This wiki is still a major work in progress, and a lot is being worked on. Please be patient.Newmaker

Difference between revisions of "Newmaker Plane Cellar Door"

From Petscop
Jump to: navigation, search
(Appearance)
Line 23: Line 23:
 
* [[Petscop 1]]: [[Paul]] runs into it after wandering the [[Newmaker Plane]], but does not remember how he got there (other than randomly moving a lot). The door is closed.
 
* [[Petscop 1]]: [[Paul]] runs into it after wandering the [[Newmaker Plane]], but does not remember how he got there (other than randomly moving a lot). The door is closed.
 
* [[Petscop 2]]: The video starts with the [[player]] next to the door; after some time, a [[Sounds#Petscop 2|series of tones]] play and the door opens on its own. [[Paul]] returns shortly after, mentioning that it happened while he was away.
 
* [[Petscop 2]]: The video starts with the [[player]] next to the door; after some time, a [[Sounds#Petscop 2|series of tones]] play and the door opens on its own. [[Paul]] returns shortly after, mentioning that it happened while he was away.
 +
[[File:Petscop2-Tones.ogg]]

Revision as of 23:45, 15 November 2018

Not ominous at all
Not ominous at all

Cellar Door

The Cellar Door is one of the transition points from into the Under the Newmaker Plane area, which is the area Under the Newmaker Plane. Surprise.

Note that while you enter it going north, you appear on the Furnace Room stairs heading south... but if you follow the path through the underground, you end up coming back out onto the Newmaker Plane by going up the Back Stairway and out the Back Stairway Exit, facing north again.


Appearance

  • Petscop 1: Paul runs into it after wandering the Newmaker Plane, but does not remember how he got there (other than randomly moving a lot). The door is closed.
  • Petscop 2: The video starts with the player next to the door; after some time, a series of tones play and the door opens on its own. Paul returns shortly after, mentioning that it happened while he was away.