This wiki is still a major work in progress, and a lot is being worked on. Please be patient.Newmaker

Difference between revisions of "Amber's Room"

From Petscop
Jump to: navigation, search
m (Appearances)
(Appearances: Minor update too)
Line 30: Line 30:
  
 
==== Demo ====
 
==== Demo ====
The room is the same as when the player first left it, except that all the parts have reappeared. The right cage is open.
+
The right cage is open, and all of the parts have reappeared. Amber is no longer present, though her trophy is.
  
The demo player collects three of the parts as part of entering the room and leaving to [[Gift Plane/Even Care/Pen's Room|Pen's Room]].
+
The demo player collects three of the parts on the path from the entrance to [[Gift Plane/Even Care/Pen's Room|Pen's room]].
  
 
==== Later revisit ====
 
==== Later revisit ====

Revision as of 12:10, 26 May 2017

EvenCareAmberTrophy.png
EvenCareAmberIcon.png
Amber's Room

Entered from the eastern exit of the hallway. Amber's room is fairly large, containing two smaller sections blocked by lever-operated cages. It contains 18 parts, a trophy on a shelf, Amber (hiding in one of the cages), and three exits.


Appearances

Petscop 1

In the first video, Paul collects all of the parts and leaves the right cage open after catching Amber. They then leave for Roneth's room. When they return from there, the right cage is closed again.

Petscop 9

Petscop 9 revisits this room twice, once at the beginning, and later when the player visits it. In both visits, the right door to Roneth's room is no longer open.

Demo

The right cage is open, and all of the parts have reappeared. Amber is no longer present, though her trophy is.

The demo player collects three of the parts on the path from the entrance to Pen's room.

Later revisit

The parts that the demo collected do not reappear. Paul collects the remaining parts, using the secret passage to get behind the left cage.

Western door

The left and center part

The left path goes back to the hallway. There are 3 parts on the path to the center.


Main area

There is a blue trophy on a shelf on the wall, in the middle of the room. Amber starts in the cage on the left. When you step up towards this part of the room, the camera will automatically lock to a single position, with the trophy in the center of the screen.

Image Text
EvenCareAmberTrophy.png

It's a trophy, "awarded to our
Amber for being a real champ
yesterday and today."



"She hasn't left her cage once!"


There are cages on either side of the large wall in the middle. Each cage contains 6 parts. Opening the cages is done by throwing the switch near it. The cage will slide out of the room, allowing access to the blocked area. Amber will jump when approached or when a cage opens or closes; she jumps over the large wall in the middle to the other cage, even if its door is already open. Catching Amber involves leaving the cage Amber is in open, closing the other cage, entering the closing cage before it finishes closing, and intercepting her when she jumps into the now-closed cage.

There is a hidden, invisible path in the large wall allowing travel between the cages. It's unknown how Amber reacts if you travel through it, or what happens if you lock yourself inside with both cages closed.


Southern door

Pretend this image is different

The southern exit leads to Pen's Room. The archway over the door has the same flower symbol as the floating block in the lobby.

Eastern door

The right side

The east door leads to Roneth's Room. There are 3 parts on the path from the center. In Petscop 9, the door is closed and the pathway extending right is no longer there.