, when those sounds were playing there was nothing happening as far as I could tell, and nothing has happened since. So, I&amp;#039;m just gonna keep going.&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|08|48}} &amp;#039;&amp;#039;Paul exits the view of the windmill. [[TOOL]]&amp;#039;s message to keep watching it continues floating.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|08|50}} Paul: &amp;quot;There&amp;#039;s already been stuff... That I could dig a little deeper into. And I&amp;#039;m gonna do that, uh, and keep you{{todoi|1=&amp;quot;you&amp;quot; = Jill?}} updated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|09|00}} &amp;#039;&amp;#039;Paul exits the [[TOOL Room]] and returns to the [[TOOL Hallway]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|09|02}} Paul: &amp;quot;Uh... But also, uh... When you come home, next month, and, uh... Hopefully you&amp;#039;re feeling a little more enthusiastic about that now. We can investigate this together...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Quitters&amp;#039; Time ====&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-QuitterHallway-Left.png|320px|We&amp;#039;ll just go up here and]]&lt;br /&gt;
[[File:UNP-QuitterHallway-LeftBlocked.png|320px|oh.]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|09|03}} &amp;#039;&amp;#039;Paul returns to the [[Back T Junction]] and goes right to the [[Quitter Hallway]], immediately collecting the {{pieces|3}} in front of him.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|09|11}} &amp;#039;&amp;#039;Paul passes the left [[Quitter&amp;#039;s Room|Quitter&amp;#039;s Room entrance]], collecting {{pieces|1}} from the next group of 3, before doubling back and moving up to examine it. He collects {{pieces|2}} more before being blocked by a red-ground wall. He walks around in the blocked passageway for a few seconds.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|09|15}} Paul: &amp;#039;&amp;#039;(continuing)&amp;#039;&amp;#039; &amp;quot;... and maybe you&amp;#039;ll find stuff that I can&amp;#039;t find, here.&amp;quot;&lt;br /&gt;
* {{ts|2|09|19}} &amp;#039;&amp;#039;Paul exits the blocked passage and continues right, collecting the {{pieces|2}} he left behind and encountering the right [[Quitter&amp;#039;s Room|entrance]]. He stops for a moment before heading up into it.&amp;#039;&amp;#039; {{poi|The transition to the hallway happens well before the wall, if it were present, would have blocked his progress.}}&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-QuitterHallway-Right.png|320px|Well at least this one is open.]]&lt;br /&gt;
[[File:UNP-QuitterPassage-Right.png|320px|Looong hallway...]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|09|24}} &amp;#039;&amp;#039;Paul enters a thin passageway on the way to the [[Quitter&amp;#039;s Room]] proper.&amp;#039;&amp;#039; {{poi|Unlike the blocked side, there are no pieces here, and the passageway you enter is much thinner than it was outside.}}&lt;br /&gt;
&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-QuitterRoom-Tiara.png|320px|Oh hi there.]]&lt;br /&gt;
[[File:UNP-QuitterRoom-Entry.png|320px|This one came first again, but it&amp;#039;s on the right, so...]]&lt;br /&gt;
}}&lt;br /&gt;
* {{ts|2|09|27}} &amp;#039;&amp;#039;Paul enters the [[Quitter&amp;#039;s Room]], on the right (reversed) side.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|09|31}} &amp;#039;&amp;#039;Paul walks left, and encounters [[Tiara]] for the first time.&amp;#039;&amp;#039;&lt;br /&gt;
[[File:UNP-QuitterRoom-TiaraDesync.png|right|320px|This has still, as of episode 16, not been adequately explained.]]&lt;br /&gt;
* {{ts|2|09|42}} &amp;#039;&amp;#039;After walking around the room and watching [[Tiara]] mimic his movements, Paul walks behind the bookcase. The same [[Sounds#Petscop 2|tones]] that played when the [[Newmaker Plane Cellar Door|cellar door]] opened play again, and Tiara no longer mimics the [[player]]&amp;#039;s movements perfectly, as well as being delayed by about half a second. As this goes on, Tiara&amp;#039;s movements are even further &amp;quot;incorrect&amp;quot;.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|09|47}} Paul: &amp;quot;Uhh, what the fuck? ... Wait a second.&amp;quot;&lt;br /&gt;
* {{ts|2|09|53}} &amp;#039;&amp;#039;Paul stops moving and faces left. Tiara catches up, stops moving, and then snaps back to mimicking him perfectly. When Paul starts moving again, Tiara mirrors his movements exactly.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|09|57}} Paul: &amp;quot;What was that just now? Can I get that to happen again?&amp;quot;&lt;br /&gt;
* {{ts|2|10|02}} &amp;#039;&amp;#039;Paul tries going back behind the bookcase, but nothing out of the ordinary happens.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|10|06}} Paul: &amp;quot;Wait. Uhh...&amp;quot;&lt;br /&gt;
* {{ts|2|10|13}} &amp;#039;&amp;#039;A short [[jump cut]]. Paul (and Tiara) have gone from facing up against the wall, to facing downwards and being a bit further south.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|10|14}} Paul: &amp;quot;Hey sorry I had to look at that for a moment, uh... in the video. I was a little nervous. Uh... The tones, I think those were the same tones, uh... That you might have heard in [[#Newmaker Plane|the beginning]], I&amp;#039;m gonna put in the beginning the part where the door opened. Uh...&amp;quot;&lt;br /&gt;
* {{ts|2|10|20}} &amp;#039;&amp;#039;Paul occasionally moves around by the wall while talking. Tiara mirrors him.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|10|33}} Paul: &amp;quot;And also the way [[Tiara|the guy]], on the other side, was moving for a moment. I&amp;#039;m gonna... ask for your comment later on that. Um...&amp;quot;&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-QuitterRoom-ClockNote.png|320px|All these clocks look the same.]]&lt;br /&gt;
[[File:UNP-QuitterRoom-RememberNote.png|320px|I don&amp;#039;t.]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:UNP-QuitterRoom-Text.png|320px|right|I&amp;#039;m not sure what the point of a mirrored room would be, especially not for someone who quit halfway, unless you&amp;#039;re supposed to go through the wall/mirror somehow]]&lt;br /&gt;
* {{ts|2|10|43}} &amp;#039;&amp;#039;Paul moves away from the middle wall, along the bottom side of the room, and then up to the top right, where a clock and note are on the wall. Paul checks the note.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|10|42}} Paul: &amp;quot;So I was looking around here. So, this is backwards, it says, uh... &amp;#039;Do you remember being born?&amp;#039; Uh...&amp;quot;&lt;br /&gt;
* {{ts|2|10|55}} &amp;#039;&amp;#039;Paul stops viewing the note and walks to the bottom of the room, where {{petscopfont|QUITTER&amp;#039;S ROOM}} is written on the ground.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|10|55}} Paul: &amp;quot;And this just says &amp;#039;Quitter&amp;#039;s Room&amp;#039;. So, interestingly, I&amp;#039;m on the, uh... Reverse side... here. Uh... Yeah. OK, so. Moving on.&amp;quot;&lt;br /&gt;
* {{ts|2|11|09}} &amp;#039;&amp;#039;Paul exits the [[Quitter&amp;#039;s Room]] and heads down the passage.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|11|13}} &amp;#039;&amp;#039;Paul enters the [[Quitter Hallway]] and heads right, to the [[Back Stairway]].&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|11|14}} &amp;#039;&amp;#039;Paul walks north through the [[Back Stairway]] passageway, towards the stairs.&amp;#039;&amp;#039;&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:UNP-BackStairway-Bottom.png|320px|This is just right of the right Quitter&amp;#039;s Room passageway, mind.]]&lt;br /&gt;
[[File:UNP-BackStairway-Ascending.png|320px|It&amp;#039;s not polite to stair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* {{ts|2|11|22}} &amp;#039;&amp;#039;Paul ascends the stairs and leaves the room. The [[Loading screens#Empty Newmaker Plane|empty Newmaker Plane loading screen]] is shown.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Newmaker Plane again ===&lt;br /&gt;
[[File:NP-BackDoor.png|right|320px|Just think! If you had walked left, you&amp;#039;d have found the windmill! Or the camera, at least]]&lt;br /&gt;
* {{ts|2|11|27}} &amp;#039;&amp;#039;Paul exits onto the [[Newmaker Plane]], by the [[Newmaker Plane Back Door]]. He wanders around the door, eventually heading slightly east, then west, then back to the door.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|11|29}} Paul: &amp;quot;And I&amp;#039;m back up here again. This again...&amp;quot;&lt;br /&gt;
* {{ts|2|11|47}} Paul: &amp;quot;Well, OK, I&amp;#039;m not gonna do that right now.&amp;quot;&lt;br /&gt;
* {{ts|2|11|55}} &amp;#039;&amp;#039;Paul stops moving, slightly south-west of the door.&amp;#039;&amp;#039;&lt;br /&gt;
* {{ts|2|11|56}} Paul: &amp;quot;Alright, so, I&amp;#039;m gonna stop this now, actually.&amp;quot;&lt;br /&gt;
&amp;#039;&amp;#039;(Video ends.)&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=User:Newmaker&amp;diff=1193</id>
		<title>User:Newmaker</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=User:Newmaker&amp;diff=1193"/>
		<updated>2018-11-25T00:26:54Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Text replacement - &amp;quot;Zig-zag Picture Path&amp;quot; to &amp;quot;Building Photo Path&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; padding: 0.5em 1em; border: 4px solid #868; background: #323; white-space: pre; font-size: 250%; text-align: center; box-shadow: 8px 8px 0 0 #323; width: 8em; margin-bottom: .5em;&amp;quot;&amp;gt;[[/Toolbox|Newmaker&amp;#039;s&amp;lt;br&amp;gt;Toolbox]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; padding: 0.5em 1em; border: 4px solid #668; background: #223; white-space: pre; font-size: 250%; text-align: center; box-shadow: 8px 8px 0 0 #223; width: 8em; clear: right;&amp;quot;&amp;gt;[[/Episode data|Table of&amp;lt;br&amp;gt;Episode Data]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I made this wiki.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s new.&lt;br /&gt;
&lt;br /&gt;
You could say that I was the &amp;#039;&amp;#039;new maker&amp;#039;&amp;#039; of the wiki, then.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
=== Notes for later ===&lt;br /&gt;
A little box for me to keep links and stuff while I&amp;#039;m busy &amp;lt;del&amp;gt;screwing everything up&amp;lt;/del&amp;gt; writing articles.&lt;br /&gt;
&lt;br /&gt;
* [https://www.reddit.com/r/Petscop/comments/94iyb7/game_pad_language_expanding_findings_and/ Gamepad langauge]; [https://www.reddit.com/r/Petscop/comments/9k7g93/phonemic_language_visual_speech_and_the_button/ newer post], many more out there&lt;br /&gt;
** [https://www.reddit.com/r/Petscop/comments/8zxedr/in_petscop_15_when_paul_says_not_in_table_the/ &amp;quot;Not in table&amp;quot;] in [[Petscop 15]]&lt;br /&gt;
&lt;br /&gt;
* [https://petscop-forensics.neocities.org/ Icemaster&amp;#039;s Petscop Forensics] ...&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;quot;I&amp;#039;m aware that Petscop has an active YouTube and Reddit following, however, I tried to stay away from 3rd-party sources of information/speculation on this series in order to stay as &amp;quot;pure&amp;quot; as possible in my thoughts.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
** me: same hat! &amp;#039;&amp;#039;&amp;#039;same hat!!&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;&amp;#039;&amp;#039;same hat!&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
** The descriptions from this person are pretty good, though some things are off. Probably worth cross-referencing.&lt;br /&gt;
&lt;br /&gt;
* [https://www.reddit.com/r/Petscop/comments/9u796x/what_font_does_petscop_use/e923hvz/ new version of the petscop font] that is {{petscopfont|Probably Better, Thanks}}, maybe.&lt;br /&gt;
** guess who gets to find out how to make &amp;lt;tt&amp;gt;woff&amp;lt;/tt&amp;gt; files again!&lt;br /&gt;
** its me&lt;br /&gt;
&lt;br /&gt;
* [https://www.reddit.com/r/Petscop/comments/9spxoy/heres_a_recap_of_channel_description_changes_for/ Youtube about page changes].&lt;br /&gt;
** The document has some of these (with the avatars, too), good for xref&lt;br /&gt;
&lt;br /&gt;
=== Theories ===&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t really intend on integrating theories here, like the [[Main Page]] states.&lt;br /&gt;
&lt;br /&gt;
However, some of them are interesting, and seem like they could fit. While I won&amp;#039;t attach these directly into articles, I think keeping them around is good.&lt;br /&gt;
&lt;br /&gt;
* About [[Pen]]: [https://www.reddit.com/r/Petscop/comments/9x0t8b/pen_isnt_actually_deaf_the_description_is_written/ Pen isn&amp;#039;t actually deaf]. This may help explain the passive-aggressive tone her description is written with.&lt;br /&gt;
* The replacement filename being titled {{petscopfont|[[wikipedia:Strange situation|Strange situation]]}} sounds like slightly more than a coincidence&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Appears in&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1 ===&lt;br /&gt;
* GP&lt;br /&gt;
** EC&lt;br /&gt;
*** (All EC rooms except EC Back Door)&lt;br /&gt;
&lt;br /&gt;
=== 2 ===&lt;br /&gt;
* NP&lt;br /&gt;
** Cellar Door&lt;br /&gt;
** Back door&lt;br /&gt;
* UtNP&lt;br /&gt;
** Cellar Door Stairs&lt;br /&gt;
** Empty Hallway&lt;br /&gt;
** Office&lt;br /&gt;
** Zig-zag picture path&lt;br /&gt;
** The road&lt;br /&gt;
** Mike&amp;#039;s grave&lt;br /&gt;
** Daisy Shack (top and bottom)&lt;br /&gt;
** Tool room&lt;br /&gt;
** Tool hallway&lt;br /&gt;
** Behind the grave T junction&lt;br /&gt;
** Quitter hallway&lt;br /&gt;
** Quitter&amp;#039;s room (R)&lt;br /&gt;
&lt;br /&gt;
=== 4 ===&lt;br /&gt;
* UtNP&lt;br /&gt;
** Quitter hallway&lt;br /&gt;
** Back staircase&lt;br /&gt;
* NP&lt;br /&gt;
** Camera&lt;br /&gt;
** Windmill&lt;br /&gt;
&lt;br /&gt;
=== 5 ===&lt;br /&gt;
* UtNP&lt;br /&gt;
** Tool room&lt;br /&gt;
&lt;br /&gt;
=== 6 ===&lt;br /&gt;
* UtNP&lt;br /&gt;
** Tool room&lt;br /&gt;
** Tool hallway&lt;br /&gt;
** Behind the grave T junction&lt;br /&gt;
** Quitter hallway&lt;br /&gt;
** Back staircase&lt;br /&gt;
** Mike&amp;#039;s grave&lt;br /&gt;
* NP&lt;br /&gt;
** Back door&lt;br /&gt;
** Camera&lt;br /&gt;
** Windmill&lt;br /&gt;
&lt;br /&gt;
=== 7 ===&lt;br /&gt;
* UtNP&lt;br /&gt;
** Quitter&amp;#039;s Room (R)&lt;br /&gt;
** Tool hallway&lt;br /&gt;
** Tool room&lt;br /&gt;
** Good Grief and Alas room&lt;br /&gt;
** Child Library&lt;br /&gt;
** Child Library rooms (do we even bother)&lt;br /&gt;
&lt;br /&gt;
=== 8 ===&lt;br /&gt;
* UtNP&lt;br /&gt;
** The road&lt;br /&gt;
** Zig-zag picture path&lt;br /&gt;
** Office&lt;br /&gt;
** Empty hallway&lt;br /&gt;
** Cellar Door Stairs&lt;br /&gt;
* NP&lt;br /&gt;
** Cellar Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Etc ==&lt;br /&gt;
unsorted location notes made while transcribing [[petscop 2]] for when i make their location pages&lt;br /&gt;
&amp;lt;pre&amp;gt;Furnace Room&lt;br /&gt;
	8 pieces&lt;br /&gt;
		Group of 4 pieces on left, in a 2&amp;amp;times;2 square&lt;br /&gt;
		Group of 4 pieces in right alcove, in a 2&amp;amp;times;2 square&lt;br /&gt;
	Square with an alcove in the lower-right corner&lt;br /&gt;
	Exit to Office Hallway in lower-left&lt;br /&gt;
	Stairway up to the Cellar Door in the center&lt;br /&gt;
	Black box with pipe going up shaking to the right of stairs&lt;br /&gt;
	Dirt-textured&lt;br /&gt;
	Right alcove has two photos of one type, then three of another type&lt;br /&gt;
	Echoes&lt;br /&gt;
	&amp;lt; Office hallway&lt;br /&gt;
&lt;br /&gt;
Office Hallway&lt;br /&gt;
	27 pieces&lt;br /&gt;
		Group of 5 pieces at left, in a 1-2-2 layout due to the narrowing path&lt;br /&gt;
		Group of 6 pieces in middle-left, in a 3&amp;amp;times;2 rectangle&lt;br /&gt;
		Group of 4 pieces in middle, in a 2&amp;amp;times;2 square&lt;br /&gt;
		Group of 8 pieces in middle-right, in a 4&amp;amp;times;2 rectangle&lt;br /&gt;
		Group of 4 pieces at right, in a 2&amp;amp;times;2 square&lt;br /&gt;
	Tiled floor and common red-ish walls&lt;br /&gt;
	Long, wide hallway&lt;br /&gt;
	Wider at the right, narrowing before left exit to the Office&lt;br /&gt;
	Echoes&lt;br /&gt;
	&amp;lt; Office&lt;br /&gt;
	&amp;gt; Furnace Room&lt;br /&gt;
&lt;br /&gt;
Office&lt;br /&gt;
	3 pieces&lt;br /&gt;
		Group of 3 pieces, in a horizontal line&lt;br /&gt;
	Black phone, on the desk&lt;br /&gt;
	White rolling chair, in front of the desk&lt;br /&gt;
	Two filing cabinets, left of the desk&lt;br /&gt;
	Hexagonal-tile floors, white walls&lt;br /&gt;
	Corkboard on the right wall, with two papers; examining shows the Care A/B/NLM note&lt;br /&gt;
	Unlike the [[Office Hallway]], the tiles do not extend downwards&lt;br /&gt;
	Doesn&amp;#039;t echo&lt;br /&gt;
	&amp;lt; Building Photo Path&lt;br /&gt;
	&amp;gt; Office&lt;br /&gt;
&lt;br /&gt;
Building Photo Path&lt;br /&gt;
	Pieces&lt;br /&gt;
		Three groups of 4 after going left and up from the [[Office]], each in a 2&amp;amp;times;2 square, spaced along the path&lt;br /&gt;
		After the right turn at the [[Frozen House]], another group of 4, in a 2&amp;amp;times;2 square&lt;br /&gt;
		Turning up again, another 3 groups of 4 2&amp;amp;times;2 squares&lt;br /&gt;
		After the right turn at the [[School]], another group of 4, in a 2&amp;amp;times;2 square&lt;br /&gt;
		Turning up again, another 3 groups of 4 2&amp;amp;times;2 squares&lt;br /&gt;
&lt;br /&gt;
	Large, open area, with a wall along the left and top edges, and open pits on the right and bottom&lt;br /&gt;
	Pathway directly left and south from the [[Office]] exit does not move the camera but continues on for a while&lt;br /&gt;
	First picture is of the [[Frozen House]]&lt;br /&gt;
	Echoes&lt;br /&gt;
&lt;br /&gt;
        W  (Windmill picture)&lt;br /&gt;
        +-&amp;gt;Road&lt;br /&gt;
        |&lt;br /&gt;
      S |  (School picture)&lt;br /&gt;
	  +-+&lt;br /&gt;
	  |&lt;br /&gt;
	F |  (Frozen House picture)&lt;br /&gt;
	+-+&lt;br /&gt;
	|&lt;br /&gt;
	|&lt;br /&gt;
	+---&amp;gt;Office&lt;br /&gt;
    ?&lt;br /&gt;
&lt;br /&gt;
Road&lt;br /&gt;
	36 pieces (?)&lt;br /&gt;
		Two groups of 5 pieces, in horizontal lines, at the top and bottom of the corridor once it widens&lt;br /&gt;
		Group of 5 pieces, in a vertical line, centered under the opening on the road&lt;br /&gt;
		At least 11 behind the opening&lt;br /&gt;
		Group of 6 pieces, in a 3&amp;amp;times;2 rectangle, in front of the opening to Mike&amp;#039;s Grave&lt;br /&gt;
		Group of 4 pieces, in a vertical line, at the right of the room&lt;br /&gt;
	Echoes&lt;br /&gt;
	Narrow corridor that widens greatly, with the gray tiles transitioning to the same red-wall texture&lt;br /&gt;
	Roadway that extends upwards under an overhang and downwards (towards the screen)&lt;br /&gt;
	Transition back to red-wall texture, then gray tiles, ending with another opening to the north and a wall at the right, with a small opening&lt;br /&gt;
	Cars occasionally travel on it when the Player is not on it&lt;br /&gt;
&lt;br /&gt;
	&amp;lt; Building Photo Path (left path)&lt;br /&gt;
	&amp;gt; Child Library Hallway (opening in right wall)&lt;br /&gt;
	^ Mike&amp;#039;s Grave (upwards opening at right)&lt;br /&gt;
	? (road path upwards)&lt;br /&gt;
	? (road path downwards)&lt;br /&gt;
&lt;br /&gt;
Mike&amp;#039;s Grave&lt;br /&gt;
	Pieces&lt;br /&gt;
		Group of 4, in a vertical line, at the left edge by the white fence&lt;br /&gt;
		Group of 6, in a 3&amp;amp;times;2 rectangle, in front of the tombstone&lt;br /&gt;
		Group of 5, in an arc along the upper-left of the large rock in the bottom right&lt;br /&gt;
	Gray tiles transition to grass&lt;br /&gt;
	Opening at the left, with a white picket fence blocking it&lt;br /&gt;
	A few gray rocks&lt;br /&gt;
	Mike&amp;#039;s tombstone, the top in the style of a [[Gift Plane]] gift pillar, the bottom with [[Mike]]&amp;#039;s [[Child Library]] face&lt;br /&gt;
	The Daisy Shack building, with [[Care]]&amp;#039;s [[Child Library]] face over the main door&lt;br /&gt;
&lt;br /&gt;
	^ (right side) Back T Junction&lt;br /&gt;
	* Daisy Shack, main and basement floors&lt;br /&gt;
	v Road&lt;br /&gt;
&lt;br /&gt;
Daisy Shack 1F&lt;br /&gt;
	Wooden floor atop the typical &amp;#039;red ground&amp;#039;&lt;br /&gt;
	Extremely large daisy, coming up from a hole in the ground&lt;br /&gt;
	Rake and shovel leaning against left wall, by the door&lt;br /&gt;
	Shelf with a pack of crayons on the right wall&lt;br /&gt;
	Bottom entrance visible&lt;br /&gt;
	Lighting is fixed in the center of the room&lt;br /&gt;
	Screen tints red depending on petals remaining on the daisy&lt;br /&gt;
	Room seems to be much &amp;quot;deeper&amp;quot; than it appears (Paul can walk quite far back in it and his footsteps fade)&lt;br /&gt;
&lt;br /&gt;
Daisy Shack B1F&lt;br /&gt;
	Gray tile floor&lt;br /&gt;
	&amp;quot;red ground&amp;quot; pedestal with grass on top; [[Care NLM]] centered on top of it, and the stem of the daisy rising up too&lt;br /&gt;
	Fixed lighting in the center of the room&lt;br /&gt;
	Shares its red tint status with the upper floor&lt;br /&gt;
	Pillar lowers to the ground when all petals on the daisy are gone, but retains the daisy stem&lt;br /&gt;
&lt;br /&gt;
Back T Junction&lt;br /&gt;
	Narrow passageway with red-ground walls and floor.&lt;br /&gt;
	Eventually reaches a grassy left-right junction with a yellowish wall to the north.&lt;br /&gt;
&lt;br /&gt;
	v Mike&amp;#039;s Grave, behind the Flower Shack&lt;br /&gt;
	&amp;lt; TOOL Hallway&lt;br /&gt;
	&amp;gt; Quitter&amp;#039;s Hallway&lt;br /&gt;
&lt;br /&gt;
TOOL Hallway&lt;br /&gt;
	6 Pieces&lt;br /&gt;
		2 groups of 3 pieces, in horizontal lines, along the pathway&lt;br /&gt;
	Thin, grassy path with &amp;#039;red ground&amp;#039;, and the [[TOOL Room|building]] that [[TOOL]] resides in to the north&lt;br /&gt;
	A dark image to the right of the door, with three frames of animation&lt;br /&gt;
	White door, open, leading inside the [[TOOL Room]]&lt;br /&gt;
&lt;br /&gt;
	^ TOOL Room&lt;br /&gt;
	&amp;gt; Back T Junction&lt;br /&gt;
&lt;br /&gt;
TOOL Room&lt;br /&gt;
	Pieces&lt;br /&gt;
		Group of 4, in a 2&amp;amp;times;2 square, directly in front of the doorway (verify)&lt;br /&gt;
		Group of 2, in a horizontal line, in the upper middle of the hallway&lt;br /&gt;
		Group of 4, in a 2&amp;amp;times;2 square, at the opening to the [[TOOL]] room proper&lt;br /&gt;
	Several crayon-like drawings of a blue [[TOOL]] in many places the walls; their position varies each time the room is entered&lt;br /&gt;
	A handful of other papers on the wall with similar crayon-like images or words&lt;br /&gt;
	Several potted tall plants in clay pots, evenly spaced along the far wall&lt;br /&gt;
	Alcove in the back right where TOOL is, with a screen showing the view from the [[camera]], normally of the [[Windmill]]&lt;br /&gt;
	Alcove floor and walls are different and appear metallic&lt;br /&gt;
&lt;br /&gt;
	v TOOL Hallway&lt;br /&gt;
&lt;br /&gt;
Quitter Hallway&lt;br /&gt;
	Pieces&lt;br /&gt;
		Group of 3, in a horizontal line, at the left edge&lt;br /&gt;
		Group of 2, in a vertical line, in the left passageway&lt;br /&gt;
		Group of 3, in a horizontal line, between the openings&lt;br /&gt;
&lt;br /&gt;
	Grassy path with the same yellow walls&lt;br /&gt;
	Quitter&amp;#039;s Room, Left Side opening; gray tile floor, blocked by the &amp;#039;red ground&amp;#039; wall&lt;br /&gt;
	Quitter&amp;#039;s Room, Right Side opening; gray tile floor, unblocked, transitions into a small, thinner? hallway&lt;br /&gt;
	Transition point seems to be &amp;quot;closer&amp;quot; than the wall is&lt;br /&gt;
	&lt;br /&gt;
	^ (left): Quitter&amp;#039;s Room, left side (blocked)&lt;br /&gt;
	^ (right): Quitter&amp;#039;s Room, right side&lt;br /&gt;
	&amp;gt; Back Stairway&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quitter&amp;#039;s Room Passages&lt;br /&gt;
	Much thinner than their outside openings&lt;br /&gt;
	No pieces inside (right), despite them existing in the left (blocked) passage&lt;br /&gt;
&lt;br /&gt;
Quitter&amp;#039;s Room&lt;br /&gt;
	No pieces&lt;br /&gt;
	Two entries; right (open) is reversed&lt;br /&gt;
	&amp;quot;Do you remember being born&amp;quot; note, on the right wall by the clock&lt;br /&gt;
	A clock on the back wall of the room, by the note&lt;br /&gt;
	Featured in a loading screen&lt;br /&gt;
	Contains Tiara, on the other side&lt;br /&gt;
	Has &amp;quot;QUITTER&amp;#039;S ROOM&amp;quot; along the floor of the bottom of the room&lt;br /&gt;
	Contains Amber&amp;#039;s Room link block&lt;br /&gt;
	v Quitter&amp;#039;s Hallway (through passages)&lt;br /&gt;
&lt;br /&gt;
Back Stairway&lt;br /&gt;
	Long, grass-floored passage, with gray walls&lt;br /&gt;
	Long passage heads north/south&lt;br /&gt;
	North: staircase upwards to the Newmaker Plane Back Door&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Frozen_House&amp;diff=1194</id>
		<title>Frozen House</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Frozen_House&amp;diff=1194"/>
		<updated>2018-11-25T00:26:54Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Text replacement - &amp;quot;Zig-zag Picture Path&amp;quot; to &amp;quot;Building Photo Path&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=FrozenHouseOutside.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=[[Paul]]&amp;#039;s first visit&lt;br /&gt;
|title=The Frozen House&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Newmaker Plane}}&lt;br /&gt;
{{first visit|11}}&lt;br /&gt;
{{revisited|13|14}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** Front door (to the [[Living Room]])&lt;br /&gt;
** Ladder (into [[Care&amp;#039;s Bedroom]], through the window; located on the right side of the house, only in [[Petscop 11|11]])&lt;br /&gt;
* Nearby:&lt;br /&gt;
** [[Newmaker Plane Road]] (in front)&lt;br /&gt;
** [[Black Gate]] (to the west)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;[[Frozen House]]&amp;#039;&amp;#039; is a house located somewhere on the [[Newmaker Plane]]; its exact location therein is unknown. When [[Paul]] first locates it, the door is locked; the [[Key|Green Key]] he has unlocks the door, but he still cannot open it. After some time pacing on the [[Newmaker Plane Road|road]] in front of the house, a [[Sounds|sound]]{{todoi|upload}} is heard and, after Paul checks it again, the door has opened.&lt;br /&gt;
&lt;br /&gt;
The house is one of the three locations pictured along the [[Building Photo Path]], along with the [[School]] and the [[Windmill]]. Similarly, it is a location mentioned by [[Marvin]] in [[Petscop 6]] and by one of the messages from [[TOOL|Pink TOOL]] in [[Petscop 7]].&lt;br /&gt;
&lt;br /&gt;
Note that it may not be &amp;#039;&amp;#039;the&amp;#039;&amp;#039; house shown in the images; the house that Marvin draws and the house that appear in the picture are &amp;#039;&amp;#039;green&amp;#039;&amp;#039;, while the Frozen House itself is &amp;#039;&amp;#039;black&amp;#039;&amp;#039;:&lt;br /&gt;
{{compare&lt;br /&gt;
|align=center&lt;br /&gt;
|title=House colors&lt;br /&gt;
|leftt=The [[Building Photo Path|picture]]&lt;br /&gt;
|left=[[File:Picture-FrozenHouse-Bright.png|480px|Marvin needs &amp;quot;1,000 words&amp;quot; for picture beyond Newmaker Basement pathway]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Picture-FrozenHouse.png|Original]])&lt;br /&gt;
|rightt=The house&lt;br /&gt;
|right=[[File:Petscop11-FrontOfHouse-Bright.png|480px|Why, that is not green at all!]]&lt;br /&gt;
&amp;lt;br&amp;gt;([[:File:Petscop11-FrontOfHouse.png|Original]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An additional sign that these houses &amp;#039;&amp;#039;may&amp;#039;&amp;#039; not be the same (or possibly just an oversight by the creators) is that the doors are horizontally swapped; the house in the picture has its doorknob on the &amp;#039;&amp;#039;left&amp;#039;&amp;#039;, while the Frozen House has it on the &amp;#039;&amp;#039;right&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
{{compare&lt;br /&gt;
|title=Doorknobs&lt;br /&gt;
|leftt=The picture (zoomed)&lt;br /&gt;
|left=[[File:FrozenHouseDoorknob-Picture.png|it&amp;#039;s like two pixels, but it&amp;#039;s on the left.]]&lt;br /&gt;
|rightt=The house (zoomed, while locked)&lt;br /&gt;
|right=[[File:FrozenHouseDoorknob-House.png|you can still tell this after the door is open, as well]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inside ==&lt;br /&gt;
* [[Living Room]]&lt;br /&gt;
* [[Care&amp;#039;s Bedroom]]&lt;br /&gt;
* [[Parents&amp;#039; Bedroom]] {{todoi|fix mentions of &amp;quot;parents&amp;#039; room&amp;quot; elsewhere for consistency}}&lt;br /&gt;
* [[Bathroom]]&lt;br /&gt;
* [[Garage]]&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
The house&amp;#039;s design and appearance largely does not change from episode to episode; the only significant changes are a ladder on the side of the house late in [[Petscop 11]] and new signs and steps by the road in [[Petscop 14]].&lt;br /&gt;
&lt;br /&gt;
=== Petscop 11 ===&lt;br /&gt;
==== Discovery ====&lt;br /&gt;
[[Paul]] finds the house in [[Petscop 11]], after moving north-west from the [[Gray Wheel]]. There is a sign out front, and it is initially locked, though when Paul arrives he already has the [[Green Key]] to unlock it.&lt;br /&gt;
&lt;br /&gt;
The sign out front:&lt;br /&gt;
{{sign/Frozen House/Sign}}&lt;br /&gt;
&lt;br /&gt;
Paul approaches the front door; interacting with it dims the lighting as the key floats towards it. Once it unlocks (but doesn&amp;#039;t &amp;#039;&amp;#039;open&amp;#039;&amp;#039;) the door, a textbox appears:&lt;br /&gt;
{{sign/Frozen House/Door}}&lt;br /&gt;
This (and the comment Paul makes) is a not-so-subtle reference to the &amp;quot;Or not, but you don&amp;#039;t know how to open doors&amp;quot; message in the [[Even Care Lobby]].&lt;br /&gt;
&lt;br /&gt;
Paul walks around the house, but nothing is out of the ordinary. Eventually, he walks along the road in front of it, and after some walking back and forth, a tone{{todoi|upload}} plays, and the door is open the next time he checks.&lt;br /&gt;
&lt;br /&gt;
==== Second visit ====&lt;br /&gt;
{{center|&lt;br /&gt;
[[File:Petscop11-FrozenHouse-NoLadder.png|480px|No ladder here, yet]]&lt;br /&gt;
[[File:Petscop11-FrozenHouse-Ladder.png|480px|Marvin put up a ladder, broke in and dislodged the AC unit, ran off with Care, and yet somehow after a scene rewind the ladder still exists but everything ELSE is normal.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paul checks outside of the house, walking around it. The camera now moves with him; as such, he can see that an AC unit is sticking out of the wall where [[Care&amp;#039;s Bedroom]] is.&lt;br /&gt;
&lt;br /&gt;
While revisiting Care&amp;#039;s Bedroom, [[Marvin]] breaks in through the window and runs off with [[Care A]]. The scene resets to before Marvin broke in, and Paul checks the side of the house; there is now a ladder there, which he uses to repeat Marvin&amp;#039;s action by breaking in and capturing Care A.&lt;br /&gt;
&lt;br /&gt;
=== Petscop 13 ===&lt;br /&gt;
In [[Petscop 13]], the house itself is no different to its appearance in [[Petscop 11]].&lt;br /&gt;
&lt;br /&gt;
=== Petscop 14 ===&lt;br /&gt;
{{todo}}&lt;br /&gt;
* The sign out front is different&lt;br /&gt;
* Additional signs with a balloon, a cake, and a picture of [[Care A]]&lt;br /&gt;
* Arrows in the ground pointing upwards&lt;br /&gt;
* Camera won&amp;#039;t move away from this view at all&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane&amp;diff=1192</id>
		<title>Newmaker Plane</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane&amp;diff=1192"/>
		<updated>2018-11-25T00:26:53Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Text replacement - &amp;quot;Zig-zag Picture Path&amp;quot; to &amp;quot;Building Photo Path&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=NewmakerPlane.png&lt;br /&gt;
|imagewidth=320px&lt;br /&gt;
|imagecaption=Wandering the endless expanse&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=The Newmaker Plane&lt;br /&gt;
|content={{first visit|1}}&lt;br /&gt;
{{revisited|2|4|6|8}}&lt;br /&gt;
}}&lt;br /&gt;
{{todo|post-9}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Newmaker Plane&amp;#039;&amp;#039;&amp;#039; is a large, possibly endless, expanse of green grass, shrouded in constant darkness. Under it, possibly unsurprisingly, is the [[Under the Newmaker Plane]] area.&lt;br /&gt;
&lt;br /&gt;
Due to its nature of being a large, open area, with little to no waypoints, it is unknown if it is one singular Plane, or multiple, disconnected, Planes. That some locations tie into one another can at least group some of them into &amp;quot;sections&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Known areas ===&lt;br /&gt;
Some of the locations on the Newmaker Plane can be tied together by their co-existence with other locations, and the ability to walk between them. For some locations, there is no clear evidence that you can reach another group from the location you are currently at.&lt;br /&gt;
&lt;br /&gt;
* First group&lt;br /&gt;
** The [[Newmaker Plane Even Care Exit|Even Care Exit]] and [[Newmaker Plane Front Cellar Door|Cellar Door]] can be found from one another&lt;br /&gt;
** Following the path through the cellar door through [[Under the Newmaker Plane]] exits at the [[Back Staircase Exit]]&lt;br /&gt;
** As the [[TOOL Room]] and [[Camera]] are in the same spot above and below the Newmaker Plane, and you can walk from the [[Furnace Room]] (through the [[Newmaker Plane Front Cellar Door|cellar door]]) to the [[Back Staircase Exit|back staircase exit]] without issue, it&amp;#039;s reasonable to assume you can potentially walk between the above-ground entrances as well&lt;br /&gt;
** This group also includes the [[Windmill]], reachable by going west from the [[Back Staircase Exit]] to the [[Camera]] and then north&lt;br /&gt;
&lt;br /&gt;
* Second group&lt;br /&gt;
** The [[Frozen House]], [[Newmaker Plane Road]], and [[Black Gate]] are in the same area; the house is along the road, and the gate is further west&lt;br /&gt;
** The [[Gray Wheel]] is some distance south and possibly south-east of the road&lt;br /&gt;
&lt;br /&gt;
* Unknown&lt;br /&gt;
** The building that leads to the [[Even Care Back Door]]. You are warped there from a gift within a small building in the [[Gray Party Room]], but never see any other areas&lt;br /&gt;
** The [[School]] is not seen from any other location&lt;br /&gt;
** The bench in front of the school, likewise, isn&amp;#039;t connected anywhere else&lt;br /&gt;
&lt;br /&gt;
Not an exhaustive list, but makes creating a definitive map of this area difficult.&lt;br /&gt;
&lt;br /&gt;
=== Entrances and exits ===&lt;br /&gt;
==== [[Even Care]] ====&lt;br /&gt;
* Apparently one-way path from the [[Even Care Lobby]] to the [[Newmaker Plane Even Care Exit]], after putting in the [[cheat codes|cheat code]]&lt;br /&gt;
* A building with a door to the [[Even Care Back Door]], which leads to the [[Even Care Lobby]]&lt;br /&gt;
&lt;br /&gt;
==== [[Under the Newmaker Plane]] ====&lt;br /&gt;
* The [[Newmaker Plane Front Cellar Door|Cellar Door]], which is unlocked at the start of [[Petscop 2]] via unknown means&lt;br /&gt;
* The [[Back Staircase Exit]], which faces opposite the Cellar Door and does not appear to actually have a door&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* The [[Frozen House]]&lt;br /&gt;
* The [[School]]&lt;br /&gt;
&lt;br /&gt;
=== Points of interest ===&lt;br /&gt;
* A [[Gray Wheel]] on a pedestal&lt;br /&gt;
* The [[Newmaker Plane Road]], south of the [[Frozen House]]&lt;br /&gt;
* The [[Black Gate]], on the road, left of the [[Frozen House]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visits ==&lt;br /&gt;
=== [[Petscop 1]] ===&lt;br /&gt;
* [[Paul]] appears on the Newmaker Plane outside of the [[Even Care Newmaker Plane Exit|Even Care exit]], after putting in the [[Cheat code]]. He wanders around aimlessly until finding the locked [[Cellar Door]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 2]] ===&lt;br /&gt;
* Paul is only on the upper Newmaker Plane area for a brief moment before the [[Cellar Door]] opens and he descends through it [[Under the Newmaker Plane]] via the [[Cellar Door Stairway]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 4]] ===&lt;br /&gt;
* Paul ventures up through the [[Back Staircase|back staircase]] to another Newmaker Plane doorway, the [[Back Door]]. He examines the [[Camera]] and [[Windmill]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 6]] ===&lt;br /&gt;
* After watching the screen in the [[TOOL Room]] showing the [[Windmill]], and seeing [[Marvin]] do his thing, he returns topside to visit the [[Camera]] and [[Windmill]].&lt;br /&gt;
* As a result of Marvin&amp;#039;s manipulation, [[Toneth]] appears, and is later caught, south of the [[Camera]].&lt;br /&gt;
&lt;br /&gt;
=== [[Petscop 8]] ===&lt;br /&gt;
* Paul returns topside via the [[Cellar Door]] once again after [[Marvin]] apparently walks into a wall and upwards into thin air in the [[Building Photo Path]], but isn&amp;#039;t able to find him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Newmaker Plane|*]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Office&amp;diff=1191</id>
		<title>Office</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Office&amp;diff=1191"/>
		<updated>2018-11-25T00:26:37Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Text replacement - &amp;quot;Zig-zag Picture Path&amp;quot; to &amp;quot;Building Photo Path&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=UNP-Office2.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=Very office-al.&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=The Office&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Under the Newmaker Plane}}&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
{{revisited|8}}&lt;br /&gt;
{{contains pieces|3}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** [[Building Photo Path]] (left)&lt;br /&gt;
** [[Office Hallway]] (right)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;[[Office]]&amp;#039;&amp;#039; is a small, enclosed room. Unlike the rooms nearby, this room does not have an echo effect to sounds within it. It has the common red-ground-like walls; its floor is white, with a gray hexagonal pattern tiling over it. Somewhat uniquely, the floor in this room is only about half a &amp;quot;block&amp;quot; thick. It has a passageway to the [[Zig-zag picture path]] on the left, and the [[Office Hallway]] on the right. The room is shaped similarly to a flipped [[Furnace Room]] &amp;amp;mdash; rectangular, with a small pushed-out alcove on the &amp;#039;&amp;#039;bottom left&amp;#039;&amp;#039; where the door is.&lt;br /&gt;
&lt;br /&gt;
It features a line of {{pieces|3}} along the bottom wall, slightly left of center.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
[[File:UNP-Office1.png|right|480px|A slightly different shot, with the phone &amp;#039;highlighted&amp;#039;]]&lt;br /&gt;
=== Office Junk ===&lt;br /&gt;
There are several pieces of office furniture present, mostly along the top wall:&lt;br /&gt;
* Two gray filing cabinets, in the upper-left corner&lt;br /&gt;
* A gray desk in the upper-right corner, with a black phone on it&lt;br /&gt;
* A white rolling chair, in front of the left part of the desk, facing the right wall&lt;br /&gt;
* A corkboard with two notes, on the right wall&lt;br /&gt;
&lt;br /&gt;
Of these, only the &amp;#039;&amp;#039;&amp;#039;phone&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;corkboard&amp;#039;&amp;#039;&amp;#039; are seen to be interactive.&lt;br /&gt;
&lt;br /&gt;
=== Phone ===&lt;br /&gt;
The phone is capable of ringing; while it is doing so, it is audible from the [[Office Hallway]], and it will animate on the desk. It can be answered by interacting with it.&lt;br /&gt;
&lt;br /&gt;
Doing so will cause the receiver on it to animate fully upright (as if it has been picked up). Once it has been answered, it will return to its normal appearance, with the receiver on top of it.&lt;br /&gt;
&lt;br /&gt;
=== A/B/NLM Note ===&lt;br /&gt;
[[File:UNP-Office-CareNote.png|center|480px|I wonder what the other note is.]]&lt;br /&gt;
The corkboard on the right wall appears to have two papers stuck to it; when [[Paul]] interacted with it, it showed the &amp;#039;&amp;#039;A/B/NLM&amp;#039;&amp;#039; note (above). {{poi|There appears to be two notes on the board, but we are only shown one; it is unknown if there is another note that can be seen, or if there is indeed only one note that can be seen.}}&lt;br /&gt;
&lt;br /&gt;
This note appears to reference [[Care]], showing a picture of her face across her [[Care A]], [[Care B]], and [[Care NLM]] states.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
In [[Petscop 2]], [[Paul]] enters the office from the [[Office Hallway]] to the right. The phone is already ringing, and he immediately answers it:&lt;br /&gt;
&lt;br /&gt;
{{Sign/Care left the room}}&lt;br /&gt;
&lt;br /&gt;
After checking the phone, he examines the &amp;#039;&amp;#039;A/B/NLM note&amp;#039;&amp;#039; and comments on it, before picking up the {{pieces|3}} in the room and leaving for the [[Building Photo Path]].&lt;br /&gt;
&lt;br /&gt;
=== Petscop 8 ===&lt;br /&gt;
In [[Petscop 8]], [[Paul]] briefly passes through this room on his way to the [[Furnace Room]] and the [[Newmaker Plane]], attempting to locate [[Marvin]]. The room is otherwise ordinary and empty of [[pieces]].&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Office&amp;diff=1190</id>
		<title>Office</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Office&amp;diff=1190"/>
		<updated>2018-11-24T23:51:47Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;{{infobox |image=UNP-Office2.png |imagewidth= |imagecaption=Very office-al. |image2= |image2width= |image2caption= |title=The Office |content= {{location|Under the Newmaker Pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=UNP-Office2.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=Very office-al.&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=The Office&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Under the Newmaker Plane}}&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
{{revisited|8}}&lt;br /&gt;
{{contains pieces|3}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** [[Zig-zag Picture Path]] (left)&lt;br /&gt;
** [[Office Hallway]] (right)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;[[Office]]&amp;#039;&amp;#039; is a small, enclosed room. Unlike the rooms nearby, this room does not have an echo effect to sounds within it. It has the common red-ground-like walls; its floor is white, with a gray hexagonal pattern tiling over it. Somewhat uniquely, the floor in this room is only about half a &amp;quot;block&amp;quot; thick. It has a passageway to the [[Zig-zag picture path]] on the left, and the [[Office Hallway]] on the right. The room is shaped similarly to a flipped [[Furnace Room]] &amp;amp;mdash; rectangular, with a small pushed-out alcove on the &amp;#039;&amp;#039;bottom left&amp;#039;&amp;#039; where the door is.&lt;br /&gt;
&lt;br /&gt;
It features a line of {{pieces|3}} along the bottom wall, slightly left of center.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
[[File:UNP-Office1.png|right|480px|A slightly different shot, with the phone &amp;#039;highlighted&amp;#039;]]&lt;br /&gt;
=== Office Junk ===&lt;br /&gt;
There are several pieces of office furniture present, mostly along the top wall:&lt;br /&gt;
* Two gray filing cabinets, in the upper-left corner&lt;br /&gt;
* A gray desk in the upper-right corner, with a black phone on it&lt;br /&gt;
* A white rolling chair, in front of the left part of the desk, facing the right wall&lt;br /&gt;
* A corkboard with two notes, on the right wall&lt;br /&gt;
&lt;br /&gt;
Of these, only the &amp;#039;&amp;#039;&amp;#039;phone&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;corkboard&amp;#039;&amp;#039;&amp;#039; are seen to be interactive.&lt;br /&gt;
&lt;br /&gt;
=== Phone ===&lt;br /&gt;
The phone is capable of ringing; while it is doing so, it is audible from the [[Office Hallway]], and it will animate on the desk. It can be answered by interacting with it.&lt;br /&gt;
&lt;br /&gt;
Doing so will cause the receiver on it to animate fully upright (as if it has been picked up). Once it has been answered, it will return to its normal appearance, with the receiver on top of it.&lt;br /&gt;
&lt;br /&gt;
=== A/B/NLM Note ===&lt;br /&gt;
[[File:UNP-Office-CareNote.png|center|480px|I wonder what the other note is.]]&lt;br /&gt;
The corkboard on the right wall appears to have two papers stuck to it; when [[Paul]] interacted with it, it showed the &amp;#039;&amp;#039;A/B/NLM&amp;#039;&amp;#039; note (above). {{poi|There appears to be two notes on the board, but we are only shown one; it is unknown if there is another note that can be seen, or if there is indeed only one note that can be seen.}}&lt;br /&gt;
&lt;br /&gt;
This note appears to reference [[Care]], showing a picture of her face across her [[Care A]], [[Care B]], and [[Care NLM]] states.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
In [[Petscop 2]], [[Paul]] enters the office from the [[Office Hallway]] to the right. The phone is already ringing, and he immediately answers it:&lt;br /&gt;
&lt;br /&gt;
{{Sign/Care left the room}}&lt;br /&gt;
&lt;br /&gt;
After checking the phone, he examines the &amp;#039;&amp;#039;A/B/NLM note&amp;#039;&amp;#039; and comments on it, before picking up the {{pieces|3}} in the room and leaving for the [[Zig-zag Picture Path]].&lt;br /&gt;
&lt;br /&gt;
=== Petscop 8 ===&lt;br /&gt;
In [[Petscop 8]], [[Paul]] briefly passes through this room on his way to the [[Furnace Room]] and the [[Newmaker Plane]], attempting to locate [[Marvin]]. The room is otherwise ordinary and empty of [[pieces]].&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Office_Hallway&amp;diff=1189</id>
		<title>Office Hallway</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Office_Hallway&amp;diff=1189"/>
		<updated>2018-11-24T23:29:50Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;{{infobox |image=UNP-OfficeHallway.png |imagewidth= |imagecaption=The left exit, where the path narrows |image2= |image2width= |image2caption= |title=Office Hallway |content=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=UNP-OfficeHallway.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=The left exit, where the path narrows&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Office Hallway&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Under the Newmaker Plane}}&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
{{revisited|8|12}}&lt;br /&gt;
{{contains pieces|27}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** [[Office]] (left)&lt;br /&gt;
** [[Furnace Room]] (right)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;[[Office Hallway]]&amp;#039;&amp;#039; is a long hallway, connecting the [[Office]] on its left, to the [[Furnace Room]] on its right. Its floor is made out of the common gray tiles seen elsewhere, and the walls are made out of the similarly common red-ground texture. The [[player]]&amp;#039;s footsteps echo here.&lt;br /&gt;
&lt;br /&gt;
The hallway itself is somewhat wide throughout, before narrowing into a one &amp;quot;block&amp;quot; wide passageway at the left. It contains 5 groups of [[pieces]] along the way:&lt;br /&gt;
&lt;br /&gt;
* Group of {{pieces|5}} at the left passageway, in a 1-2-2 layout due to the narrowing path&lt;br /&gt;
* Group of {{pieces|6}} left of the center, in a 3×2 rectangle&lt;br /&gt;
* Group of {{pieces|4}} in the center of the hallway, in a 2×2 square&lt;br /&gt;
* Group of {{pieces|8}} right of the center, in a 4×2 rectangle&lt;br /&gt;
* Group of {{pieces|4}} at the right passageway, in a 2×2 square&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
In [[Petscop 2]], [[Paul]] walks through this hallway to the left as he approaches the [[Office]]. The phone within the [[Office]] can be heard ringing early in, and grows louder the closer he gets to the door. He collects all of the pieces in this room as he travels through it.&lt;br /&gt;
&lt;br /&gt;
=== Petscop 8 ===&lt;br /&gt;
In [[Petscop 8]], [[Paul]] travels from the [[Office]] to the [[Furnace Room]]. All of the pieces have already been collected, and nothing out of the ordinary is seen.&lt;br /&gt;
&lt;br /&gt;
=== Petscop 12 ===&lt;br /&gt;
In [[Petscop 12]], [[Tiara]] is briefly shown (after a [[jump cut]]) heading into the [[Furnace Room]]. The pieces in the room exist and she collects a few of them, but only because they are in the path to the door.&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Furnace_Room&amp;diff=1188</id>
		<title>Furnace Room</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Furnace_Room&amp;diff=1188"/>
		<updated>2018-11-24T23:11:01Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=UNP-Furnace1.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Furnace Room&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Under the Newmaker Plane}}&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
{{revisited|8|12}}&lt;br /&gt;
{{contains pieces|8}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** [[Newmaker Plane Cellar Door|Cellar Door]]&lt;br /&gt;
** [[Office Hallway]]&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;[[Furnace Room]]&amp;#039;&amp;#039; is the first room seen when walking through the [[Newmaker Plane Cellar Door|Cellar Door]]. The name is based on the object to the right of the stairs; a black square with a black pipe rising out of it, which oscillates left and right.&lt;br /&gt;
&lt;br /&gt;
The room itself is comprised mostly of a brown, dirt-like texture. Sounds in this room have a slight echo to them, like many rooms in this area. The room is mostly rectangular, with a small alcove coming off of the bottom-right corner.&lt;br /&gt;
&lt;br /&gt;
It contains {{pieces|8}}, separated into two square groups of {{pieces|4}}; one to the left of the stairs, and one to the right in an alcove.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Stairs === &lt;br /&gt;
[[File:UNP-Furnace1.png|480px|center|Pushing will protect you from the terrible secret of Petscop]]&lt;br /&gt;
The center-top of the room is dominated by stairs leading up to [[Newmaker Plane Cellar Door|Cellar Door]]. To the left of the stairs, in the upper-left corner of the room, is a square group of {{pieces|4}}.&lt;br /&gt;
&lt;br /&gt;
On the left wall is an opening leading to the [[Office Hallway]].&lt;br /&gt;
&lt;br /&gt;
=== Furnace ===&lt;br /&gt;
[[File:UNP-Furnace3.png|480px|center|I wonder if it&amp;#039;s connected to Tiara&amp;#039;s room, somehow?]]&lt;br /&gt;
To the right of the stairs is the titular furnace (or furnace-like thing), a black object that moves back and forth slightly, with a pipe coming out the top. Its actual purpose and function are unknown.&lt;br /&gt;
&lt;br /&gt;
=== Picture Alcove ===&lt;br /&gt;
[[File:UNP-Furnace2.png|480px|center|Someone said these are clock faces, but I just don&amp;#039;t see it myself.]]&lt;br /&gt;
In the bottom right of the room is another alcove, with another square group of {{pieces|4}}. There are various framed images of the wall, though it&amp;#039;s difficult to make anything out &amp;amp;mdash; only that there are two pictures of something circular, and then three copies of another picture.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
[[Paul]] comes down here after the cellar door opens for the first time and exits to the [[Office Hallway]].&lt;br /&gt;
&lt;br /&gt;
=== Petscop 8 ===&lt;br /&gt;
[[Paul]] traverses this room from the [[Office Hallway]] up through the [[Newmaker Plane Cellar Door|Cellar Door]] when he attempts to find [[Marvin]].&lt;br /&gt;
&lt;br /&gt;
=== Petscop 12 ===&lt;br /&gt;
[[Tiara]] comes in via the [[Office Hallway]] and heads up the stairs via the [[Newmaker Plane Cellar Door|Cellar Door]].&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Furnace_Room&amp;diff=1187</id>
		<title>Furnace Room</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Furnace_Room&amp;diff=1187"/>
		<updated>2018-11-24T22:48:51Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=UNP-Furnace1.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Furnace Room&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Under the Newmaker Plane}}&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
{{revisited|8|12}}&lt;br /&gt;
{{contains pieces|8}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** [[Newmaker Plane Cellar Door|Cellar Door]]&lt;br /&gt;
** [[Office Hallway]]&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;[[Furnace Room]]&amp;#039;&amp;#039; is the first room seen when walking through the [[Newmaker Plane Cellar Door|Cellar Door]]. The name is based on the object to the right of the stairs; a black square with a black pipe rising out of it, which oscillates left and right.&lt;br /&gt;
&lt;br /&gt;
It contains {{pieces|8}}, separated into two square groups of {{pieces|4}}; one to the left of the stairs, and one to the right in an alcove.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
[[File:UNP-Furnace1.png|480px|center|Pushing will protect you from the terrible secret of Petscop]]&lt;br /&gt;
The center-top of the room is dominated by stairs leading up to [[Newmaker Plane Cellar Door|Cellar Door]]. To the left of the stairs is a square group of {{pieces|4}}, in a small alcove.&lt;br /&gt;
&lt;br /&gt;
On the left wall is an opening leading to the [[Office Hallway]].&lt;br /&gt;
&lt;br /&gt;
[[File:UNP-Furnace3.png|480px|center|I wonder if it&amp;#039;s connected to Tiara&amp;#039;s room, somehow?]]&lt;br /&gt;
To the right of the stairs, in another alcove, is the titular furnace, a black object that moves back and forth slightly, with a pipe coming out the top. Its actual purpose and function are unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:UNP-Furnace2.png|480px|center|alcoe]]&lt;br /&gt;
In the bottom right of the room is another alcove, with another square group of {{pieces|4}}. There are various framed images of the wall, though it&amp;#039;s difficult to make anything out &amp;amp;mdash; only that there are two pictures of something circular, and then three copies of another picture.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
[[Paul]] comes down here after the cellar door opens for the first time and exits to the [[Office Hallway]].&lt;br /&gt;
&lt;br /&gt;
=== Petscop 8 ===&lt;br /&gt;
[[Paul]] traverses this room from the [[Office Hallway]] up through the [[Newmaker Plane Cellar Door|Cellar Door]] when he attempts to find [[Marvin]].&lt;br /&gt;
&lt;br /&gt;
=== Petscop 12 ===&lt;br /&gt;
[[Tiara]] comes in via the [[Office Hallway]] and heads up the stairs via the [[Newmaker Plane Cellar Door|Cellar Door]].&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Furnace_Room&amp;diff=1186</id>
		<title>Furnace Room</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Furnace_Room&amp;diff=1186"/>
		<updated>2018-11-24T10:01:43Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;{{infobox |image=UNP-Furnace1.png |imagewidth= |imagecaption= |image2= |image2width= |image2caption= |title=Furnace Room |content= {{location|Under the Newmaker Plane}} {{firs...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=UNP-Furnace1.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Furnace Room&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Under the Newmaker Plane}}&lt;br /&gt;
{{first visit|2}}&lt;br /&gt;
{{revisited|8|12}}&lt;br /&gt;
{{contains pieces|8}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** [[Newmaker Plane Cellar Door|Cellar Door]]&lt;br /&gt;
** [[Office Hallway]]&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;[[Furnace Room]]&amp;#039;&amp;#039; is the first room seen when walking through the [[Newmaker Plane Cellar Door|Cellar Door]]. The name is based on the object to the right of the stairs; a black square with a black pipe rising out of it, which oscillates left and right.&lt;br /&gt;
&lt;br /&gt;
It contains {{pieces|8}}, separated into two square groups of {{pieces|4}}; one to the left of the stairs, and one to the right in an alcove.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
[[File:UNP-Furnace1.png|480px|center|Pushing will protect you from the terrible secret of Petscop]]&lt;br /&gt;
The center-top of the room is dominated by stairs leading up to [[Newmaker Plane Cellar Door|Cellar Door]]. To the left of the stairs is a square group of {{pieces|4}}, in a small alcove.&lt;br /&gt;
&lt;br /&gt;
On the left wall is an opening leading to the [[Office Hallway]].&lt;br /&gt;
&lt;br /&gt;
[[File:UNP-Furnace3.png|480px|center|I wonder if it&amp;#039;s connected to Tiara&amp;#039;s room, somehow?]]&lt;br /&gt;
To the right of the stairs, in another alcove, is the titular furnace, a black object that moves back and forth slightly, with a pipe coming out the top. Its actual purpose and function are unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:UNP-Furnace2.png|480px|center|alcoe]]&lt;br /&gt;
In the bottom right of the room is another alcove, with another square group of {{pieces|4}}. There are various framed images of the wall, though it&amp;#039;s difficult to make anything out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
[[Paul]] comes down here after the cellar door opens for the first time and exits to the [[Office Hallway]].&lt;br /&gt;
&lt;br /&gt;
=== Petscop 8 ===&lt;br /&gt;
[[Paul]] traverses this room from the [[Office Hallway]] up through the [[Newmaker Plane Cellar Door|Cellar Door]] when he attempts to find [[Marvin]].&lt;br /&gt;
&lt;br /&gt;
=== Petscop 12 ===&lt;br /&gt;
[[Tiara]] comes in via the [[Office Hallway]] and heads up the stairs via the [[Newmaker Plane Cellar Door|Cellar Door]].&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane_Cellar_Door&amp;diff=1185</id>
		<title>Newmaker Plane Cellar Door</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane_Cellar_Door&amp;diff=1185"/>
		<updated>2018-11-24T09:31:26Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=NP-CellarDoor.png&lt;br /&gt;
|imagewidth=320px&lt;br /&gt;
|imagecaption=Not ominous at all&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Cellar Door&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Newmaker Plane}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** [[Furnace Room]] (after opening)&lt;br /&gt;
{{first visit|1}}&lt;br /&gt;
{{revisited|2|8}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;[[Newmaker Plane Cellar Door|Cellar Door]]&amp;#039;&amp;#039; is one of two apparent entrances down [[Under the Newmaker Plane]], the other one being the [[Back Stairway Exit]].&lt;br /&gt;
&lt;br /&gt;
It is first seen in [[Petscop 1]]. After [[Paul]] exits the [[Even Care Lobby]] and appears in front of the [[Newmaker Plane Even Care Exit]], he wanders around for approximately 15 minutes and stumbles across it. &lt;br /&gt;
&lt;br /&gt;
{{poi|While you enter the stairs heading north, you appear in the next room heading south; when you exit by going north up the back stairway, you exit facing north, making this inconsistent &amp;amp;mdash; oversight, or mundane like the stairs just turning around?}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[File:NP-CellarDoor-Closed.png|center|480px|But you don&amp;#039;t know how to open doors...]]&lt;br /&gt;
* [[Petscop 1]]: [[Paul]] runs into it after wandering the [[Newmaker Plane]], but does not remember how he got there (other than randomly moving a lot). The door is closed.&lt;br /&gt;
* [[Petscop 2]]: The video starts with the [[player]] next to the door; after some time, a [[Sounds#Petscop 2|series of tones]] play and the door opens on its own. [[Paul]] returns shortly after, mentioning that it happened while he was away.&lt;br /&gt;
[[File:Petscop2-Tones.ogg]]&lt;br /&gt;
* [[Petscop 12]]: [[Tiara]] exits from here during her travels both [[Newmaker Plane|above]] and [[Under the Newmaker Plane|below]].&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=File:NP-CellarDoor-Closed.png&amp;diff=1184</id>
		<title>File:NP-CellarDoor-Closed.png</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=File:NP-CellarDoor-Closed.png&amp;diff=1184"/>
		<updated>2018-11-24T09:22:35Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: {{screenshot|1}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{screenshot|1}}&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane_Cellar_Door&amp;diff=1182</id>
		<title>Newmaker Plane Cellar Door</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane_Cellar_Door&amp;diff=1182"/>
		<updated>2018-11-24T09:07:29Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Newmaker moved page Newmaker Plane Front Cellar Door to Newmaker Plane Cellar Door: doh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=NP-CellarDoor.png&lt;br /&gt;
|imagewidth=320px&lt;br /&gt;
|imagecaption=Not ominous at all&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Cellar Door&lt;br /&gt;
|content=&lt;br /&gt;
{{location|Newmaker Plane}}&lt;br /&gt;
* Exits:&lt;br /&gt;
** The [[Furnace Room]]&lt;br /&gt;
{{first visit|1}}&lt;br /&gt;
{{revisited|2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Cellar Door&amp;#039;&amp;#039; is one of the transition points from into the [[Under the Newmaker Plane]] area, which is the area Under the [[Newmaker Plane]]. Surprise.&lt;br /&gt;
&lt;br /&gt;
Note that while you enter it going &amp;#039;&amp;#039;north&amp;#039;&amp;#039;, you appear on the [[Furnace Room]] stairs heading &amp;#039;&amp;#039;south&amp;#039;&amp;#039;... but if you follow the path through the underground, you end up coming back out onto the [[Newmaker Plane]] by going up the [[Back Stairway]] and out the [[Back Stairway Exit]], facing north again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
* [[Petscop 1]]: [[Paul]] runs into it after wandering the [[Newmaker Plane]], but does not remember how he got there (other than randomly moving a lot). The door is closed.&lt;br /&gt;
* [[Petscop 2]]: The video starts with the [[player]] next to the door; after some time, a [[Sounds#Petscop 2|series of tones]] play and the door opens on its own. [[Paul]] returns shortly after, mentioning that it happened while he was away.&lt;br /&gt;
[[File:Petscop2-Tones.ogg]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane_Front_Cellar_Door&amp;diff=1183</id>
		<title>Newmaker Plane Front Cellar Door</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Newmaker_Plane_Front_Cellar_Door&amp;diff=1183"/>
		<updated>2018-11-24T09:07:29Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Newmaker moved page Newmaker Plane Front Cellar Door to Newmaker Plane Cellar Door: doh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Newmaker Plane Cellar Door]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Pets&amp;diff=1181</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Pets&amp;diff=1181"/>
		<updated>2018-11-23T17:19:07Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|make the menu an imagemap and put it on the right instead of burying it halfway down the page}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Pets&amp;#039;&amp;#039;&amp;#039; part of [[Petscop|&amp;#039;&amp;#039;&amp;#039;Pets&amp;#039;&amp;#039;&amp;#039;cop]].&lt;br /&gt;
&lt;br /&gt;
There are at least &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; pets in Petscop; the [[Gift Plane]] sign suggests there are &amp;#039;&amp;#039;&amp;#039;48&amp;#039;&amp;#039;&amp;#039;, while the menu shows space for &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; (albeit with one conspicuously empty). Of the nine that are known, &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; have been caught, with [[Care B]] being the exception.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Pets menu ==&lt;br /&gt;
&lt;br /&gt;
The Pets menu is accessed from the [[pause menu]] under the (surprise) &amp;quot;{{petscopfont|Pets}}&amp;quot; option. It initially shows every the first six pets in silhouette form; eventually [[Paul]] discovers the presence of an additional four slots on a page below the first. When a Pet has been caught, its icon changes to a full-color sprite with a white outline.&lt;br /&gt;
&lt;br /&gt;
The menu options are &amp;lt;tt&amp;gt;X: Select Pet&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;Triangle: Go Back&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Child Library ===&lt;br /&gt;
When in front of the [[Child Library]], the &amp;quot;Select Pet&amp;quot; option is replaced with &amp;quot;Drop&amp;quot;. Attempting to drop any of the first six Pets results in a message popping up:&lt;br /&gt;
&lt;br /&gt;
{{textbox/Child Library}}&lt;br /&gt;
&lt;br /&gt;
Otherwise, the pet appears to be set in the [[Child Library]]&amp;#039;s return box. See that article for details.&lt;br /&gt;
&lt;br /&gt;
=== The menu itself ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | First Page&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PetMenu-Amber.png|link=Amber]]&amp;lt;br&amp;gt;[[Amber]]&lt;br /&gt;
| [[File:PetMenu-Randice.png|link=Randice]]&amp;lt;br&amp;gt;[[Randice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PetMenu-Pen.png|link=Pen]]&amp;lt;br&amp;gt;[[Pen]]&lt;br /&gt;
| [[File:PetMenu-Toneth.png|link=Toneth]]&amp;lt;br&amp;gt;[[Toneth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PetMenu-Roneth.png|link=Roneth]]&amp;lt;br&amp;gt;[[Roneth]]&lt;br /&gt;
| [[File:PetMenu-Wavey.png|link=Wavey]]&amp;lt;br&amp;gt;[[Wavey]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Second Page&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PetMenu-CareA.png|link=Care A]]&amp;lt;br&amp;gt;[[Care A]]&lt;br /&gt;
| [[File:PetMenu-CareB.png|link=Care B]]&amp;lt;br&amp;gt;[[Care B]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PetMenu-CareNLM.png|link=Care NLM]]&amp;lt;br&amp;gt;[[Care NLM]]&lt;br /&gt;
| [[File:PetMenu-Empty.png|link=]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;([[Empty pet space]])&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pets|*]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=User:Newmaker/Toolbox&amp;diff=1180</id>
		<title>User:Newmaker/Toolbox</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=User:Newmaker/Toolbox&amp;diff=1180"/>
		<updated>2018-11-23T08:48:49Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; background: #213; font-size: 80%; padding: 0.25em 1em; max-width: 400px;&amp;quot;&amp;gt;Dead link / todo crap:&lt;br /&gt;
* [[Special:WantedPages]] (linked to but not created)&lt;br /&gt;
* [[Special:WantedCategories]] (have items but no page)&lt;br /&gt;
* [[:Category:To do]] (list of pages tagged with a to-do)&lt;br /&gt;
----&lt;br /&gt;
Left over stuff that hasn&amp;#039;t been properly added anywhere yet:&lt;br /&gt;
* [[Special:UnusedFiles]] (some are expected)&lt;br /&gt;
* [[Special:UncategorizedPages]]&lt;br /&gt;
* [[Special:UncategorizedTemplates]]&lt;br /&gt;
----&lt;br /&gt;
Useful? pages and tools:&lt;br /&gt;
* [[:Category:Wiki stuff]]&lt;br /&gt;
* [[:Category:Templates]]&lt;br /&gt;
* [[Special:ReplaceText|Search and destroy]]&lt;br /&gt;
----&lt;br /&gt;
Links / stats:&lt;br /&gt;
* [[Special:NewPages]] (newest pages)&lt;br /&gt;
* [[Special:MostLinkedPages]]&lt;br /&gt;
* [[Special:DeadendPages]] (no outbound links)&lt;br /&gt;
* [[Special:LonelyPages]] (no inbound links)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My toolbox for quickly doing stuff that was annoying before, and is now slightly less annoying (but still annoying).&lt;br /&gt;
&lt;br /&gt;
{{fancy episode list}}&lt;br /&gt;
&lt;br /&gt;
[[User:Newmaker/Episode data|List of episodes in a big table]], with run length and etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Page Tools ==&lt;br /&gt;
Just make a straight up new page, wherever&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New location ===&lt;br /&gt;
Make a new location using {{tlink|boilerplate/Location}}. Make its name meaningful; consider what&amp;#039;s on [[Special:WantedPages]].&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
placeholder=Newmaker Plane&lt;br /&gt;
buttonlabel=New location&lt;br /&gt;
prefix=&lt;br /&gt;
preload=Template:Boilerplate/Location&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New... thing ===&lt;br /&gt;
Make a new page (about something) using {{tlink|boilerplate/Thing}}. Make its name meaningful; consider what&amp;#039;s on [[Special:WantedPages]].&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
placeholder=Dinglebop&lt;br /&gt;
buttonlabel=New thingy&lt;br /&gt;
prefix=&lt;br /&gt;
preload=Template:Boilerplate/Thing&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New textbox ===&lt;br /&gt;
Make a new textbox using {{tlink|boilerplate/Textbox}}. Name it something useful but omit the &amp;lt;tt&amp;gt;Template:Textbox/&amp;lt;/tt&amp;gt;, that&amp;#039;ll be added on its own.&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
placeholder=Template:Textbox/ ...&lt;br /&gt;
buttonlabel=New textbox&lt;br /&gt;
prefix=Template:Textbox/&lt;br /&gt;
preload=Template:Boilerplate/Textbox&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
Alternatively, one for signs (with the image included), {{tlink|boilerplate/Sign}}:&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
placeholder=Template:Sign/ ...&lt;br /&gt;
buttonlabel=New sign&lt;br /&gt;
prefix=Template:Sign/&lt;br /&gt;
preload=Template:Boilerplate/Sign&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New, uh, color? ===&lt;br /&gt;
Make a new {{red|color format}} based off of {{tlink|red}}, sure. Name it as the color itself, though you&amp;#039;ll have to update [[MediaWiki:Common.css]] too.&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
placeholder=blurple&lt;br /&gt;
buttonlabel=New color&lt;br /&gt;
prefix=Template:&lt;br /&gt;
preload=Template:Red&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
(you&amp;#039;ll have to include the &amp;quot;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Color templates]]&amp;lt;/noinclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&amp;quot; yourself, tho)&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=MediaWiki:Sidebar&amp;diff=1179</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=MediaWiki:Sidebar&amp;diff=1179"/>
		<updated>2018-11-23T08:46:06Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
* Links&lt;br /&gt;
** https://www.youtube.com/channel/UCZKQv0ZFHpeIUkOtNjtq4KA/videos|Youtube channel&lt;br /&gt;
** https://mini.xkeeper.net/private/petscop/|Enhanced player&lt;br /&gt;
** https://www.reddit.com/r/Petscop/|Subreddit&lt;br /&gt;
** https://docs.google.com/document/d/1w2ynGWEkZFohCwrUJCX3iQ7sTyRSE9JMoskrCNHSJYQ|Google Document&lt;br /&gt;
** https://petscop-forensics.neocities.org/|Petscop-Forensics&lt;br /&gt;
** User:Newmaker/Toolbox|newmakerz toolbox&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Main_Page/Updates&amp;diff=1178</id>
		<title>Main Page/Updates</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Main_Page/Updates&amp;diff=1178"/>
		<updated>2018-11-23T08:45:05Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: /* Recent updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&amp;#039;s news! It&amp;#039;s news that&amp;#039;s old! It&amp;#039;s olds! It&amp;#039;s all of this and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
== Recent updates ==&lt;br /&gt;
=== November 22, 2018 ===&lt;br /&gt;
* Transcriptions:&lt;br /&gt;
** [[Petscop 8]] finished&lt;br /&gt;
** [[Petscop 14]] started&lt;br /&gt;
* New pages:&lt;br /&gt;
** [[Care A]], [[Care B]], [[Care NLM]]&lt;br /&gt;
** [[Frozen House]]&lt;br /&gt;
&lt;br /&gt;
=== November 17, 2018 ===&lt;br /&gt;
* Behind-the-scenes work in categorizing and tidying up things so they&amp;#039;re easier to find and keep track of.&lt;br /&gt;
** All of the images are [[:Category:Media|categorized]] now.&lt;br /&gt;
** The worst of the [[Special:WantedCategories]] have been created.&lt;br /&gt;
** Some of the [[Even Care]] graphics and notes have been updated.&lt;br /&gt;
** Did I mention all the images are [[:Category:Screenshots from Petscop 1|categorized]] now? That&amp;#039;ll make adding them a lot easier.&lt;br /&gt;
** Made the pieces counter look {{pieces|20}}% better.&lt;br /&gt;
&lt;br /&gt;
=== November 16, 2018 ===&lt;br /&gt;
* Transcribed [[Petscop 2]]. It&amp;#039;s &amp;#039;&amp;#039;long&amp;#039;&amp;#039;.&lt;br /&gt;
* Some [[User:Newmaker#Etc|unsorted notes]] on locations, for later.&lt;br /&gt;
&lt;br /&gt;
=== November 15, 2018 ===&lt;br /&gt;
* Transcribed and summarized [[Petscop 4]].&lt;br /&gt;
* Some more locations.&lt;br /&gt;
** The [[Windmill]], [[Newmaker Plane Front Cellar Door|Cellar Door]], [[Newmaker Plane Even Care Exit|Even Care exit]], etc.&lt;br /&gt;
* Made a [https://www.reddit.com/r/Petscop/comments/9xgbgq/the_game_froze_in_the_garage_because_the_car_was/ dumb shitpost].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Older updates ==&lt;br /&gt;
Not included on the main page!&lt;br /&gt;
&lt;br /&gt;
=== November 13, 2018 ===&lt;br /&gt;
* Ripped and added some [[Sounds]].&lt;br /&gt;
&lt;br /&gt;
=== November 11, 2018 ===&lt;br /&gt;
* Added [[:Category:Episodes|all current episodes]]. Missing transcriptions and summaries.&lt;br /&gt;
* Added some [[Pets]].&lt;br /&gt;
* Fully transcribed [[Petscop 1]]. This video is now almost completely done!&lt;br /&gt;
* Somewhat custom dark theme added.&lt;br /&gt;
&lt;br /&gt;
=== Long ago ===&lt;br /&gt;
* Everything else.&lt;br /&gt;
&lt;br /&gt;
=== Longer ago ===&lt;br /&gt;
* Started this.&lt;br /&gt;
[[Category:Wiki stuff]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Main_Page&amp;diff=1177</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Main_Page&amp;diff=1177"/>
		<updated>2018-11-23T08:44:50Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; line-height: 100%; font-family:&amp;#039;Petscop Wide&amp;#039;, Consolas, Ubuntu Mono, Courier New, monospace;&amp;quot;&amp;gt;&amp;quot;six months between updates? nice&amp;quot;&amp;lt;br&amp;gt;[[File:Logo2.png|link=Petscop]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to be an authority on [[Petscop]], with things neatly organized, linked together, and described, without having to swim though [https://www.reddit.com/r/Petscop/ shitposts], [https://docs.google.com/document/d/1w2ynGWEkZFohCwrUJCX3iQ7sTyRSE9JMoskrCNHSJYQ theories], or [http://petscop.wikia.com/wiki/Petscop_Wiki a total lack of quality].&lt;br /&gt;
&lt;br /&gt;
The wiki-based format should also make linking resources and tying things together easier, but also makes it a huge pain to update. Even moreso when you&amp;#039;re doing it [[User:Newmaker|yourself]]!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-wrapper&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
== Episodes ==&lt;br /&gt;
{{fancy episode list}}&lt;br /&gt;
&lt;br /&gt;
== Pages ==&lt;br /&gt;
{{#categorytree:Petscop|mode=all}}&lt;br /&gt;
&lt;br /&gt;
== Not appearing on this wiki (yet) ==&lt;br /&gt;
Stuff under [[:Category:To do]], as well as...&lt;br /&gt;
* Most episode transcriptions. Most of them have a placeholder transcription from Reddit&lt;br /&gt;
* [[:Category:Locations|Locations]], of which there are &amp;#039;&amp;#039;many&amp;#039;&amp;#039;&lt;br /&gt;
** [[Special:WantedPages]] will make a list of these as episode transcriptions are done, at least.&lt;br /&gt;
* Capturing remaining meta-bits&lt;br /&gt;
** [[Loading screens]], [[Pause menu]] messages...&lt;br /&gt;
** The [[YouTube channel]] itself&lt;br /&gt;
* Pages for what little we know about the [[:Category:Characters|Characters]]&lt;br /&gt;
* The various [[Demo mode]] segments&lt;br /&gt;
* Tracking {{pieces|these}}&lt;br /&gt;
* etc, etc, etc... what did I get myself into.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;{{:Main Page/Updates}}&lt;br /&gt;
&amp;#039;&amp;#039;([[Main Page/Updates|Older news and updates]])&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;{{clear}}&lt;br /&gt;
[[Category:Wiki stuff]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Main_Page&amp;diff=1176</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Main_Page&amp;diff=1176"/>
		<updated>2018-11-23T08:43:37Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; line-height: 100%; font-family:&amp;#039;Petscop Wide&amp;#039;, Consolas, Ubuntu Mono, Courier New, monospace;&amp;quot;&amp;gt;&amp;quot;six months between updates? nice&amp;quot;&amp;lt;br&amp;gt;[[File:Logo2.png|link=Petscop]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to be an authority on [[Petscop]], with things neatly organized, linked together, and described, without having to swim though [https://www.reddit.com/r/Petscop/ shitposts], [https://docs.google.com/document/d/1w2ynGWEkZFohCwrUJCX3iQ7sTyRSE9JMoskrCNHSJYQ theories], or [http://petscop.wikia.com/wiki/Petscop_Wiki a total lack of quality].&lt;br /&gt;
&lt;br /&gt;
The wiki-based format should also make linking resources and tying things together easier, but also makes it a huge pain to update. Even moreso when you&amp;#039;re doing it [[User:Newmaker|yourself]]!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-wrapper&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
== Episodes ==&lt;br /&gt;
{{fancy episode list}}&lt;br /&gt;
&lt;br /&gt;
== Pages ==&lt;br /&gt;
{{#categorytree:Petscop|mode=all}}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
[[User:Newmaker/Toolbox|I made a separate page for this oops]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;{{:Main Page/Updates}}&lt;br /&gt;
&amp;#039;&amp;#039;([[Main Page/Updates|Older news and updates]])&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Not appearing on this wiki (yet) ==&lt;br /&gt;
Stuff under [[:Category:To do]], as well as...&lt;br /&gt;
* Most episode transcriptions. Most of them have a placeholder transcription from Reddit&lt;br /&gt;
* [[:Category:Locations|Locations]], of which there are &amp;#039;&amp;#039;many&amp;#039;&amp;#039;&lt;br /&gt;
** [[Special:WantedPages]] will make a list of these as episode transcriptions are done, at least.&lt;br /&gt;
* Pet pages for [[Care A]] and [[Care NLM]]&lt;br /&gt;
** Their text is done, at least: [[Template:pet/Care A|A]], [[Template:pet/Care NLM|NLM]]&lt;br /&gt;
* Capturing remaining meta-bits&lt;br /&gt;
** [[Loading screens]], [[Pause menu]] messages...&lt;br /&gt;
** The [[YouTube channel]] itself&lt;br /&gt;
* Pages for what little we know about the [[:Category:Characters|Characters]]&lt;br /&gt;
* The various [[Demo mode]] segments&lt;br /&gt;
* Tracking {{pieces|these}}&lt;br /&gt;
* etc, etc, etc... what did I get myself into.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;{{clear}}&lt;br /&gt;
[[Category:Wiki stuff]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Care_NLM&amp;diff=1175</id>
		<title>Care NLM</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Care_NLM&amp;diff=1175"/>
		<updated>2018-11-23T08:41:16Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;{{infobox |image=PetMenu-CareNLM.png |imagewidth= |imagecaption=Care NLM on the Pets menu. |image2=UNP-DaisyShack-CareNLM.png |image2width=320px |image2caption=In the dais...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=PetMenu-CareNLM.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=Care NLM on the [[Pets]] menu.&lt;br /&gt;
|image2=UNP-DaisyShack-CareNLM.png&lt;br /&gt;
|image2width=320px&lt;br /&gt;
|image2caption=In the daisy shack, post-lie&lt;br /&gt;
|title=Care NLM&lt;br /&gt;
|content=&lt;br /&gt;
* Location: [[Daisy Shack]]&lt;br /&gt;
* Caught: [[Petscop 9]]&lt;br /&gt;
{{first seen|2}}&lt;br /&gt;
{{also appears in|9}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[[Care NLM]]&amp;#039;&amp;#039; is a &amp;quot;[[Pets|pet]]&amp;quot;. She is one of the three variants of [[Care]], along with [[Care A]] and [[Care B]]. She is in the [[Daisy Shack]]&amp;#039;s basement, on top of a raised pedestal. The pedestal lowers to the ground if all of the petals on the daisy in the room above have been picked.&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, she is on her knees, crying into her hands. If all of the petals on the giant daisy in the Daisy Shack have been picked, and the room is tinted red, Care NLM will appear jittery and glitchy, and cannot be caught.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{todo|images and not lazy writing}}&lt;br /&gt;
&lt;br /&gt;
=== Petscop 2 ===&lt;br /&gt;
She appears on a pedestal in the [[Daisy Shack]] basement. [[Paul]] picks off all the petals on the daisy in the main floor, lowering the pedestal and turning Care NLM into a glitchy mess. Well done!&lt;br /&gt;
&lt;br /&gt;
=== Petscop 9 ===&lt;br /&gt;
Paul cheats and sets the petals picked counter to -1, making Care NLM not look glitched out and letting him capture her. He later deposits her into the [[Child Library]] only to re-catch her shortly afterwards.&lt;br /&gt;
&lt;br /&gt;
== Catching ==&lt;br /&gt;
{{todo|describe -- will require stuff like [[Gray Party Room]] to be added too}}&lt;br /&gt;
&lt;br /&gt;
# pick everything&lt;br /&gt;
# go to the gray party room&lt;br /&gt;
# get warped to the [[Newmaker Plane]], by the building that leads to the [[Even Care Back Door]], and go through [[Even Care]] to [[Pen&amp;#039;s Room]]&lt;br /&gt;
# step on the treadmill and change the &amp;lt;tt&amp;gt;0&amp;lt;/tt&amp;gt; to &amp;lt;tt&amp;gt;-1&amp;lt;/tt&amp;gt;&lt;br /&gt;
# crash the game like an idiot&lt;br /&gt;
# go back to the [[Daisy Shack]] basement, where Care NLM will have exchanged being dead for being tangible&lt;br /&gt;
# that was easy&lt;br /&gt;
&lt;br /&gt;
=== alternatively ===&lt;br /&gt;
# enter Care&amp;#039;s room in the [[Child Library]] while she&amp;#039;s in it&lt;br /&gt;
# interact with her on her bed to catch her again&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
{{pet/Care NLM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=File:UNP-DaisyShack-CareNLM.png&amp;diff=1174</id>
		<title>File:UNP-DaisyShack-CareNLM.png</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=File:UNP-DaisyShack-CareNLM.png&amp;diff=1174"/>
		<updated>2018-11-23T08:33:57Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: {{screenshot|9}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{screenshot|9}}&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Care_B&amp;diff=1173</id>
		<title>Care B</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Care_B&amp;diff=1173"/>
		<updated>2018-11-23T08:27:18Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;{{infobox |image=PetMenu-CareB.png |imagewidth= |imagecaption= |image2= |image2width= |image2caption= |title=Care B |content= * Location: Unknown &amp;#039;&amp;#039;(&amp;quot;the school&amp;quot;)&amp;#039;&amp;#039; * Caught:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=PetMenu-CareB.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=&lt;br /&gt;
|image2=&lt;br /&gt;
|image2width=&lt;br /&gt;
|image2caption=&lt;br /&gt;
|title=Care B&lt;br /&gt;
|content=&lt;br /&gt;
* Location: Unknown &amp;#039;&amp;#039;(&amp;quot;the school&amp;quot;)&amp;#039;&amp;#039;&lt;br /&gt;
* Caught: No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[[Care B]]&amp;#039;&amp;#039; is (likely) a &amp;quot;[[Pets|pet]]&amp;quot;. She is one of the three variants of [[Care]], along with [[Care A]] and [[Care NLM]]. Her only appearances so far have been in the A/B/NLM note and the Pets menu, where she is an outlined silhouette due to having not been caught yet.&lt;br /&gt;
&lt;br /&gt;
According to [[Rainer]] in [[Care A#Description|Care A&amp;#039;s description]], she is located somewhere within the [[School]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Main_Page/Updates&amp;diff=1172</id>
		<title>Main Page/Updates</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Main_Page/Updates&amp;diff=1172"/>
		<updated>2018-11-23T08:16:52Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: /* Recent updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&amp;#039;s news! It&amp;#039;s news that&amp;#039;s old! It&amp;#039;s olds! It&amp;#039;s all of this and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
== Recent updates ==&lt;br /&gt;
=== November 22, 2018 ===&lt;br /&gt;
* Transcriptions:&lt;br /&gt;
** [[Petscop 8]] finished&lt;br /&gt;
** [[Petscop 14]] started&lt;br /&gt;
* New pages:&lt;br /&gt;
** [[Care A]]&lt;br /&gt;
** [[Frozen House]]&lt;br /&gt;
&lt;br /&gt;
=== November 17, 2018 ===&lt;br /&gt;
* Behind-the-scenes work in categorizing and tidying up things so they&amp;#039;re easier to find and keep track of.&lt;br /&gt;
** All of the images are [[:Category:Media|categorized]] now.&lt;br /&gt;
** The worst of the [[Special:WantedCategories]] have been created.&lt;br /&gt;
** Some of the [[Even Care]] graphics and notes have been updated.&lt;br /&gt;
** Did I mention all the images are [[:Category:Screenshots from Petscop 1|categorized]] now? That&amp;#039;ll make adding them a lot easier.&lt;br /&gt;
** Made the pieces counter look {{pieces|20}}% better.&lt;br /&gt;
&lt;br /&gt;
=== November 16, 2018 ===&lt;br /&gt;
* Transcribed [[Petscop 2]]. It&amp;#039;s &amp;#039;&amp;#039;long&amp;#039;&amp;#039;.&lt;br /&gt;
* Some [[User:Newmaker#Etc|unsorted notes]] on locations, for later.&lt;br /&gt;
&lt;br /&gt;
=== November 15, 2018 ===&lt;br /&gt;
* Transcribed and summarized [[Petscop 4]].&lt;br /&gt;
* Some more locations.&lt;br /&gt;
** The [[Windmill]], [[Newmaker Plane Front Cellar Door|Cellar Door]], [[Newmaker Plane Even Care Exit|Even Care exit]], etc.&lt;br /&gt;
* Made a [https://www.reddit.com/r/Petscop/comments/9xgbgq/the_game_froze_in_the_garage_because_the_car_was/ dumb shitpost].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Older updates ==&lt;br /&gt;
Not included on the main page!&lt;br /&gt;
&lt;br /&gt;
=== November 13, 2018 ===&lt;br /&gt;
* Ripped and added some [[Sounds]].&lt;br /&gt;
&lt;br /&gt;
=== November 11, 2018 ===&lt;br /&gt;
* Added [[:Category:Episodes|all current episodes]]. Missing transcriptions and summaries.&lt;br /&gt;
* Added some [[Pets]].&lt;br /&gt;
* Fully transcribed [[Petscop 1]]. This video is now almost completely done!&lt;br /&gt;
* Somewhat custom dark theme added.&lt;br /&gt;
&lt;br /&gt;
=== Long ago ===&lt;br /&gt;
* Everything else.&lt;br /&gt;
&lt;br /&gt;
=== Longer ago ===&lt;br /&gt;
* Started this.&lt;br /&gt;
[[Category:Wiki stuff]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=Care_A&amp;diff=1171</id>
		<title>Care A</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=Care_A&amp;diff=1171"/>
		<updated>2018-11-23T08:14:53Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: Created page with &amp;quot;{{infobox |image=PetMenu-CareA.png |imagewidth= |imagecaption=Care A on the Pets menu. |image2=FrozenHouse-CareBedroom-Care.png |image2width=320px |image2caption=Care A in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image=PetMenu-CareA.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|imagecaption=Care A on the [[Pets]] menu.&lt;br /&gt;
|image2=FrozenHouse-CareBedroom-Care.png&lt;br /&gt;
|image2width=320px&lt;br /&gt;
|image2caption=Care A in [[Care&amp;#039;s Bedroom|her room]].&lt;br /&gt;
|title=Care A&lt;br /&gt;
|content=&lt;br /&gt;
* Location: [[Care&amp;#039;s Bedroom]]&lt;br /&gt;
* Caught: [[Petscop 11]]&lt;br /&gt;
{{First seen|11}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[[Care A]]&amp;#039;&amp;#039; is a &amp;quot;[[Pets|pet]]&amp;quot; found in [[Care&amp;#039;s Bedroom|her room]]. She is one of the three variants of [[Care]], along with [[Care B]] and [[Care NLM]]. She&amp;#039;s a human girl with brown hair; unlike Care B or Care NLM, she is standing fully upright and her hair is well-kept and not disheveled.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[File:FrozenHouse-CareBedroom-CareNormal.png|480px|who stands on their bed, anyway]]&lt;br /&gt;
[[File:FrozenHouse-CareBedroom-CareBox.png|480px|It&amp;#039;s not clear why breaking in and ruining the AC unit also happens to remove this]]&lt;br /&gt;
&lt;br /&gt;
At first, Care A is in her room on her bed. The air conditioner in her room is on, and the room appears to have blue &amp;quot;fog&amp;quot; over it. Every few moments, she will shiver, turn slightly blue, and emit a [[sounds|sound]]{{todoi|upload, describe}}. {{poi|The sound Care makes is the same one that the [[Needles Piano]] makes for its &amp;quot;C&amp;quot; note.}}&lt;br /&gt;
&lt;br /&gt;
When approached normally, a white, semi-transparent box with wireframes will appear over her, which appears to prevent catching her. This box is not present after breaking in through the window and the A/C unit is broken on the floor.&lt;br /&gt;
&lt;br /&gt;
== Catching ==&lt;br /&gt;
Care A is caught in [[Petscop 11]], though not before [[Marvin]] gets her first. As the exact steps aren&amp;#039;t entirely known, this is just &amp;#039;&amp;#039;how&amp;#039;&amp;#039; she was caught.&lt;br /&gt;
&lt;br /&gt;
# Enter the closet in [[Care&amp;#039;s Bedroom]]. The closet door will close.&lt;br /&gt;
# [[Marvin]] will break into the bedroom through the window, displacing the A/C unit and landing on the bed. He will catch Care A himself, and then leave.&lt;br /&gt;
# The room will reset to before Marvin broke in. A ladder has now appeared on the right wall of the [[Frozen House]] &amp;amp;mdash; use it to repeat Marvin&amp;#039;s actions.&lt;br /&gt;
# After you reappear in the bedroom, you will be on the bed. Walk forwards to &amp;quot;catch&amp;quot; Care A.&lt;br /&gt;
# Walk off the bed to jump off and return to the floor.&lt;br /&gt;
&lt;br /&gt;
Catching Care A and leaving her room will trigger a [[Sounds|noise]]{{todoi|section link}} and message, regardless of if it is Paul or Marvin who has left.&lt;br /&gt;
&lt;br /&gt;
The device outside of Care&amp;#039;s bedroom will play a sound and display a message:&lt;br /&gt;
{{sign/Living Room/Care left the room}}&lt;br /&gt;
&lt;br /&gt;
In [[Petscop 2]], the [[Office]] phone was ringing. When answered, it displayed the same message, though it is currently unknown &amp;#039;&amp;#039;why&amp;#039;&amp;#039;:&lt;br /&gt;
{{sign/Care left the room}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Care A&amp;#039;s description on the [[Pets|Pets menu]] is read immediately after being caught:&lt;br /&gt;
&lt;br /&gt;
{{pet/Care A}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
	<entry>
		<id>https://petscop.rustedlogic.net/index.php?title=File:FrozenHouse-CareBedroom-CareBox.png&amp;diff=1170</id>
		<title>File:FrozenHouse-CareBedroom-CareBox.png</title>
		<link rel="alternate" type="text/html" href="https://petscop.rustedlogic.net/index.php?title=File:FrozenHouse-CareBedroom-CareBox.png&amp;diff=1170"/>
		<updated>2018-11-23T08:10:15Z</updated>

		<summary type="html">&lt;p&gt;Newmaker: {{screenshot|11}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{screenshot|11}}&lt;/div&gt;</summary>
		<author><name>Newmaker</name></author>
		
	</entry>
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