This wiki is still a major work in progress, and a lot is being worked on. Please be patient. —Newmaker
Difference between revisions of "Shadow Monster Man"
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{{infobox | {{infobox | ||
− | |image= | + | |image=ShadowMonsterMan.png |
|imagewidth=180 | |imagewidth=180 | ||
|imagecaption=After the "secret" is discovered. | |imagecaption=After the "secret" is discovered. | ||
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}} | }} | ||
− | A version of the [[Player]] after passing through the hidden right exit of the [[Daisy Shack]] entrance. As the player fades to black, they can exit the entrance by moving right instead of forwards, and then teleport outside of the shack without fading back in. | + | A version of the [[Player]] seen after passing through the hidden right exit of the [[Daisy Shack]] basement entrance by [[Mike's Grave]]. As the player fades to black, they can exit the entrance by moving right instead of forwards, and then teleport outside of the shack without fading back in. It can be cancelled by walking into and out of the path into the basement normally. |
− | [[Marvin]] appears to use this same trick in [[Petscop 6]]. | + | [[Marvin]] appears to use this same trick in [[Petscop 6]]. Based on the [[Windmill]]'s appearance on the [[TOOL Room]] screen, he may have been using it for some time. |
+ | |||
+ | One of the [[Loading screens#Shadow Monster Man Path|loading screens]] appears to depict the path that is used: | ||
+ | {{compare | ||
+ | |leftt=Original | ||
+ | |rightt=Brightened | ||
+ | |left=[[File:LoadingNewmakerToMikeGrave.png|320px|The basement?]] | ||
+ | |right=[[File:LoadingNewmakerToMikeGraveBright.png|320px|Not much light here]] | ||
+ | }} | ||
=== Effects === | === Effects === | ||
− | * The | + | * The [[Player]] sprite appears completely black. |
* The [[Windmill]] appears normally instead of being a transparent platform. | * The [[Windmill]] appears normally instead of being a transparent platform. | ||
[[Category:Characters]] | [[Category:Characters]] |
Latest revision as of 23:53, 15 November 2018
"Shadow Monster Man" |
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A version of the Player seen after passing through the hidden right exit of the Daisy Shack basement entrance by Mike's Grave. As the player fades to black, they can exit the entrance by moving right instead of forwards, and then teleport outside of the shack without fading back in. It can be cancelled by walking into and out of the path into the basement normally.
Marvin appears to use this same trick in Petscop 6. Based on the Windmill's appearance on the TOOL Room screen, he may have been using it for some time.
One of the loading screens appears to depict the path that is used:
Original | Brightened |
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