Difference between revisions of "Pause menu"
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** '''Save and Quit''': Would save and quit. How and what this game saves has not been explained. | ** '''Save and Quit''': Would save and quit. How and what this game saves has not been explained. | ||
** '''Don't Quit''': Would likely cancel out of the menu. | ** '''Don't Quit''': Would likely cancel out of the menu. | ||
+ | |||
+ | The "Quit Game" option is not available during [[Demo mode]]. As the options are aligned to the bottom, the fadeout is misaligned and ends up hiding all but the ''above'' choice (e.g. if "Pets" is chosen, everything but "Options" would fade out). | ||
== Cheat Code == | == Cheat Code == | ||
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At 13:59, in front of the [[Child Library]]: "The pets really seem to like you. Thanks for playing Petscop." | At 13:59, in front of the [[Child Library]]: "The pets really seem to like you. Thanks for playing Petscop." | ||
{{pause/ThePetsReallySeemToLikeYou}} | {{pause/ThePetsReallySeemToLikeYou}} | ||
+ | |||
+ | == Demo mode == | ||
+ | Whenever [[Demo mode]] is active, a different message is shown: | ||
+ | {{pause/DemoRecording}} | ||
+ | This message likely means that what is happening in-game is part of a ''recorded demo'' (i.e. playback). | ||
=== etc... === | === etc... === |
Revision as of 19:07, 11 November 2018
The pause menu shows a small screenshot of the in-game view, the number of dinglebops, one of many text messages, and several options.
Contents
Options
- Resume Game: Unpauses.
- Options: This option has not been used during a video yet.
- Pets: View a list of pets, or when standing in front of the Child Library, drop a pet.
- Book of Baby Names: This option is shown to not do anything in Petscop 6 at 8:40. Paul comments that it may have given suggestions for names, if you could rename pets.
- Quit Game: First shown in Petscop 6 at 8:38. Presents 3 further options, neither of which have been used during a video:
- Just Quit: Assumedly would return to the title screen without saving.
- Save and Quit: Would save and quit. How and what this game saves has not been explained.
- Don't Quit: Would likely cancel out of the menu.
The "Quit Game" option is not available during Demo mode. As the options are aligned to the bottom, the fadeout is misaligned and ends up hiding all but the above choice (e.g. if "Pets" is chosen, everything but "Options" would fade out).
Cheat Code
The note that was included with the game reveals a secret code that can be entered in Roneth's room, while the game is paused.
The code is . On the final press of , the game unpauses and plays a sound to confirm entry.
Doing so causes the Even Care music to stop playing, and makes the exit to Even Care lead to the Newmaker Plane. Additionally, the transitions in Even Care go from being fade-to-white, to being fade-to-black, and take much longer than usual. This effect does not persist when Even Care is revisited later.
Messages
The pause screen has a message in the top right. The message changes at various points in the game.
Petscop 1
At 4:00, in Roneth's Room:
We hope you are
enjoying the game.
Petscop 6
At 5:42, by the Windmill camera: "Have you found anything weird lately? There is much to find in this place."
Have you found
anything weird
lately?
There is much to
find in this place.
Petscop 7
At 5:03, in front of the Child Library: "Take them home!"
Take them home!
Petscop 9
At 12:53, in the Daisy Shack basement: "You're in the other place too!"
You're in the
other place too!
This message may refer to how the actions in Pen's room affected Care NLM in the daisy shack basement.
At 13:59, in front of the Child Library: "The pets really seem to like you. Thanks for playing Petscop."
The pets really
seem to like you.
Thanks for playing
Petscop.
Demo mode
Whenever Demo mode is active, a different message is shown:
Demo Recording
This message likely means that what is happening in-game is part of a recorded demo (i.e. playback).
etc...
There are more, of course.