This wiki is still a major work in progress, and a lot is being worked on. Please be patient. —Newmaker
Difference between revisions of "User:Newmaker"
m (Text replacement - "Zig-zag Picture Path" to "Building Photo Path") |
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| + | <div style="float: right; padding: 0.5em 1em; border: 4px solid #868; background: #323; white-space: pre; font-size: 250%; text-align: center; box-shadow: 8px 8px 0 0 #323; width: 8em; margin-bottom: .5em;">[[/Toolbox|Newmaker's<br>Toolbox]]</div> | ||
| + | <div style="float: right; padding: 0.5em 1em; border: 4px solid #668; background: #223; white-space: pre; font-size: 250%; text-align: center; box-shadow: 8px 8px 0 0 #223; width: 8em; clear: right;">[[/Episode data|Table of<br>Episode Data]]</div> | ||
| + | |||
I made this wiki. | I made this wiki. | ||
| Line 9: | Line 12: | ||
Sorry. | Sorry. | ||
| − | === Notes === | + | === Notes for later === |
| − | + | A little box for me to keep links and stuff while I'm busy <del>screwing everything up</del> writing articles. | |
| − | |||
* [https://www.reddit.com/r/Petscop/comments/94iyb7/game_pad_language_expanding_findings_and/ Gamepad langauge]; [https://www.reddit.com/r/Petscop/comments/9k7g93/phonemic_language_visual_speech_and_the_button/ newer post], many more out there | * [https://www.reddit.com/r/Petscop/comments/94iyb7/game_pad_language_expanding_findings_and/ Gamepad langauge]; [https://www.reddit.com/r/Petscop/comments/9k7g93/phonemic_language_visual_speech_and_the_button/ newer post], many more out there | ||
** [https://www.reddit.com/r/Petscop/comments/8zxedr/in_petscop_15_when_paul_says_not_in_table_the/ "Not in table"] in [[Petscop 15]] | ** [https://www.reddit.com/r/Petscop/comments/8zxedr/in_petscop_15_when_paul_says_not_in_table_the/ "Not in table"] in [[Petscop 15]] | ||
| − | |||
| − | |||
* [https://petscop-forensics.neocities.org/ Icemaster's Petscop Forensics] ... | * [https://petscop-forensics.neocities.org/ Icemaster's Petscop Forensics] ... | ||
| Line 23: | Line 23: | ||
** The descriptions from this person are pretty good, though some things are off. Probably worth cross-referencing. | ** The descriptions from this person are pretty good, though some things are off. Probably worth cross-referencing. | ||
| − | + | * [https://www.reddit.com/r/Petscop/comments/9u796x/what_font_does_petscop_use/e923hvz/ new version of the petscop font] that is {{petscopfont|Probably Better, Thanks}}, maybe. | |
| − | + | ** guess who gets to find out how to make <tt>woff</tt> files again! | |
| − | * [https://www.reddit.com/r/Petscop/comments/9u796x/what_font_does_petscop_use/e923hvz/ new version of the petscop font, maybe | + | ** its me |
| + | * [https://www.reddit.com/r/Petscop/comments/9spxoy/heres_a_recap_of_channel_description_changes_for/ Youtube about page changes]. | ||
| + | ** The document has some of these (with the avatars, too), good for xref | ||
=== Theories === | === Theories === | ||
| Line 35: | Line 37: | ||
* About [[Pen]]: [https://www.reddit.com/r/Petscop/comments/9x0t8b/pen_isnt_actually_deaf_the_description_is_written/ Pen isn't actually deaf]. This may help explain the passive-aggressive tone her description is written with. | * About [[Pen]]: [https://www.reddit.com/r/Petscop/comments/9x0t8b/pen_isnt_actually_deaf_the_description_is_written/ Pen isn't actually deaf]. This may help explain the passive-aggressive tone her description is written with. | ||
| − | + | * The replacement filename being titled {{petscopfont|[[wikipedia:Strange situation|Strange situation]]}} sounds like slightly more than a coincidence | |
== "Appears in" == | == "Appears in" == | ||
| Line 110: | Line 112: | ||
== Etc == | == Etc == | ||
| − | + | unsorted location notes made while transcribing [[petscop 2]] for when i make their location pages | |
| − | <pre> | + | <pre>Furnace Room |
| − | Furnace Room | ||
8 pieces | 8 pieces | ||
Group of 4 pieces on left, in a 2×2 square | Group of 4 pieces on left, in a 2×2 square | ||
| Line 149: | Line 150: | ||
Unlike the [[Office Hallway]], the tiles do not extend downwards | Unlike the [[Office Hallway]], the tiles do not extend downwards | ||
Doesn't echo | Doesn't echo | ||
| − | < | + | < Building Photo Path |
> Office | > Office | ||
| − | + | Building Photo Path | |
Pieces | Pieces | ||
Three groups of 4 after going left and up from the [[Office]], each in a 2×2 square, spaced along the path | Three groups of 4 after going left and up from the [[Office]], each in a 2×2 square, spaced along the path | ||
| Line 191: | Line 192: | ||
Cars occasionally travel on it when the Player is not on it | Cars occasionally travel on it when the Player is not on it | ||
| − | < | + | < Building Photo Path (left path) |
> Child Library Hallway (opening in right wall) | > Child Library Hallway (opening in right wall) | ||
^ Mike's Grave (upwards opening at right) | ^ Mike's Grave (upwards opening at right) | ||
| Line 280: | Line 281: | ||
No pieces inside (right), despite them existing in the left (blocked) passage | No pieces inside (right), despite them existing in the left (blocked) passage | ||
| + | Quitter's Room | ||
| + | No pieces | ||
| + | Two entries; right (open) is reversed | ||
| + | "Do you remember being born" note, on the right wall by the clock | ||
| + | A clock on the back wall of the room, by the note | ||
| + | Featured in a loading screen | ||
| + | Contains Tiara, on the other side | ||
| + | Has "QUITTER'S ROOM" along the floor of the bottom of the room | ||
| + | Contains Amber's Room link block | ||
| + | v Quitter's Hallway (through passages) | ||
| + | |||
| + | Back Stairway | ||
| + | Long, grass-floored passage, with gray walls | ||
| + | Long passage heads north/south | ||
| + | North: staircase upwards to the Newmaker Plane Back Door | ||
</pre> | </pre> | ||
Latest revision as of 16:26, 24 November 2018
I made this wiki.
It's new.
You could say that I was the new maker of the wiki, then.
...
Sorry.
Contents
Notes for later
A little box for me to keep links and stuff while I'm busy screwing everything up writing articles.
- Gamepad langauge; newer post, many more out there
- Icemaster's Petscop Forensics ...
- "I'm aware that Petscop has an active YouTube and Reddit following, however, I tried to stay away from 3rd-party sources of information/speculation on this series in order to stay as "pure" as possible in my thoughts."
- me: same hat! same hat!! same hat!
- The descriptions from this person are pretty good, though some things are off. Probably worth cross-referencing.
- new version of the petscop font that is Probably Better, Thanks, maybe.
- guess who gets to find out how to make woff files again!
- its me
- Youtube about page changes.
- The document has some of these (with the avatars, too), good for xref
Theories
I don't really intend on integrating theories here, like the Main Page states.
However, some of them are interesting, and seem like they could fit. While I won't attach these directly into articles, I think keeping them around is good.
- About Pen: Pen isn't actually deaf. This may help explain the passive-aggressive tone her description is written with.
- The replacement filename being titled Strange situation sounds like slightly more than a coincidence
"Appears in"
1
- GP
- EC
- (All EC rooms except EC Back Door)
- EC
2
- NP
- Cellar Door
- Back door
- UtNP
- Cellar Door Stairs
- Empty Hallway
- Office
- Zig-zag picture path
- The road
- Mike's grave
- Daisy Shack (top and bottom)
- Tool room
- Tool hallway
- Behind the grave T junction
- Quitter hallway
- Quitter's room (R)
4
- UtNP
- Quitter hallway
- Back staircase
- NP
- Camera
- Windmill
5
- UtNP
- Tool room
6
- UtNP
- Tool room
- Tool hallway
- Behind the grave T junction
- Quitter hallway
- Back staircase
- Mike's grave
- NP
- Back door
- Camera
- Windmill
7
- UtNP
- Quitter's Room (R)
- Tool hallway
- Tool room
- Good Grief and Alas room
- Child Library
- Child Library rooms (do we even bother)
8
- UtNP
- The road
- Zig-zag picture path
- Office
- Empty hallway
- Cellar Door Stairs
- NP
- Cellar Door
Etc
unsorted location notes made while transcribing petscop 2 for when i make their location pages
Furnace Room
8 pieces
Group of 4 pieces on left, in a 2×2 square
Group of 4 pieces in right alcove, in a 2×2 square
Square with an alcove in the lower-right corner
Exit to Office Hallway in lower-left
Stairway up to the Cellar Door in the center
Black box with pipe going up shaking to the right of stairs
Dirt-textured
Right alcove has two photos of one type, then three of another type
Echoes
< Office hallway
Office Hallway
27 pieces
Group of 5 pieces at left, in a 1-2-2 layout due to the narrowing path
Group of 6 pieces in middle-left, in a 3×2 rectangle
Group of 4 pieces in middle, in a 2×2 square
Group of 8 pieces in middle-right, in a 4×2 rectangle
Group of 4 pieces at right, in a 2×2 square
Tiled floor and common red-ish walls
Long, wide hallway
Wider at the right, narrowing before left exit to the Office
Echoes
< Office
> Furnace Room
Office
3 pieces
Group of 3 pieces, in a horizontal line
Black phone, on the desk
White rolling chair, in front of the desk
Two filing cabinets, left of the desk
Hexagonal-tile floors, white walls
Corkboard on the right wall, with two papers; examining shows the Care A/B/NLM note
Unlike the [[Office Hallway]], the tiles do not extend downwards
Doesn't echo
< Building Photo Path
> Office
Building Photo Path
Pieces
Three groups of 4 after going left and up from the [[Office]], each in a 2×2 square, spaced along the path
After the right turn at the [[Frozen House]], another group of 4, in a 2×2 square
Turning up again, another 3 groups of 4 2×2 squares
After the right turn at the [[School]], another group of 4, in a 2×2 square
Turning up again, another 3 groups of 4 2×2 squares
Large, open area, with a wall along the left and top edges, and open pits on the right and bottom
Pathway directly left and south from the [[Office]] exit does not move the camera but continues on for a while
First picture is of the [[Frozen House]]
Echoes
W (Windmill picture)
+->Road
|
S | (School picture)
+-+
|
F | (Frozen House picture)
+-+
|
|
+--->Office
?
Road
36 pieces (?)
Two groups of 5 pieces, in horizontal lines, at the top and bottom of the corridor once it widens
Group of 5 pieces, in a vertical line, centered under the opening on the road
At least 11 behind the opening
Group of 6 pieces, in a 3×2 rectangle, in front of the opening to Mike's Grave
Group of 4 pieces, in a vertical line, at the right of the room
Echoes
Narrow corridor that widens greatly, with the gray tiles transitioning to the same red-wall texture
Roadway that extends upwards under an overhang and downwards (towards the screen)
Transition back to red-wall texture, then gray tiles, ending with another opening to the north and a wall at the right, with a small opening
Cars occasionally travel on it when the Player is not on it
< Building Photo Path (left path)
> Child Library Hallway (opening in right wall)
^ Mike's Grave (upwards opening at right)
? (road path upwards)
? (road path downwards)
Mike's Grave
Pieces
Group of 4, in a vertical line, at the left edge by the white fence
Group of 6, in a 3×2 rectangle, in front of the tombstone
Group of 5, in an arc along the upper-left of the large rock in the bottom right
Gray tiles transition to grass
Opening at the left, with a white picket fence blocking it
A few gray rocks
Mike's tombstone, the top in the style of a [[Gift Plane]] gift pillar, the bottom with [[Mike]]'s [[Child Library]] face
The Daisy Shack building, with [[Care]]'s [[Child Library]] face over the main door
^ (right side) Back T Junction
* Daisy Shack, main and basement floors
v Road
Daisy Shack 1F
Wooden floor atop the typical 'red ground'
Extremely large daisy, coming up from a hole in the ground
Rake and shovel leaning against left wall, by the door
Shelf with a pack of crayons on the right wall
Bottom entrance visible
Lighting is fixed in the center of the room
Screen tints red depending on petals remaining on the daisy
Room seems to be much "deeper" than it appears (Paul can walk quite far back in it and his footsteps fade)
Daisy Shack B1F
Gray tile floor
"red ground" pedestal with grass on top; [[Care NLM]] centered on top of it, and the stem of the daisy rising up too
Fixed lighting in the center of the room
Shares its red tint status with the upper floor
Pillar lowers to the ground when all petals on the daisy are gone, but retains the daisy stem
Back T Junction
Narrow passageway with red-ground walls and floor.
Eventually reaches a grassy left-right junction with a yellowish wall to the north.
v Mike's Grave, behind the Flower Shack
< TOOL Hallway
> Quitter's Hallway
TOOL Hallway
6 Pieces
2 groups of 3 pieces, in horizontal lines, along the pathway
Thin, grassy path with 'red ground', and the [[TOOL Room|building]] that [[TOOL]] resides in to the north
A dark image to the right of the door, with three frames of animation
White door, open, leading inside the [[TOOL Room]]
^ TOOL Room
> Back T Junction
TOOL Room
Pieces
Group of 4, in a 2×2 square, directly in front of the doorway (verify)
Group of 2, in a horizontal line, in the upper middle of the hallway
Group of 4, in a 2×2 square, at the opening to the [[TOOL]] room proper
Several crayon-like drawings of a blue [[TOOL]] in many places the walls; their position varies each time the room is entered
A handful of other papers on the wall with similar crayon-like images or words
Several potted tall plants in clay pots, evenly spaced along the far wall
Alcove in the back right where TOOL is, with a screen showing the view from the [[camera]], normally of the [[Windmill]]
Alcove floor and walls are different and appear metallic
v TOOL Hallway
Quitter Hallway
Pieces
Group of 3, in a horizontal line, at the left edge
Group of 2, in a vertical line, in the left passageway
Group of 3, in a horizontal line, between the openings
Grassy path with the same yellow walls
Quitter's Room, Left Side opening; gray tile floor, blocked by the 'red ground' wall
Quitter's Room, Right Side opening; gray tile floor, unblocked, transitions into a small, thinner? hallway
Transition point seems to be "closer" than the wall is
^ (left): Quitter's Room, left side (blocked)
^ (right): Quitter's Room, right side
> Back Stairway
Quitter's Room Passages
Much thinner than their outside openings
No pieces inside (right), despite them existing in the left (blocked) passage
Quitter's Room
No pieces
Two entries; right (open) is reversed
"Do you remember being born" note, on the right wall by the clock
A clock on the back wall of the room, by the note
Featured in a loading screen
Contains Tiara, on the other side
Has "QUITTER'S ROOM" along the floor of the bottom of the room
Contains Amber's Room link block
v Quitter's Hallway (through passages)
Back Stairway
Long, grass-floored passage, with gray walls
Long passage heads north/south
North: staircase upwards to the Newmaker Plane Back Door