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Difference between revisions of "Amber's Room"

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Entered from the eastern exit of the [[Gift Plane/Even Care/First Hallway|hallway]]. Amber's room is fairly large, containing two smaller sections blocked by lever-operated cages. It contains 18 [[parts]], a trophy on a shelf, [[Amber]] (hiding in one of the cages), and three exits.
 
Entered from the eastern exit of the [[Gift Plane/Even Care/First Hallway|hallway]]. Amber's room is fairly large, containing two smaller sections blocked by lever-operated cages. It contains 18 [[parts]], a trophy on a shelf, [[Amber]] (hiding in one of the cages), and three exits.
  
It does not appear to have changed when revisited in [[Petscop 9]].
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== Appearances ==
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=== Petscop 1 ===
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In [[Petscop 1|the first video]], [[Paul]] collects all of the [[parts]] and leaves the right cage open after catching Amber. They then leave for [[Gift Plane/Even Care/Roneth's Room|Roneth's room]]. When they return from there, the right cage is closed again.
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=== Petscop 9 ===
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[[Petscop 9]] revisits this room twice, once at the beginning, and later when the player visits it.
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==== Demo ====
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The room is the same as when the player first left it, except that all the parts have reappeared. The right cage is open.
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The demo player collects three of the parts as part of entering the room and leaving to [[Gift Plane/Even Care/Pen's Room|Pen's Room]].
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==== Later revisit ====
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The parts that the demo collected are still missing. [[Paul]] collects the remaining parts, opening the left cage in the process.
  
  
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== Southern door ==
 
== Southern door ==
 
[[File:EvenCareAmberLeft.png|320px|Pretend this image is different|left]]
 
[[File:EvenCareAmberLeft.png|320px|Pretend this image is different|left]]
The southern exit leads to [[Gift Plane/Even Care/Pen's Room|Pen's Room]].
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The southern exit leads to [[Gift Plane/Even Care/Pen's Room|Pen's Room]]. The archway over the door has the same flower symbol as the floating block in the [[Gift Plane/Even Care/Lobby|lobby]].
  
 
{{clear}}
 
{{clear}}
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[[File:EvenCareAmberRight.png|320px|The right side|left]]
 
[[File:EvenCareAmberRight.png|320px|The right side|left]]
  
The east door leads to [[Gift Plane/Even Care/Roneth's Room|Roneth's Room]]. There are 3 [[parts]] on the path from the center.
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The east door leads to [[Gift Plane/Even Care/Roneth's Room|Roneth's Room]]. There are 3 parts on the path from the center. In [[Petscop 9]], the door is closed and the pathway extending right is no longer there.

Revision as of 12:06, 26 May 2017

EvenCareAmberTrophy.png
EvenCareAmberIcon.png
Amber's Room

Entered from the eastern exit of the hallway. Amber's room is fairly large, containing two smaller sections blocked by lever-operated cages. It contains 18 parts, a trophy on a shelf, Amber (hiding in one of the cages), and three exits.


Appearances

Petscop 1

In the first video, Paul collects all of the parts and leaves the right cage open after catching Amber. They then leave for Roneth's room. When they return from there, the right cage is closed again.


Petscop 9

Petscop 9 revisits this room twice, once at the beginning, and later when the player visits it.

Demo

The room is the same as when the player first left it, except that all the parts have reappeared. The right cage is open.

The demo player collects three of the parts as part of entering the room and leaving to Pen's Room.

Later revisit

The parts that the demo collected are still missing. Paul collects the remaining parts, opening the left cage in the process.


Western door

The left and center part

The left path goes back to the hallway. There are 3 parts on the path to the center.


Main area

There is a blue trophy on a shelf on the wall, in the middle of the room. Amber starts in the cage on the left. When you step up towards this part of the room, the camera will automatically lock to a single position, with the trophy in the center of the screen.

Image Text
EvenCareAmberTrophy.png

It's a trophy, "awarded to our
Amber for being a real champ
yesterday and today."



"She hasn't left her cage once!"


There are cages on either side of the large wall in the middle. Each cage contains 6 parts. Opening the cages is done by throwing the switch near it. The cage will slide out of the room, allowing access to the blocked area. Amber will jump when approached or when a cage opens or closes; she jumps over the large wall in the middle to the other cage, even if its door is already open. Catching Amber involves leaving the cage Amber is in open, closing the other cage, entering the closing cage before it finishes closing, and intercepting her when she jumps into the now-closed cage.

There is a hidden, invisible path in the large wall allowing travel between the cages. It's unknown how Amber reacts if you travel through it, or what happens if you lock yourself inside with both cages closed.


Southern door

Pretend this image is different

The southern exit leads to Pen's Room. The archway over the door has the same flower symbol as the floating block in the lobby.

Eastern door

The right side

The east door leads to Roneth's Room. There are 3 parts on the path from the center. In Petscop 9, the door is closed and the pathway extending right is no longer there.