Difference between revisions of "Amber's Room"
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==== Demo ==== | ==== Demo ==== | ||
− | The | + | The right cage is open, and all of the parts have reappeared. Amber is no longer present, though her trophy is. |
− | The demo player collects three of the parts | + | The demo player collects three of the parts on the path from the entrance to [[Gift Plane/Even Care/Pen's Room|Pen's room]]. |
==== Later revisit ==== | ==== Later revisit ==== |
Revision as of 12:10, 26 May 2017
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Amber's Room |
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Entered from the eastern exit of the hallway. Amber's room is fairly large, containing two smaller sections blocked by lever-operated cages. It contains 18 parts, a trophy on a shelf, Amber (hiding in one of the cages), and three exits.
Contents
Appearances
Petscop 1
In the first video, Paul collects all of the parts and leaves the right cage open after catching Amber. They then leave for Roneth's room. When they return from there, the right cage is closed again.
Petscop 9
Petscop 9 revisits this room twice, once at the beginning, and later when the player visits it. In both visits, the right door to Roneth's room is no longer open.
Demo
The right cage is open, and all of the parts have reappeared. Amber is no longer present, though her trophy is.
The demo player collects three of the parts on the path from the entrance to Pen's room.
Later revisit
The parts that the demo collected do not reappear. Paul collects the remaining parts, using the secret passage to get behind the left cage.
Western door
The left path goes back to the hallway. There are 3 parts on the path to the center.
Main area
There is a blue trophy on a shelf on the wall, in the middle of the room. Amber starts in the cage on the left. When you step up towards this part of the room, the camera will automatically lock to a single position, with the trophy in the center of the screen.
Image | Text |
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It's a trophy, "awarded to our "She hasn't left her cage once!" |
There are cages on either side of the large wall in the middle. Each cage contains 6 parts. Opening the cages is done by throwing the switch near it. The cage will slide out of the room, allowing access to the blocked area. Amber will jump when approached or when a cage opens or closes; she jumps over the large wall in the middle to the other cage, even if its door is already open. Catching Amber involves leaving the cage Amber is in open, closing the other cage, entering the closing cage before it finishes closing, and intercepting her when she jumps into the now-closed cage.
There is a hidden, invisible path in the large wall allowing travel between the cages. It's unknown how Amber reacts if you travel through it, or what happens if you lock yourself inside with both cages closed.
Southern door
The southern exit leads to Pen's Room. The archway over the door has the same flower symbol as the floating block in the lobby.
Eastern door
The east door leads to Roneth's Room. There are 3 parts on the path from the center. In Petscop 9, the door is closed and the pathway extending right is no longer there.
Petscop > Episodes > Information by episode > Introduced by episode > Introduced in Petscop 1
Petscop > Episodes > Information by episode > Visited by episode > Visited in Petscop 1
Petscop > Locations > Gift Plane > Even Care
Petscop > Locations > Locations by feature > Linked locations
Petscop > Locations > Locations by feature > Locations with pieces
Visited in Petscop 10
Visited in Petscop 9